private SamplePathPosition ( int areaMask, float maxDistance, |
||
areaMask | int | |
maxDistance | float | |
hit | ||
Результат | bool |
static public int SamplePathPosition(IntPtr l) { try{ UnityEngine.NavMeshAgent self = (UnityEngine.NavMeshAgent)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); UnityEngine.NavMeshHit a3; System.Boolean ret = self.SamplePathPosition(a1, a2, out a3); pushValue(l, ret); pushValue(l, a3); return(2); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int SamplePathPosition(IntPtr l) { try { UnityEngine.NavMeshAgent self = (UnityEngine.NavMeshAgent)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); UnityEngine.NavMeshHit a3; var ret = self.SamplePathPosition(a1, a2, out a3); pushValue(l, true); pushValue(l, ret); pushValue(l, a3); return(3); } catch (Exception e) { return(error(l, e)); } }
static int SamplePathPosition(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.NavMeshAgent obj = (UnityEngine.NavMeshAgent)ToLua.CheckObject(L, 1, typeof(UnityEngine.NavMeshAgent)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.NavMeshHit arg2; bool o = obj.SamplePathPosition(arg0, arg1, out arg2); LuaDLL.lua_pushboolean(L, o); ToLua.PushValue(L, arg2); return(2); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }