private INTERNAL_CALL_IntersectRayMesh ( |
||
ray | ||
mesh | ||
matrix | ||
hit | ||
return | bool |
internal static bool IntersectRayMesh(Ray ray, Mesh mesh, Matrix4x4 matrix, out RaycastHit hit) { return HandleUtility.INTERNAL_CALL_IntersectRayMesh(ref ray, mesh, ref matrix, out hit); }