void ShowAtlasGUI(int instanceID, bool isMeshRenderer) { if (m_LightmapIndex == null) { return; } Hash128 contentHash = LightmapVisualizationUtility.GetBakedGITextureHash(m_LightmapIndex.intValue, 0, GITextureType.Baked); // if we need to fetch a new texture if (m_CachedBakedTexture.texture == null || m_CachedBakedTexture.contentHash != contentHash) { m_CachedBakedTexture = LightmapVisualizationUtility.GetBakedGITexture(m_LightmapIndex.intValue, 0, GITextureType.Baked); } if (m_CachedBakedTexture.texture == null) { return; } m_ShowBakedLM.value = EditorGUILayout.Foldout(m_ShowBakedLM.value, Styles.atlas, true); if (!m_ShowBakedLM.value) { return; } EditorGUI.indentLevel += 1; GUILayout.BeginHorizontal(); DrawLightmapPreview(m_CachedBakedTexture.texture, false, instanceID); GUILayout.BeginVertical(); GUILayout.Label(Styles.atlasIndex.text + ": " + m_LightmapIndex.intValue); GUILayout.Label(Styles.atlasTilingX.text + ": " + m_LightmapTilingOffsetX.floatValue.ToString(CultureInfo.InvariantCulture.NumberFormat)); GUILayout.Label(Styles.atlasTilingY.text + ": " + m_LightmapTilingOffsetY.floatValue.ToString(CultureInfo.InvariantCulture.NumberFormat)); GUILayout.Label(Styles.atlasOffsetX.text + ": " + m_LightmapTilingOffsetZ.floatValue.ToString(CultureInfo.InvariantCulture.NumberFormat)); GUILayout.Label(Styles.atlasOffsetY.text + ": " + m_LightmapTilingOffsetW.floatValue.ToString(CultureInfo.InvariantCulture.NumberFormat)); var settings = Lightmapping.GetLightingSettingsOrDefaultsFallback(); float lightmapResolution = settings.lightmapResolution * CalcLODScale(isMeshRenderer) * m_LightmapScale.floatValue; if (isMeshRenderer && (m_Renderers != null) && (m_Renderers.Length > 0)) { Transform transform = m_Renderers[0].GetComponent <Transform>(); float lightmapObjectScale = System.Math.Min(System.Math.Min(transform.localScale.x, transform.localScale.y), transform.localScale.z); GUILayout.Label(Styles.lightmapResolution.text + ": " + lightmapResolution.ToString(CultureInfo.InvariantCulture.NumberFormat)); GUILayout.Label(Styles.lightmapObjectScale.text + ": " + lightmapObjectScale.ToString(CultureInfo.InvariantCulture.NumberFormat)); } GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); bool showProgressiveInfo = isPrefabAsset || (settings.bakedGI && settings.lightmapper != LightingSettings.Lightmapper.Enlighten); if (showProgressiveInfo && Unsupported.IsDeveloperMode()) { Hash128 instanceHash; Lightmapping.GetPVRInstanceHash(instanceID, out instanceHash); EditorGUILayout.LabelField(Styles.pvrInstanceHash, GUIContent.Temp(instanceHash.ToString())); Hash128 atlasHash; Lightmapping.GetPVRAtlasHash(instanceID, out atlasHash); EditorGUILayout.LabelField(Styles.pvrAtlasHash, GUIContent.Temp(atlasHash.ToString())); int atlasInstanceOffset; Lightmapping.GetPVRAtlasInstanceOffset(instanceID, out atlasInstanceOffset); EditorGUILayout.LabelField(Styles.pvrAtlasInstanceOffset, GUIContent.Temp(atlasInstanceOffset.ToString())); } EditorGUI.indentLevel -= 1; GUILayout.Space(5); }
void ShowAtlasGUI(int instanceID) { if (m_LightmapIndex == null) { return; } Hash128 contentHash = LightmapVisualizationUtility.GetBakedGITextureHash(m_LightmapIndex.intValue, 0, GITextureType.Baked); // if we need to fetch a new texture if (m_CachedBakedTexture.texture == null || m_CachedBakedTexture.contentHash != contentHash) { m_CachedBakedTexture = LightmapVisualizationUtility.GetBakedGITexture(m_LightmapIndex.intValue, 0, GITextureType.Baked); } if (m_CachedBakedTexture.texture == null) { return; } EditorGUI.indentLevel += 1; GUILayout.BeginHorizontal(); GUILayout.Space(30); Rect rect = GUILayoutUtility.GetRect(100, 100, EditorStyles.objectField); EditorGUI.Toggle(rect, false, EditorStyles.objectFieldThumb); if (rect.Contains(Event.current.mousePosition)) { Object actualTargetObject = m_CachedBakedTexture.texture; Component com = actualTargetObject as Component; if (com) { actualTargetObject = com.gameObject; } if (Event.current.clickCount == 2) { LightmapPreviewWindow.CreateLightmapPreviewWindow(m_Renderers[0].GetInstanceID(), false, false); } else if (Event.current.clickCount == 1) { EditorGUI.PingObjectOrShowPreviewOnClick(actualTargetObject, GUILayoutUtility.GetLastRect()); } } if (Event.current.type == EventType.Repaint) { rect = EditorStyles.objectFieldThumb.padding.Remove(rect); EditorGUI.DrawPreviewTexture(rect, m_CachedBakedTexture.texture); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); EditorGUILayout.LabelField(Styles.AtlasIndex, GUIContent.Temp(m_LightmapIndex.intValue.ToString())); EditorGUILayout.LabelField(Styles.AtlasTilingX, GUIContent.Temp(m_LightmapTilingOffsetX.floatValue.ToString())); EditorGUILayout.LabelField(Styles.AtlasTilingY, GUIContent.Temp(m_LightmapTilingOffsetY.floatValue.ToString())); EditorGUILayout.LabelField(Styles.AtlasOffsetX, GUIContent.Temp(m_LightmapTilingOffsetZ.floatValue.ToString())); EditorGUILayout.LabelField(Styles.AtlasOffsetY, GUIContent.Temp(m_LightmapTilingOffsetW.floatValue.ToString())); bool showProgressiveInfo = isPrefabAsset || (m_EnabledBakedGI.boolValue && LightmapEditorSettings.lightmapper != LightmapEditorSettings.Lightmapper.Enlighten); if (showProgressiveInfo && Unsupported.IsDeveloperMode()) { Hash128 instanceHash; LightmapEditorSettings.GetPVRInstanceHash(instanceID, out instanceHash); EditorGUILayout.LabelField(Styles.PVRInstanceHash, GUIContent.Temp(instanceHash.ToString())); Hash128 atlasHash; LightmapEditorSettings.GetPVRAtlasHash(instanceID, out atlasHash); EditorGUILayout.LabelField(Styles.PVRAtlasHash, GUIContent.Temp(atlasHash.ToString())); int atlasInstanceOffset; LightmapEditorSettings.GetPVRAtlasInstanceOffset(instanceID, out atlasInstanceOffset); EditorGUILayout.LabelField(Styles.PVRAtlasInstanceOffset, GUIContent.Temp(atlasInstanceOffset.ToString())); } EditorGUI.indentLevel -= 1; }
private void UpdateCachedTexture(GITextureType textureType) { if (isIndexBased) { if (isRealtimeLightmap) { Hash128[] mainHashes = Lightmapping.GetMainSystemHashes(); if (!m_RealtimeTextureHash.isValid || !mainHashes.Contains(m_RealtimeTextureHash)) { m_RealtimeTextureHash = mainHashes.ElementAtOrDefault(m_LightmapIndex); } } } else // instance based { if (isRealtimeLightmap) { Hash128 systemHash; if (!Lightmapping.GetInputSystemHash(m_InstanceID, out systemHash)) { m_CachedTexture.textureAvailability = GITextureAvailability.GITextureNotAvailable; return; } m_RealtimeTextureHash = systemHash; } else { int lightmapIndex; if (!Lightmapping.GetLightmapIndex(m_InstanceID, out lightmapIndex)) { m_CachedTexture.textureAvailability = GITextureAvailability.GITextureNotAvailable; return; } m_LightmapIndex = lightmapIndex; } } Hash128 contentHash = isRealtimeLightmap ? LightmapVisualizationUtility.GetRealtimeGITextureHash(m_RealtimeTextureHash, textureType) : LightmapVisualizationUtility.GetBakedGITextureHash(m_LightmapIndex, m_InstanceID, textureType); // if we need to fetch a new texture if (m_CachedTexture.texture == null || m_CachedTexture.type != textureType || m_CachedTexture.contentHash != contentHash || m_CachedTexture.contentHash == new Hash128()) { m_CachedTexture = isRealtimeLightmap ? LightmapVisualizationUtility.GetRealtimeGITexture(m_RealtimeTextureHash, textureType) : LightmapVisualizationUtility.GetBakedGITexture(m_LightmapIndex, m_InstanceID, textureType); } if (!m_ShowUVOverlay) { return; // if we don't wanna show any overlay } if (m_CachedTexture.texture == null || m_CachedTexture.textureAvailability == GITextureAvailability.GITextureNotAvailable || m_CachedTexture.textureAvailability == GITextureAvailability.GITextureUnknown) { return; // if we dont have a texture } // fetch Renderers if (isRealtimeLightmap) { m_CachedTextureObjects = LightmapVisualizationUtility.GetRealtimeGITextureRenderers(m_RealtimeTextureHash); } else if (LightmapVisualizationUtility.IsAtlasTextureType(textureType)) { m_CachedTextureObjects = LightmapVisualizationUtility.GetBakedGITextureRenderers(m_LightmapIndex); } else // if it's an instance based baked lightmap, we only have 1 object in it { m_CachedTextureObjects = new GameObject[] {} }; }
void ShowAtlasGUI(int instanceID) { if (m_LightmapIndex == null) { return; } Hash128 contentHash = LightmapVisualizationUtility.GetBakedGITextureHash(m_LightmapIndex.intValue, 0, GITextureType.Baked); // if we need to fetch a new texture if (m_CachedBakedTexture.texture == null || m_CachedBakedTexture.contentHash != contentHash) { m_CachedBakedTexture = LightmapVisualizationUtility.GetBakedGITexture(m_LightmapIndex.intValue, 0, GITextureType.Baked); } if (m_CachedBakedTexture.texture == null) { return; } m_ShowBakedLM.value = EditorGUILayout.Foldout(m_ShowBakedLM.value, Styles.Atlas, true); if (!m_ShowBakedLM.value) { return; } EditorGUI.indentLevel += 1; GUILayout.BeginHorizontal(); DrawLightmapPreview(m_CachedBakedTexture.texture, false, instanceID); GUILayout.BeginVertical(); GUILayout.Label(Styles.AtlasIndex.text + ": " + m_LightmapIndex.intValue.ToString()); GUILayout.Label(Styles.AtlasTilingX.text + ": " + m_LightmapTilingOffsetX.floatValue.ToString(CultureInfo.InvariantCulture.NumberFormat)); GUILayout.Label(Styles.AtlasTilingY.text + ": " + m_LightmapTilingOffsetY.floatValue.ToString(CultureInfo.InvariantCulture.NumberFormat)); GUILayout.Label(Styles.AtlasOffsetX.text + ": " + m_LightmapTilingOffsetZ.floatValue.ToString(CultureInfo.InvariantCulture.NumberFormat)); GUILayout.Label(Styles.AtlasOffsetY.text + ": " + m_LightmapTilingOffsetW.floatValue.ToString(CultureInfo.InvariantCulture.NumberFormat)); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); bool showProgressiveInfo = isPrefabAsset || (m_EnabledBakedGI.boolValue && LightmapEditorSettings.lightmapper != LightmapEditorSettings.Lightmapper.Enlighten); if (showProgressiveInfo && Unsupported.IsDeveloperMode()) { Hash128 instanceHash; LightmapEditorSettings.GetPVRInstanceHash(instanceID, out instanceHash); EditorGUILayout.LabelField(Styles.PVRInstanceHash, GUIContent.Temp(instanceHash.ToString())); Hash128 atlasHash; LightmapEditorSettings.GetPVRAtlasHash(instanceID, out atlasHash); EditorGUILayout.LabelField(Styles.PVRAtlasHash, GUIContent.Temp(atlasHash.ToString())); int atlasInstanceOffset; LightmapEditorSettings.GetPVRAtlasInstanceOffset(instanceID, out atlasInstanceOffset); EditorGUILayout.LabelField(Styles.PVRAtlasInstanceOffset, GUIContent.Temp(atlasInstanceOffset.ToString())); } EditorGUI.indentLevel -= 1; GUILayout.Space(5); }