PickRectObjects() публичный статический Метод

Pick GameObjects that lie within a specified screen rectangle.

public static PickRectObjects ( Rect rect ) : UnityEngine.GameObject[]
rect UnityEngine.Rect An screen rectangle specified with pixel coordinates.
Результат UnityEngine.GameObject[]
Пример #1
0
        public void OnGUI()
        {
            Event current = Event.current;

            Handles.BeginGUI();
            Vector2   mousePosition  = current.mousePosition;
            int       controlID      = s_RectSelectionID;
            EventType typeForControl = current.GetTypeForControl(controlID);

            switch (typeForControl)
            {
            case EventType.MouseDown:
                if ((HandleUtility.nearestControl == controlID) && (current.button == 0))
                {
                    GUIUtility.hotControl   = controlID;
                    this.m_SelectStartPoint = mousePosition;
                    this.m_SelectionStart   = Selection.objects;
                    this.m_RectSelecting    = false;
                }
                goto Label_04F7;

            case EventType.MouseUp:
                if ((GUIUtility.hotControl == controlID) && (current.button == 0))
                {
                    GUIUtility.hotControl = 0;
                    if (!this.m_RectSelecting)
                    {
                        if (current.shift || EditorGUI.actionKey)
                        {
                            GameObject obj5 = HandleUtility.PickGameObject(current.mousePosition, false);
                            if (!EditorGUI.actionKey ? (Selection.activeGameObject == obj5) : Selection.gameObjects.Contains <GameObject>(obj5))
                            {
                                UpdateSelection(this.m_SelectionStart, obj5, SelectionType.Subtractive, this.m_RectSelecting);
                            }
                            else
                            {
                                UpdateSelection(this.m_SelectionStart, HandleUtility.PickGameObject(current.mousePosition, true), SelectionType.Additive, this.m_RectSelecting);
                            }
                        }
                        else
                        {
                            GameObject newObject = SceneViewPicking.PickGameObject(current.mousePosition);
                            UpdateSelection(this.m_SelectionStart, newObject, SelectionType.Normal, this.m_RectSelecting);
                        }
                        current.Use();
                    }
                    else
                    {
                        EditorApplication.modifierKeysChanged = (EditorApplication.CallbackFunction)Delegate.Remove(EditorApplication.modifierKeysChanged, new EditorApplication.CallbackFunction(this.SendCommandsOnModifierKeys));
                        this.m_RectSelecting  = false;
                        this.m_SelectionStart = new UnityEngine.Object[0];
                        current.Use();
                    }
                }
                goto Label_04F7;

            case EventType.MouseDrag:
                if (GUIUtility.hotControl != controlID)
                {
                    goto Label_04F7;
                }
                if (!this.m_RectSelecting)
                {
                    Vector2 vector2 = mousePosition - this.m_SelectStartPoint;
                    if (vector2.magnitude > 6f)
                    {
                        EditorApplication.modifierKeysChanged = (EditorApplication.CallbackFunction)Delegate.Combine(EditorApplication.modifierKeysChanged, new EditorApplication.CallbackFunction(this.SendCommandsOnModifierKeys));
                        this.m_RectSelecting    = true;
                        this.m_LastSelection    = null;
                        this.m_CurrentSelection = null;
                    }
                }
                if (this.m_RectSelecting)
                {
                    float x = Mathf.Max(mousePosition.x, 0f);
                    this.m_SelectMousePoint = new Vector2(x, Mathf.Max(mousePosition.y, 0f));
                    GameObject[] newObjects = HandleUtility.PickRectObjects(EditorGUIExt.FromToRect(this.m_SelectStartPoint, this.m_SelectMousePoint));
                    this.m_CurrentSelection = newObjects;
                    bool flag = false;
                    if (this.m_LastSelection == null)
                    {
                        this.m_LastSelection = new Dictionary <GameObject, bool>();
                        flag = true;
                    }
                    flag |= this.m_LastSelection.Count != newObjects.Length;
                    if (!flag)
                    {
                        Dictionary <GameObject, bool> dictionary = new Dictionary <GameObject, bool>(newObjects.Length);
                        foreach (GameObject obj2 in newObjects)
                        {
                            dictionary.Add(obj2, false);
                        }
                        foreach (GameObject obj3 in this.m_LastSelection.Keys)
                        {
                            if (!dictionary.ContainsKey(obj3))
                            {
                                flag = true;
                                break;
                            }
                        }
                    }
                    if (flag)
                    {
                        this.m_LastSelection = new Dictionary <GameObject, bool>(newObjects.Length);
                        foreach (GameObject obj4 in newObjects)
                        {
                            this.m_LastSelection.Add(obj4, false);
                        }
                        if (newObjects != null)
                        {
                            if (current.shift)
                            {
                                UpdateSelection(this.m_SelectionStart, newObjects, SelectionType.Additive, this.m_RectSelecting);
                            }
                            else if (EditorGUI.actionKey)
                            {
                                UpdateSelection(this.m_SelectionStart, newObjects, SelectionType.Subtractive, this.m_RectSelecting);
                            }
                            else
                            {
                                UpdateSelection(this.m_SelectionStart, newObjects, SelectionType.Normal, this.m_RectSelecting);
                            }
                        }
                    }
                }
                break;

            case EventType.Repaint:
                if ((GUIUtility.hotControl == controlID) && this.m_RectSelecting)
                {
                    EditorStyles.selectionRect.Draw(EditorGUIExt.FromToRect(this.m_SelectStartPoint, this.m_SelectMousePoint), GUIContent.none, false, false, false, false);
                }
                goto Label_04F7;

            case EventType.Layout:
                if (!Tools.viewToolActive)
                {
                    HandleUtility.AddDefaultControl(controlID);
                }
                goto Label_04F7;

            default:
                if ((typeForControl == EventType.ExecuteCommand) && ((controlID == GUIUtility.hotControl) && (current.commandName == "ModifierKeysChanged")))
                {
                    if (current.shift)
                    {
                        UpdateSelection(this.m_SelectionStart, this.m_CurrentSelection, SelectionType.Additive, this.m_RectSelecting);
                    }
                    else if (EditorGUI.actionKey)
                    {
                        UpdateSelection(this.m_SelectionStart, this.m_CurrentSelection, SelectionType.Subtractive, this.m_RectSelecting);
                    }
                    else
                    {
                        UpdateSelection(this.m_SelectionStart, this.m_CurrentSelection, SelectionType.Normal, this.m_RectSelecting);
                    }
                    current.Use();
                }
                goto Label_04F7;
            }
            current.Use();
Label_04F7:
            Handles.EndGUI();
        }
Пример #2
0
		public static GameObject[] PickRectObjects(Rect rect)
		{
			return HandleUtility.PickRectObjects(rect, true);
		}
Пример #3
0
        public void OnGUI()
        {
            Event evt = Event.current;

            Handles.BeginGUI();

            Vector2 mousePos = evt.mousePosition;
            int     id       = s_RectSelectionID;

            switch (evt.GetTypeForControl(id))
            {
            case EventType.Layout:
            case EventType.MouseMove:
                if (!Tools.viewToolActive)
                {
                    HandleUtility.AddDefaultControl(id);
                }

                //Handle the case of the drag being canceled
                if (m_RectSelecting && GUIUtility.hotControl != id)
                {
                    CompleteRectSelection();
                }
                break;

            case EventType.MouseDown:
                if (HandleUtility.nearestControl == id && evt.button == 0)
                {
                    GUIUtility.hotControl = id;
                    m_SelectStartPoint    = mousePos;
                    m_SelectionStart      = Selection.objects;
                    m_RectSelecting       = false;
                }
                break;

            case EventType.MouseDrag:
                if (GUIUtility.hotControl == id)
                {
                    if (!m_RectSelecting && (mousePos - m_SelectStartPoint).magnitude > 6f)
                    {
                        EditorApplication.modifierKeysChanged += SendCommandsOnModifierKeys;
                        m_RectSelecting = true;
                        ActiveEditorTracker.delayFlushDirtyRebuild = true;
                        m_LastSelection    = null;
                        m_CurrentSelection = null;
                        rectSelectionStarting();
                    }
                    if (m_RectSelecting)
                    {
                        m_SelectMousePoint = new Vector2(Mathf.Max(mousePos.x, 0), Mathf.Max(mousePos.y, 0));
                        GameObject[] rectObjs = HandleUtility.PickRectObjects(EditorGUIExt.FromToRect(m_SelectStartPoint, m_SelectMousePoint));
                        m_CurrentSelection = rectObjs;
                        bool setIt = false;
                        if (m_LastSelection == null)
                        {
                            m_LastSelection = new Dictionary <GameObject, bool>();
                            setIt           = true;
                        }
                        setIt |= m_LastSelection.Count != rectObjs.Length;
                        if (!setIt)
                        {
                            Dictionary <GameObject, bool> set = new Dictionary <GameObject, bool>(rectObjs.Length);
                            foreach (GameObject g in rectObjs)
                            {
                                set.Add(g, false);
                            }
                            foreach (GameObject g in m_LastSelection.Keys)
                            {
                                if (!set.ContainsKey(g))
                                {
                                    setIt = true;
                                    break;
                                }
                            }
                        }
                        if (setIt)
                        {
                            m_LastSelection = new Dictionary <GameObject, bool>(rectObjs.Length);
                            foreach (GameObject g in rectObjs)
                            {
                                m_LastSelection.Add(g, false);
                            }
                            if (evt.shift)
                            {
                                UpdateSelection(m_SelectionStart, rectObjs, SelectionType.Additive, m_RectSelecting);
                            }
                            else if (EditorGUI.actionKey)
                            {
                                UpdateSelection(m_SelectionStart, rectObjs, SelectionType.Subtractive, m_RectSelecting);
                            }
                            else
                            {
                                UpdateSelection(m_SelectionStart, rectObjs, SelectionType.Normal, m_RectSelecting);
                            }
                        }
                    }
                    evt.Use();
                }
                break;

            case EventType.Repaint:
                if (GUIUtility.hotControl == id && m_RectSelecting)
                {
                    EditorStyles.selectionRect.Draw(EditorGUIExt.FromToRect(m_SelectStartPoint, m_SelectMousePoint), GUIContent.none, false, false, false, false);
                }
                break;

            case EventType.MouseUp:
                if (GUIUtility.hotControl == id && evt.button == 0)
                {
                    GUIUtility.hotControl = 0;
                    if (m_RectSelecting)
                    {
                        CompleteRectSelection();
                        evt.Use();
                    }
                    else
                    {
                        if (evt.shift || EditorGUI.actionKey)
                        {
                            // For shift, we check if EXACTLY the active GO is hovered by mouse and then subtract. Otherwise additive.
                            // For control/cmd, we check if ANY of the selected GO is hovered by mouse and then subtract. Otherwise additive.
                            // Control/cmd takes priority over shift.
                            GameObject hovered = HandleUtility.PickGameObject(evt.mousePosition, false);

                            var handledIt = false;
                            // shift-click deselects only if the active GO is exactly what we clicked on
                            if (!EditorGUI.actionKey && Selection.activeGameObject == hovered)
                            {
                                UpdateSelection(m_SelectionStart, hovered, SelectionType.Subtractive, m_RectSelecting);
                                handledIt = true;
                            }

                            // ctrl-click deselects everything up to prefab root, that is already selected
                            if (!handledIt && EditorGUI.actionKey)
                            {
                                var selectedGos  = Selection.gameObjects;
                                var hoveredRoot  = HandleUtility.FindSelectionBaseForPicking(hovered);
                                var deselectList = new List <Object>();
                                while (hovered != null)
                                {
                                    if (selectedGos.Contains(hovered))
                                    {
                                        deselectList.Add(hovered);
                                    }
                                    if (hovered == hoveredRoot)
                                    {
                                        break;
                                    }
                                    var parent = hovered.transform.parent;
                                    if (parent)
                                    {
                                        hovered = parent.gameObject;
                                    }
                                    else
                                    {
                                        break;
                                    }
                                }
                                if (deselectList.Any())
                                {
                                    UpdateSelection(m_SelectionStart, deselectList.ToArray(), SelectionType.Subtractive, m_RectSelecting);
                                    handledIt = true;
                                }
                            }

                            // we did not deselect anything, so add the new thing into selection instead
                            if (!handledIt)
                            {
                                UpdateSelection(m_SelectionStart, HandleUtility.PickGameObject(evt.mousePosition, true), SelectionType.Additive, m_RectSelecting);
                            }
                        }
                        else     // With no modifier keys, we do the "cycle through overlapped" picking logic in SceneViewPicking.cs
                        {
                            GameObject picked = SceneViewPicking.PickGameObject(evt.mousePosition);
                            UpdateSelection(m_SelectionStart, picked, SelectionType.Normal, m_RectSelecting);
                        }

                        evt.Use();
                    }
                }
                break;

            case EventType.ExecuteCommand:
                if (id == GUIUtility.hotControl && evt.commandName == EventCommandNames.ModifierKeysChanged)
                {
                    if (evt.shift)
                    {
                        UpdateSelection(m_SelectionStart, m_CurrentSelection, SelectionType.Additive, m_RectSelecting);
                    }
                    else if (EditorGUI.actionKey)
                    {
                        UpdateSelection(m_SelectionStart, m_CurrentSelection, SelectionType.Subtractive, m_RectSelecting);
                    }
                    else
                    {
                        UpdateSelection(m_SelectionStart, m_CurrentSelection, SelectionType.Normal, m_RectSelecting);
                    }
                    evt.Use();
                }
                break;
            }

            Handles.EndGUI();
        }
Пример #4
0
        public void OnGUI()
        {
            Event evt = Event.current;

            Handles.BeginGUI();

            Vector2 mousePos = evt.mousePosition;
            int     id       = s_RectSelectionID;

            switch (evt.GetTypeForControl(id))
            {
            case EventType.Layout:
            case EventType.MouseMove:
                if (!Tools.viewToolActive)
                {
                    HandleUtility.AddDefaultControl(id);
                }
                break;

            case EventType.MouseDown:
                if (HandleUtility.nearestControl == id && evt.button == 0)
                {
                    GUIUtility.hotControl = id;
                    m_SelectStartPoint    = mousePos;
                    m_SelectionStart      = Selection.objects;
                    m_RectSelecting       = false;
                }
                break;

            case EventType.MouseDrag:
                if (GUIUtility.hotControl == id)
                {
                    if (!m_RectSelecting && (mousePos - m_SelectStartPoint).magnitude > 6f)
                    {
                        EditorApplication.modifierKeysChanged += SendCommandsOnModifierKeys;
                        m_RectSelecting = true;
                        ActiveEditorTracker.delayFlushDirtyRebuild = true;
                        m_LastSelection    = null;
                        m_CurrentSelection = null;
                        rectSelectionStarting();
                    }
                    if (m_RectSelecting)
                    {
                        m_SelectMousePoint = new Vector2(Mathf.Max(mousePos.x, 0), Mathf.Max(mousePos.y, 0));
                        GameObject[] rectObjs = HandleUtility.PickRectObjects(EditorGUIExt.FromToRect(m_SelectStartPoint, m_SelectMousePoint));
                        m_CurrentSelection = rectObjs;
                        bool setIt = false;
                        if (m_LastSelection == null)
                        {
                            m_LastSelection = new Dictionary <GameObject, bool>();
                            setIt           = true;
                        }
                        setIt |= m_LastSelection.Count != rectObjs.Length;
                        if (!setIt)
                        {
                            Dictionary <GameObject, bool> set = new Dictionary <GameObject, bool>(rectObjs.Length);
                            foreach (GameObject g in rectObjs)
                            {
                                set.Add(g, false);
                            }
                            foreach (GameObject g in m_LastSelection.Keys)
                            {
                                if (!set.ContainsKey(g))
                                {
                                    setIt = true;
                                    break;
                                }
                            }
                        }
                        if (setIt)
                        {
                            m_LastSelection = new Dictionary <GameObject, bool>(rectObjs.Length);
                            foreach (GameObject g in rectObjs)
                            {
                                m_LastSelection.Add(g, false);
                            }
                            if (evt.shift)
                            {
                                UpdateSelection(m_SelectionStart, rectObjs, SelectionType.Additive, m_RectSelecting);
                            }
                            else if (EditorGUI.actionKey)
                            {
                                UpdateSelection(m_SelectionStart, rectObjs, SelectionType.Subtractive, m_RectSelecting);
                            }
                            else
                            {
                                UpdateSelection(m_SelectionStart, rectObjs, SelectionType.Normal, m_RectSelecting);
                            }
                        }
                    }
                    evt.Use();
                }
                break;

            case EventType.Repaint:
                if (GUIUtility.hotControl == id && m_RectSelecting)
                {
                    EditorStyles.selectionRect.Draw(EditorGUIExt.FromToRect(m_SelectStartPoint, m_SelectMousePoint), GUIContent.none, false, false, false, false);
                }
                break;

            case EventType.MouseUp:
                if (GUIUtility.hotControl == id && evt.button == 0)
                {
                    GUIUtility.hotControl = 0;
                    if (m_RectSelecting)
                    {
                        EditorApplication.modifierKeysChanged -= SendCommandsOnModifierKeys;
                        m_RectSelecting = false;
                        ActiveEditorTracker.delayFlushDirtyRebuild = false;
                        ActiveEditorTracker.RebuildAllIfNecessary();
                        m_SelectionStart = new Object[0];
                        rectSelectionFinished();
                        evt.Use();
                    }
                    else
                    {
                        if (evt.shift || EditorGUI.actionKey)
                        {
                            // For shift, we check if EXACTLY the active GO is hovered by mouse and then subtract. Otherwise additive.
                            // For control/cmd, we check if ANY of the selected GO is hovered by mouse and then subtract. Otherwise additive.
                            // Control/cmd takes priority over shift.
                            GameObject hovered = HandleUtility.PickGameObject(evt.mousePosition, false);
                            if (EditorGUI.actionKey ? Selection.gameObjects.Contains(hovered) : Selection.activeGameObject == hovered)
                            {
                                UpdateSelection(m_SelectionStart, hovered, SelectionType.Subtractive, m_RectSelecting);
                            }
                            else
                            {
                                UpdateSelection(m_SelectionStart, HandleUtility.PickGameObject(evt.mousePosition, true), SelectionType.Additive, m_RectSelecting);
                            }
                        }
                        else     // With no modifier keys, we do the "cycle through overlapped" picking logic in SceneViewPicking.cs
                        {
                            GameObject picked = SceneViewPicking.PickGameObject(evt.mousePosition);
                            UpdateSelection(m_SelectionStart, picked, SelectionType.Normal, m_RectSelecting);
                        }

                        evt.Use();
                    }
                }
                break;

            case EventType.ExecuteCommand:
                if (id == GUIUtility.hotControl && evt.commandName == EventCommandNames.ModifierKeysChanged)
                {
                    if (evt.shift)
                    {
                        UpdateSelection(m_SelectionStart, m_CurrentSelection, SelectionType.Additive, m_RectSelecting);
                    }
                    else if (EditorGUI.actionKey)
                    {
                        UpdateSelection(m_SelectionStart, m_CurrentSelection, SelectionType.Subtractive, m_RectSelecting);
                    }
                    else
                    {
                        UpdateSelection(m_SelectionStart, m_CurrentSelection, SelectionType.Normal, m_RectSelecting);
                    }
                    evt.Use();
                }
                break;
            }

            Handles.EndGUI();
        }
Пример #5
0
        public void OnGUI()
        {
            Event current = Event.current;

            Handles.BeginGUI();
            Vector2   mousePosition  = current.mousePosition;
            int       num            = RectSelection.s_RectSelectionID;
            EventType typeForControl = current.GetTypeForControl(num);

            switch (typeForControl)
            {
            case EventType.MouseDown:
                if (HandleUtility.nearestControl == num && current.button == 0)
                {
                    GUIUtility.hotControl   = num;
                    this.m_SelectStartPoint = mousePosition;
                    this.m_SelectionStart   = Selection.objects;
                    this.m_RectSelecting    = false;
                }
                goto IL_4F7;

            case EventType.MouseUp:
                if (GUIUtility.hotControl == num && current.button == 0)
                {
                    GUIUtility.hotControl = 0;
                    if (this.m_RectSelecting)
                    {
                        EditorApplication.modifierKeysChanged = (EditorApplication.CallbackFunction)Delegate.Remove(EditorApplication.modifierKeysChanged, new EditorApplication.CallbackFunction(this.SendCommandsOnModifierKeys));
                        this.m_RectSelecting  = false;
                        this.m_SelectionStart = new UnityEngine.Object[0];
                        current.Use();
                    }
                    else
                    {
                        if (current.shift || EditorGUI.actionKey)
                        {
                            GameObject gameObject = HandleUtility.PickGameObject(current.mousePosition, false);
                            if ((!EditorGUI.actionKey) ? (Selection.activeGameObject == gameObject) : Selection.gameObjects.Contains(gameObject))
                            {
                                RectSelection.UpdateSelection(this.m_SelectionStart, gameObject, RectSelection.SelectionType.Subtractive, this.m_RectSelecting);
                            }
                            else
                            {
                                RectSelection.UpdateSelection(this.m_SelectionStart, HandleUtility.PickGameObject(current.mousePosition, true), RectSelection.SelectionType.Additive, this.m_RectSelecting);
                            }
                        }
                        else
                        {
                            GameObject newObject = SceneViewPicking.PickGameObject(current.mousePosition);
                            RectSelection.UpdateSelection(this.m_SelectionStart, newObject, RectSelection.SelectionType.Normal, this.m_RectSelecting);
                        }
                        current.Use();
                    }
                }
                goto IL_4F7;

            case EventType.MouseMove:
            case EventType.KeyDown:
            case EventType.KeyUp:
            case EventType.ScrollWheel:
IL_4B:
                if (typeForControl != EventType.ExecuteCommand)
                {
                    goto IL_4F7;
                }
                if (num == GUIUtility.hotControl && current.commandName == "ModifierKeysChanged")
                {
                    if (current.shift)
                    {
                        RectSelection.UpdateSelection(this.m_SelectionStart, this.m_CurrentSelection, RectSelection.SelectionType.Additive, this.m_RectSelecting);
                    }
                    else if (EditorGUI.actionKey)
                    {
                        RectSelection.UpdateSelection(this.m_SelectionStart, this.m_CurrentSelection, RectSelection.SelectionType.Subtractive, this.m_RectSelecting);
                    }
                    else
                    {
                        RectSelection.UpdateSelection(this.m_SelectionStart, this.m_CurrentSelection, RectSelection.SelectionType.Normal, this.m_RectSelecting);
                    }
                    current.Use();
                }
                goto IL_4F7;

            case EventType.MouseDrag:
                if (GUIUtility.hotControl == num)
                {
                    if (!this.m_RectSelecting && (mousePosition - this.m_SelectStartPoint).magnitude > 6f)
                    {
                        EditorApplication.modifierKeysChanged = (EditorApplication.CallbackFunction)Delegate.Combine(EditorApplication.modifierKeysChanged, new EditorApplication.CallbackFunction(this.SendCommandsOnModifierKeys));
                        this.m_RectSelecting    = true;
                        this.m_LastSelection    = null;
                        this.m_CurrentSelection = null;
                    }
                    if (this.m_RectSelecting)
                    {
                        this.m_SelectMousePoint = new Vector2(Mathf.Max(mousePosition.x, 0f), Mathf.Max(mousePosition.y, 0f));
                        GameObject[] array = HandleUtility.PickRectObjects(EditorGUIExt.FromToRect(this.m_SelectStartPoint, this.m_SelectMousePoint));
                        this.m_CurrentSelection = array;
                        bool flag = false;
                        if (this.m_LastSelection == null)
                        {
                            this.m_LastSelection = new Dictionary <GameObject, bool>();
                            flag = true;
                        }
                        flag |= (this.m_LastSelection.Count != array.Length);
                        if (!flag)
                        {
                            Dictionary <GameObject, bool> dictionary = new Dictionary <GameObject, bool>(array.Length);
                            GameObject[] array2 = array;
                            for (int i = 0; i < array2.Length; i++)
                            {
                                GameObject key = array2[i];
                                dictionary.Add(key, false);
                            }
                            foreach (GameObject current2 in this.m_LastSelection.Keys)
                            {
                                if (!dictionary.ContainsKey(current2))
                                {
                                    flag = true;
                                    break;
                                }
                            }
                        }
                        if (flag)
                        {
                            this.m_LastSelection = new Dictionary <GameObject, bool>(array.Length);
                            GameObject[] array3 = array;
                            for (int j = 0; j < array3.Length; j++)
                            {
                                GameObject key2 = array3[j];
                                this.m_LastSelection.Add(key2, false);
                            }
                            if (array != null)
                            {
                                if (current.shift)
                                {
                                    RectSelection.UpdateSelection(this.m_SelectionStart, array, RectSelection.SelectionType.Additive, this.m_RectSelecting);
                                }
                                else if (EditorGUI.actionKey)
                                {
                                    RectSelection.UpdateSelection(this.m_SelectionStart, array, RectSelection.SelectionType.Subtractive, this.m_RectSelecting);
                                }
                                else
                                {
                                    RectSelection.UpdateSelection(this.m_SelectionStart, array, RectSelection.SelectionType.Normal, this.m_RectSelecting);
                                }
                            }
                        }
                    }
                    current.Use();
                }
                goto IL_4F7;

            case EventType.Repaint:
                if (GUIUtility.hotControl == num && this.m_RectSelecting)
                {
                    EditorStyles.selectionRect.Draw(EditorGUIExt.FromToRect(this.m_SelectStartPoint, this.m_SelectMousePoint), GUIContent.none, false, false, false, false);
                }
                goto IL_4F7;

            case EventType.Layout:
                if (!Tools.viewToolActive)
                {
                    HandleUtility.AddDefaultControl(num);
                }
                goto IL_4F7;
            }
            goto IL_4B;
IL_4F7:
            Handles.EndGUI();
        }
Пример #6
0
        public void OnGUI()
        {
            Event current1 = Event.current;

            Handles.BeginGUI();
            Vector2   mousePosition   = current1.mousePosition;
            int       rectSelectionId = RectSelection.s_RectSelectionID;
            EventType typeForControl  = current1.GetTypeForControl(rectSelectionId);

            switch (typeForControl)
            {
            case EventType.MouseDown:
                if (HandleUtility.nearestControl == rectSelectionId && current1.button == 0)
                {
                    GUIUtility.hotControl   = rectSelectionId;
                    this.m_SelectStartPoint = mousePosition;
                    this.m_SelectionStart   = Selection.objects;
                    this.m_RectSelecting    = false;
                    break;
                }
                break;

            case EventType.MouseUp:
                if (GUIUtility.hotControl == rectSelectionId && current1.button == 0)
                {
                    GUIUtility.hotControl = 0;
                    if (this.m_RectSelecting)
                    {
                        EditorApplication.modifierKeysChanged -= new EditorApplication.CallbackFunction(this.SendCommandsOnModifierKeys);
                        this.m_RectSelecting  = false;
                        this.m_SelectionStart = new UnityEngine.Object[0];
                        current1.Use();
                        break;
                    }
                    if (current1.shift || EditorGUI.actionKey)
                    {
                        GameObject[] gameObjectArray;
                        if (current1.shift)
                        {
                            gameObjectArray = new GameObject[1]
                            {
                                Selection.activeGameObject
                            }
                        }
                        ;
                        else
                        {
                            gameObjectArray = Selection.gameObjects;
                        }
                        GameObject[] gameObjects = gameObjectArray;
                        GameObject   hovered     = SceneViewPicking.GetHovered(current1.mousePosition, gameObjects);
                        if ((UnityEngine.Object)hovered != (UnityEngine.Object)null)
                        {
                            RectSelection.UpdateSelection(this.m_SelectionStart, (UnityEngine.Object)hovered, RectSelection.SelectionType.Subtractive, this.m_RectSelecting);
                        }
                        else
                        {
                            RectSelection.UpdateSelection(this.m_SelectionStart, (UnityEngine.Object)HandleUtility.PickGameObject(current1.mousePosition, true), RectSelection.SelectionType.Additive, this.m_RectSelecting);
                        }
                    }
                    else
                    {
                        RectSelection.UpdateSelection(this.m_SelectionStart, (UnityEngine.Object)SceneViewPicking.PickGameObject(current1.mousePosition), RectSelection.SelectionType.Normal, this.m_RectSelecting);
                    }
                    current1.Use();
                    break;
                }
                break;

            case EventType.MouseDrag:
                if (GUIUtility.hotControl == rectSelectionId)
                {
                    if (!this.m_RectSelecting && (double)(mousePosition - this.m_SelectStartPoint).magnitude > 6.0)
                    {
                        EditorApplication.modifierKeysChanged += new EditorApplication.CallbackFunction(this.SendCommandsOnModifierKeys);
                        this.m_RectSelecting    = true;
                        this.m_LastSelection    = (Dictionary <GameObject, bool>)null;
                        this.m_CurrentSelection = (UnityEngine.Object[])null;
                    }
                    if (this.m_RectSelecting)
                    {
                        this.m_SelectMousePoint = new Vector2(Mathf.Max(mousePosition.x, 0.0f), Mathf.Max(mousePosition.y, 0.0f));
                        GameObject[] gameObjectArray = HandleUtility.PickRectObjects(EditorGUIExt.FromToRect(this.m_SelectStartPoint, this.m_SelectMousePoint));
                        this.m_CurrentSelection = (UnityEngine.Object[])gameObjectArray;
                        bool flag1 = false;
                        if (this.m_LastSelection == null)
                        {
                            this.m_LastSelection = new Dictionary <GameObject, bool>();
                            flag1 = true;
                        }
                        bool flag2 = flag1 | this.m_LastSelection.Count != gameObjectArray.Length;
                        if (!flag2)
                        {
                            Dictionary <GameObject, bool> dictionary = new Dictionary <GameObject, bool>(gameObjectArray.Length);
                            foreach (GameObject key in gameObjectArray)
                            {
                                dictionary.Add(key, false);
                            }
                            using (Dictionary <GameObject, bool> .KeyCollection.Enumerator enumerator = this.m_LastSelection.Keys.GetEnumerator())
                            {
                                while (enumerator.MoveNext())
                                {
                                    GameObject current2 = enumerator.Current;
                                    if (!dictionary.ContainsKey(current2))
                                    {
                                        flag2 = true;
                                        break;
                                    }
                                }
                            }
                        }
                        if (flag2)
                        {
                            this.m_LastSelection = new Dictionary <GameObject, bool>(gameObjectArray.Length);
                            foreach (GameObject key in gameObjectArray)
                            {
                                this.m_LastSelection.Add(key, false);
                            }
                            if (gameObjectArray != null)
                            {
                                if (current1.shift)
                                {
                                    RectSelection.UpdateSelection(this.m_SelectionStart, (UnityEngine.Object[])gameObjectArray, RectSelection.SelectionType.Additive, this.m_RectSelecting);
                                }
                                else if (EditorGUI.actionKey)
                                {
                                    RectSelection.UpdateSelection(this.m_SelectionStart, (UnityEngine.Object[])gameObjectArray, RectSelection.SelectionType.Subtractive, this.m_RectSelecting);
                                }
                                else
                                {
                                    RectSelection.UpdateSelection(this.m_SelectionStart, (UnityEngine.Object[])gameObjectArray, RectSelection.SelectionType.Normal, this.m_RectSelecting);
                                }
                            }
                        }
                    }
                    current1.Use();
                    break;
                }
                break;

            case EventType.Repaint:
                if (GUIUtility.hotControl == rectSelectionId && this.m_RectSelecting)
                {
                    EditorStyles.selectionRect.Draw(EditorGUIExt.FromToRect(this.m_SelectStartPoint, this.m_SelectMousePoint), GUIContent.none, false, false, false, false);
                    break;
                }
                break;

            case EventType.Layout:
                if (!Tools.viewToolActive)
                {
                    HandleUtility.AddDefaultControl(rectSelectionId);
                    break;
                }
                break;

            default:
                if (typeForControl == EventType.ExecuteCommand && rectSelectionId == GUIUtility.hotControl && current1.commandName == "ModifierKeysChanged")
                {
                    if (current1.shift)
                    {
                        RectSelection.UpdateSelection(this.m_SelectionStart, this.m_CurrentSelection, RectSelection.SelectionType.Additive, this.m_RectSelecting);
                    }
                    else if (EditorGUI.actionKey)
                    {
                        RectSelection.UpdateSelection(this.m_SelectionStart, this.m_CurrentSelection, RectSelection.SelectionType.Subtractive, this.m_RectSelecting);
                    }
                    else
                    {
                        RectSelection.UpdateSelection(this.m_SelectionStart, this.m_CurrentSelection, RectSelection.SelectionType.Normal, this.m_RectSelecting);
                    }
                    current1.Use();
                    break;
                }
                break;
            }
            Handles.EndGUI();
        }