public void UF_SetGrey(bool opera) { if (m_IsGrey != opera) { m_IsGrey = opera; UIColorTools.UF_SetGrey(this.gameObject, opera); } }
public int UF_CrossRenderColor(Color vfrom, Color vto, float duration, bool ingoreTimeScale) { return(UIColorTools.UF_CrossRenderColor(this.gameObject, vfrom, vto, duration, ingoreTimeScale)); }
public int UF_CrossAlpha(float vfrom, float vto, float duration, bool ingoreTimeScale) { return(UIColorTools.UF_CrossAlpha(this.gameObject, vfrom, vto, duration, ingoreTimeScale)); }
public void UF_SetRenderColor(UnityEngine.Color value) { UIColorTools.UF_SetRenderColor(this.gameObject, value); }
public void UF_SetRenderAlpha(float value) { UIColorTools.UF_SetRenderAlpha(this.gameObject, value); }
public void UF_SetGrey(bool opera) { UIColorTools.UF_SetGrey(this.gameObject, opera); }