static int ActivedChildCount(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 1); int o = obj.ActivedChildCount(); LuaDLL.lua_pushinteger(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }