Пример #1
0
    void OnTriggerStay2D(Collider2D other)
    {
        if (state == CrabPinceState.Attacking)
        {
            IDamageable damagable = other.FindComponent<IDamageable>();

            if (damagable != null)
            {
                damagable.Damage(AttackDamage, DamageSources.Crabs);
                GoInCoolDown();
            }
        }
    }
Пример #2
0
    public void Punch(Collider2D collision)
    {
        IDamageable damageable = collision.FindComponent<IDamageable>();

        if (damageable != null && damageable.CanBeDamagedBy(DamageSources.Player))
            damageable.Damage(Stats.Damage, DamageSources.Player, GetKnockback(collision.transform));
    }