private SetLayerCost ( int layer, float cost ) : void | ||
layer | int | |
cost | float | |
Результат | void |
static public int SetLayerCost(IntPtr l) { try { UnityEngine.NavMeshAgent self = (UnityEngine.NavMeshAgent)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); self.SetLayerCost(a1, a2); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int SetLayerCost(IntPtr l) { try { UnityEngine.NavMeshAgent self = (UnityEngine.NavMeshAgent)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); self.SetLayerCost(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }