public static SetKeyRightTangentMode ( AnimationCurve curve, int index, TangentMode tangentMode ) : void | ||
curve | AnimationCurve | |
index | int | |
tangentMode | TangentMode | |
Результат | void |
public void SetBroken(object _keysToSet) { List <ChangedCurve> list = new List <ChangedCurve>(); List <KeyIdentifier> list2 = (List <KeyIdentifier>)_keysToSet; foreach (KeyIdentifier current in list2) { AnimationCurve curve = current.curve; Keyframe keyframe = current.keyframe; AnimationUtility.SetKeyBroken(ref keyframe, true); if (AnimationUtility.GetKeyRightTangentMode(keyframe) == AnimationUtility.TangentMode.ClampedAuto || AnimationUtility.GetKeyRightTangentMode(keyframe) == AnimationUtility.TangentMode.Auto) { AnimationUtility.SetKeyRightTangentMode(ref keyframe, AnimationUtility.TangentMode.Free); } if (AnimationUtility.GetKeyLeftTangentMode(keyframe) == AnimationUtility.TangentMode.ClampedAuto || AnimationUtility.GetKeyLeftTangentMode(keyframe) == AnimationUtility.TangentMode.Auto) { AnimationUtility.SetKeyLeftTangentMode(ref keyframe, AnimationUtility.TangentMode.Free); } curve.MoveKey(current.key, keyframe); AnimationUtility.UpdateTangentsFromModeSurrounding(curve, current.key); ChangedCurve item = new ChangedCurve(curve, current.curveId, current.binding); if (!list.Contains(item)) { list.Add(item); } } this.updater.UpdateCurves(list, "Set Tangents"); }
public void SetTangent(int leftRight, TangentMode mode, List <KeyIdentifier> keysToSet) { List <ChangedCurve> changedCurves = new List <ChangedCurve>(); foreach (KeyIdentifier keyToSet in keysToSet) { AnimationCurve animationCurve = keyToSet.curve; Keyframe key = keyToSet.keyframe; AnimationUtility.SetKeyBroken(ref key, true); if (leftRight == 2) { AnimationUtility.SetKeyLeftTangentMode(ref key, mode); AnimationUtility.SetKeyRightTangentMode(ref key, mode); } else { if (leftRight == 0) { AnimationUtility.SetKeyLeftTangentMode(ref key, mode); // Make sure other tangent is handled correctly if (AnimationUtility.GetKeyRightTangentMode(key) == TangentMode.ClampedAuto || AnimationUtility.GetKeyRightTangentMode(key) == TangentMode.Auto) { AnimationUtility.SetKeyRightTangentMode(ref key, TangentMode.Free); } } else //if (leftRight == 1) { AnimationUtility.SetKeyRightTangentMode(ref key, mode); // Make sure other tangent is handled correctly if (AnimationUtility.GetKeyLeftTangentMode(key) == TangentMode.ClampedAuto || AnimationUtility.GetKeyLeftTangentMode(key) == TangentMode.Auto) { AnimationUtility.SetKeyLeftTangentMode(ref key, TangentMode.Free); } } } if (mode == TangentMode.Constant && (leftRight == 0 || leftRight == 2)) { key.inTangent = Mathf.Infinity; } if (mode == TangentMode.Constant && (leftRight == 1 || leftRight == 2)) { key.outTangent = Mathf.Infinity; } animationCurve.MoveKey(keyToSet.key, key); AnimationUtility.UpdateTangentsFromModeSurrounding(animationCurve, keyToSet.key); // Debug.Log ("Before " + DebKey (key) + " after: " + DebKey (animationCurve[keyToSet.key])); ChangedCurve changedCurve = new ChangedCurve(animationCurve, keyToSet.curveId, keyToSet.binding); if (!changedCurves.Contains(changedCurve)) { changedCurves.Add(changedCurve); } } updater.UpdateCurves(changedCurves, "Set Tangents"); }
public void SetBoth(AnimationUtility.TangentMode mode, List <KeyIdentifier> keysToSet) { List <ChangedCurve> list = new List <ChangedCurve>(); foreach (KeyIdentifier current in keysToSet) { AnimationCurve curve = current.curve; Keyframe keyframe = current.keyframe; AnimationUtility.SetKeyBroken(ref keyframe, false); AnimationUtility.SetKeyRightTangentMode(ref keyframe, mode); AnimationUtility.SetKeyLeftTangentMode(ref keyframe, mode); if (mode == AnimationUtility.TangentMode.Free) { float num = CurveUtility.CalculateSmoothTangent(keyframe); keyframe.inTangent = num; keyframe.outTangent = num; } curve.MoveKey(current.key, keyframe); AnimationUtility.UpdateTangentsFromModeSurrounding(curve, current.key); ChangedCurve item = new ChangedCurve(curve, current.curveId, current.binding); if (!list.Contains(item)) { list.Add(item); } } this.updater.UpdateCurves(list, "Set Tangents"); }
public void SetBroken(object _keysToSet) { List <ChangedCurve> changedCurves = new List <ChangedCurve>(); List <KeyIdentifier> keysToSet = (List <KeyIdentifier>)_keysToSet; foreach (KeyIdentifier keyToSet in keysToSet) { AnimationCurve animationCurve = keyToSet.curve; Keyframe key = keyToSet.keyframe; AnimationUtility.SetKeyBroken(ref key, true); if (AnimationUtility.GetKeyRightTangentMode(key) == TangentMode.ClampedAuto || AnimationUtility.GetKeyRightTangentMode(key) == TangentMode.Auto) { AnimationUtility.SetKeyRightTangentMode(ref key, TangentMode.Free); } if (AnimationUtility.GetKeyLeftTangentMode(key) == TangentMode.ClampedAuto || AnimationUtility.GetKeyLeftTangentMode(key) == TangentMode.Auto) { AnimationUtility.SetKeyLeftTangentMode(ref key, TangentMode.Free); } animationCurve.MoveKey(keyToSet.key, key); AnimationUtility.UpdateTangentsFromModeSurrounding(animationCurve, keyToSet.key); ChangedCurve changedCurve = new ChangedCurve(animationCurve, keyToSet.curveId, keyToSet.binding); if (!changedCurves.Contains(changedCurve)) { changedCurves.Add(changedCurve); } } updater.UpdateCurves(changedCurves, "Set Tangents"); }
public void SetBoth(TangentMode mode, List <KeyIdentifier> keysToSet) { List <ChangedCurve> changedCurves = new List <ChangedCurve>(); foreach (KeyIdentifier keyToSet in keysToSet) { AnimationCurve animationCurve = keyToSet.curve; Keyframe key = keyToSet.keyframe; AnimationUtility.SetKeyBroken(ref key, false); AnimationUtility.SetKeyRightTangentMode(ref key, mode); AnimationUtility.SetKeyLeftTangentMode(ref key, mode); // Smooth Tangents based on neighboring nodes // Note: not needed since the UpdateTangentsFromModeSurrounding call below will handle it //if (mode == TangentMode.ClampedAuto) animationCurve.SmoothTangents(keyToSet.key, 0.0F); // Smooth tangents based on existing tangents if (mode == TangentMode.Free) { float slope = CurveUtility.CalculateSmoothTangent(key); key.inTangent = slope; key.outTangent = slope; } animationCurve.MoveKey(keyToSet.key, key); AnimationUtility.UpdateTangentsFromModeSurrounding(animationCurve, keyToSet.key); ChangedCurve changedCurve = new ChangedCurve(animationCurve, keyToSet.curveId, keyToSet.binding); if (!changedCurves.Contains(changedCurve)) { changedCurves.Add(changedCurve); } } updater.UpdateCurves(changedCurves, "Set Tangents"); }
public void ToggleWeighted(WeightedMode weightedMode, List <KeyIdentifier> keysToSet) { bool allWeighted = keysToSet.TrueForAll(key => (key.keyframe.weightedMode & weightedMode) == weightedMode); List <ChangedCurve> changedCurves = new List <ChangedCurve>(); foreach (KeyIdentifier keyToSet in keysToSet) { AnimationCurve animationCurve = keyToSet.curve; Keyframe key = keyToSet.keyframe; bool weighted = (key.weightedMode & weightedMode) == weightedMode; if (weighted == allWeighted) { WeightedMode lastWeightedMode = key.weightedMode; key.weightedMode = weighted ? key.weightedMode & ~weightedMode : key.weightedMode | weightedMode; if (key.weightedMode != WeightedMode.None) { TangentMode rightTangentMode = AnimationUtility.GetKeyRightTangentMode(key); TangentMode leftTangentMode = AnimationUtility.GetKeyLeftTangentMode(key); if ((lastWeightedMode & WeightedMode.Out) == WeightedMode.None && (key.weightedMode & WeightedMode.Out) == WeightedMode.Out) { if (rightTangentMode == TangentMode.Linear || rightTangentMode == TangentMode.Constant) { AnimationUtility.SetKeyRightTangentMode(ref key, TangentMode.Free); } if (keyToSet.key < (animationCurve.length - 1)) { key.outWeight = 1 / 3.0f; } } if ((lastWeightedMode & WeightedMode.In) == WeightedMode.None && (key.weightedMode & WeightedMode.In) == WeightedMode.In) { if (leftTangentMode == TangentMode.Linear || leftTangentMode == TangentMode.Constant) { AnimationUtility.SetKeyLeftTangentMode(ref key, TangentMode.Free); } if (keyToSet.key > 0) { key.inWeight = 1 / 3.0f; } } } animationCurve.MoveKey(keyToSet.key, key); AnimationUtility.UpdateTangentsFromModeSurrounding(animationCurve, keyToSet.key); ChangedCurve changedCurve = new ChangedCurve(animationCurve, keyToSet.curveId, keyToSet.binding); if (!changedCurves.Contains(changedCurve)) { changedCurves.Add(changedCurve); } } } updater.UpdateCurves(changedCurves, "Toggle Weighted"); }
static internal void SetSmoothEditable(ref Keyframe[] keys, TangentMode tangentMode) { for (int i = 0; i < keys.Length; i++) { AnimationUtility.SetKeyBroken(ref keys[i], false); AnimationUtility.SetKeyLeftTangentMode(ref keys[i], tangentMode); AnimationUtility.SetKeyRightTangentMode(ref keys[i], tangentMode); } }
public static void SetKeyModeFromContext(AnimationCurve curve, int keyIndex) { Keyframe key = curve[keyIndex]; bool flag = false; bool flag2 = false; if (keyIndex > 0) { if (AnimationUtility.GetKeyBroken(curve[keyIndex - 1])) { flag = true; } if (AnimationUtility.GetKeyRightTangentMode(curve[keyIndex - 1]) == AnimationUtility.TangentMode.ClampedAuto) { flag2 = true; } } if (keyIndex < curve.length - 1) { if (AnimationUtility.GetKeyBroken(curve[keyIndex + 1])) { flag = true; } if (AnimationUtility.GetKeyLeftTangentMode(curve[keyIndex + 1]) == AnimationUtility.TangentMode.ClampedAuto) { flag2 = true; } } AnimationUtility.SetKeyBroken(ref key, flag); if (flag && !flag2) { if (keyIndex > 0) { AnimationUtility.SetKeyLeftTangentMode(ref key, AnimationUtility.GetKeyRightTangentMode(curve[keyIndex - 1])); } if (keyIndex < curve.length - 1) { AnimationUtility.SetKeyRightTangentMode(ref key, AnimationUtility.GetKeyLeftTangentMode(curve[keyIndex + 1])); } } else { AnimationUtility.TangentMode tangentMode = AnimationUtility.TangentMode.Free; if ((keyIndex == 0 || AnimationUtility.GetKeyRightTangentMode(curve[keyIndex - 1]) == AnimationUtility.TangentMode.ClampedAuto) && (keyIndex == curve.length - 1 || AnimationUtility.GetKeyLeftTangentMode(curve[keyIndex + 1]) == AnimationUtility.TangentMode.ClampedAuto)) { tangentMode = AnimationUtility.TangentMode.ClampedAuto; } else if ((keyIndex == 0 || AnimationUtility.GetKeyRightTangentMode(curve[keyIndex - 1]) == AnimationUtility.TangentMode.Auto) && (keyIndex == curve.length - 1 || AnimationUtility.GetKeyLeftTangentMode(curve[keyIndex + 1]) == AnimationUtility.TangentMode.Auto)) { tangentMode = AnimationUtility.TangentMode.Auto; } AnimationUtility.SetKeyLeftTangentMode(ref key, tangentMode); AnimationUtility.SetKeyRightTangentMode(ref key, tangentMode); } curve.MoveKey(keyIndex, key); }
public static void SetKeyModeFromContext(AnimationCurve curve, int keyIndex) { Keyframe key = curve[keyIndex]; bool broken = false; bool flag2 = false; if (keyIndex > 0) { if (AnimationUtility.GetKeyBroken(curve[keyIndex - 1])) { broken = true; } if (AnimationUtility.GetKeyRightTangentMode(curve[keyIndex - 1]) == AnimationUtility.TangentMode.ClampedAuto) { flag2 = true; } } if (keyIndex < (curve.length - 1)) { if (AnimationUtility.GetKeyBroken(curve[keyIndex + 1])) { broken = true; } if (AnimationUtility.GetKeyLeftTangentMode(curve[keyIndex + 1]) == AnimationUtility.TangentMode.ClampedAuto) { flag2 = true; } } AnimationUtility.SetKeyBroken(ref key, broken); if (broken && !flag2) { if (keyIndex > 0) { AnimationUtility.SetKeyLeftTangentMode(ref key, AnimationUtility.GetKeyRightTangentMode(curve[keyIndex - 1])); } if (keyIndex < (curve.length - 1)) { AnimationUtility.SetKeyRightTangentMode(ref key, AnimationUtility.GetKeyLeftTangentMode(curve[keyIndex + 1])); } } else { AnimationUtility.TangentMode free = AnimationUtility.TangentMode.Free; if (((keyIndex == 0) || (AnimationUtility.GetKeyRightTangentMode(curve[keyIndex - 1]) == AnimationUtility.TangentMode.ClampedAuto)) && ((keyIndex == (curve.length - 1)) || (AnimationUtility.GetKeyLeftTangentMode(curve[keyIndex + 1]) == AnimationUtility.TangentMode.ClampedAuto))) { free = AnimationUtility.TangentMode.ClampedAuto; } else if (((keyIndex == 0) || (AnimationUtility.GetKeyRightTangentMode(curve[keyIndex - 1]) == AnimationUtility.TangentMode.Auto)) && ((keyIndex == (curve.length - 1)) || (AnimationUtility.GetKeyLeftTangentMode(curve[keyIndex + 1]) == AnimationUtility.TangentMode.Auto))) { free = AnimationUtility.TangentMode.Auto; } AnimationUtility.SetKeyLeftTangentMode(ref key, free); AnimationUtility.SetKeyRightTangentMode(ref key, free); } curve.MoveKey(keyIndex, key); }
internal static Keyframe[] GetLinearMirrorKeys() { Keyframe[] keyframeArray = new Keyframe[] { new Keyframe(0f, 1f, -1f, -1f), new Keyframe(1f, 0f, -1f, -1f) }; for (int i = 0; i < 2; i++) { AnimationUtility.SetKeyBroken(ref keyframeArray[i], false); AnimationUtility.SetKeyLeftTangentMode(ref keyframeArray[i], AnimationUtility.TangentMode.Auto); AnimationUtility.SetKeyRightTangentMode(ref keyframeArray[i], AnimationUtility.TangentMode.Auto); } return(keyframeArray); }
public void ToggleWeighted(WeightedMode weightedMode, List <KeyIdentifier> keysToSet) { bool flag = keysToSet.TrueForAll((KeyIdentifier key) => (key.keyframe.weightedMode & weightedMode) == weightedMode); List <ChangedCurve> list = new List <ChangedCurve>(); foreach (KeyIdentifier current in keysToSet) { AnimationCurve curve = current.curve; Keyframe keyframe = current.keyframe; bool flag2 = (keyframe.weightedMode & weightedMode) == weightedMode; if (flag2 == flag) { WeightedMode weightedMode2 = keyframe.weightedMode; keyframe.weightedMode = ((!flag2) ? (keyframe.weightedMode | weightedMode) : (keyframe.weightedMode & ~weightedMode)); if (keyframe.weightedMode != WeightedMode.None) { AnimationUtility.TangentMode keyRightTangentMode = AnimationUtility.GetKeyRightTangentMode(keyframe); AnimationUtility.TangentMode keyLeftTangentMode = AnimationUtility.GetKeyLeftTangentMode(keyframe); if ((weightedMode2 & WeightedMode.Out) == WeightedMode.None && (keyframe.weightedMode & WeightedMode.Out) == WeightedMode.Out) { if (keyRightTangentMode == AnimationUtility.TangentMode.Linear || keyRightTangentMode == AnimationUtility.TangentMode.Constant) { AnimationUtility.SetKeyRightTangentMode(ref keyframe, AnimationUtility.TangentMode.Free); } if (current.key < curve.length - 1) { keyframe.outWeight = 0.333333343f; } } if ((weightedMode2 & WeightedMode.In) == WeightedMode.None && (keyframe.weightedMode & WeightedMode.In) == WeightedMode.In) { if (keyLeftTangentMode == AnimationUtility.TangentMode.Linear || keyLeftTangentMode == AnimationUtility.TangentMode.Constant) { AnimationUtility.SetKeyLeftTangentMode(ref keyframe, AnimationUtility.TangentMode.Free); } if (current.key > 0) { keyframe.inWeight = 0.333333343f; } } } curve.MoveKey(current.key, keyframe); AnimationUtility.UpdateTangentsFromModeSurrounding(curve, current.key); ChangedCurve item = new ChangedCurve(curve, current.curveId, current.binding); if (!list.Contains(item)) { list.Add(item); } } } this.updater.UpdateCurves(list, "Toggle Weighted"); }
public void SetTangent(int leftRight, AnimationUtility.TangentMode mode, List <KeyIdentifier> keysToSet) { List <ChangedCurve> list = new List <ChangedCurve>(); foreach (KeyIdentifier current in keysToSet) { AnimationCurve curve = current.curve; Keyframe keyframe = current.keyframe; AnimationUtility.SetKeyBroken(ref keyframe, true); if (leftRight == 2) { AnimationUtility.SetKeyLeftTangentMode(ref keyframe, mode); AnimationUtility.SetKeyRightTangentMode(ref keyframe, mode); } else if (leftRight == 0) { AnimationUtility.SetKeyLeftTangentMode(ref keyframe, mode); if (AnimationUtility.GetKeyRightTangentMode(keyframe) == AnimationUtility.TangentMode.ClampedAuto || AnimationUtility.GetKeyRightTangentMode(keyframe) == AnimationUtility.TangentMode.Auto) { AnimationUtility.SetKeyRightTangentMode(ref keyframe, AnimationUtility.TangentMode.Free); } } else { AnimationUtility.SetKeyRightTangentMode(ref keyframe, mode); if (AnimationUtility.GetKeyLeftTangentMode(keyframe) == AnimationUtility.TangentMode.ClampedAuto || AnimationUtility.GetKeyLeftTangentMode(keyframe) == AnimationUtility.TangentMode.Auto) { AnimationUtility.SetKeyLeftTangentMode(ref keyframe, AnimationUtility.TangentMode.Free); } } if (mode == AnimationUtility.TangentMode.Constant && (leftRight == 0 || leftRight == 2)) { keyframe.inTangent = float.PositiveInfinity; } if (mode == AnimationUtility.TangentMode.Constant && (leftRight == 1 || leftRight == 2)) { keyframe.outTangent = float.PositiveInfinity; } curve.MoveKey(current.key, keyframe); AnimationUtility.UpdateTangentsFromModeSurrounding(curve, current.key); ChangedCurve item = new ChangedCurve(curve, current.curveId, current.binding); if (!list.Contains(item)) { list.Add(item); } } this.updater.UpdateCurves(list, "Set Tangents"); }
public static void SetKeyRightTangentMode(AnimationCurve curve, int index, AnimationUtility.TangentMode tangentMode) { if (curve == null) { throw new ArgumentNullException("curve"); } if (index < 0 || index >= curve.length) { throw new ArgumentException("Index out of bounds."); } Keyframe key = curve[index]; if (tangentMode != AnimationUtility.TangentMode.Free) { AnimationUtility.SetKeyBroken(ref key, true); } AnimationUtility.SetKeyRightTangentMode(ref key, tangentMode); curve.MoveKey(index, key); AnimationUtility.UpdateTangentsFromModeSurrounding(curve, index); }
public static void SetKeyRightTangentMode(AnimationCurve curve, int index, AnimationUtility.TangentMode tangentMode) { if (curve == null) { throw new ArgumentNullException("curve"); } if (index < 0 || index >= curve.length) { throw new ArgumentOutOfRangeException("index", string.Format("Index ({0}) must be in the range of 0 to {1}.", index, curve.length - 1)); } Keyframe key = curve[index]; if (tangentMode != AnimationUtility.TangentMode.Free) { AnimationUtility.SetKeyBroken(ref key, true); } AnimationUtility.SetKeyRightTangentMode(ref key, tangentMode); curve.MoveKey(index, key); AnimationUtility.UpdateTangentsFromModeSurrounding(curve, index); }
// Move me to CurveEditor.cs public static void SetKeyModeFromContext(AnimationCurve curve, int keyIndex) { Keyframe key = curve[keyIndex]; bool broken = false; bool smoothTangent = false; if (keyIndex > 0) { if (AnimationUtility.GetKeyBroken(curve[keyIndex - 1])) { broken = true; } TangentMode prevTangentMode = AnimationUtility.GetKeyRightTangentMode(curve[keyIndex - 1]); if (prevTangentMode == TangentMode.ClampedAuto || prevTangentMode == TangentMode.Auto) { smoothTangent = true; } } if (keyIndex < curve.length - 1) { if (AnimationUtility.GetKeyBroken(curve[keyIndex + 1])) { broken = true; } TangentMode nextTangentMode = AnimationUtility.GetKeyLeftTangentMode(curve[keyIndex + 1]); if (nextTangentMode == TangentMode.ClampedAuto || nextTangentMode == TangentMode.Auto) { smoothTangent = true; } } AnimationUtility.SetKeyBroken(ref key, broken); if (broken && !smoothTangent) { if (keyIndex > 0) { AnimationUtility.SetKeyLeftTangentMode(ref key, AnimationUtility.GetKeyRightTangentMode(curve[keyIndex - 1])); } if (keyIndex < curve.length - 1) { AnimationUtility.SetKeyRightTangentMode(ref key, AnimationUtility.GetKeyLeftTangentMode(curve[keyIndex + 1])); } // Keys at boundaries. Make sure left and right tangent modes are the same. if (keyIndex == 0) { AnimationUtility.SetKeyLeftTangentMode(ref key, AnimationUtility.GetKeyRightTangentMode(key)); } if (keyIndex == curve.length - 1) { AnimationUtility.SetKeyRightTangentMode(ref key, AnimationUtility.GetKeyLeftTangentMode(key)); } } else { // If both neighbors or only neighbor are set to TangentMode.Auto or TangentMode.ClampedAuto, set new key to this mode as well. // If there are no neighbors, set new key to TangentMode.ClampedAuto. // Otherwise, fall back to TangentMode.Free. TangentMode mode = TangentMode.Free; if ((keyIndex == 0 || AnimationUtility.GetKeyRightTangentMode(curve[keyIndex - 1]) == TangentMode.ClampedAuto) && (keyIndex == curve.length - 1 || AnimationUtility.GetKeyLeftTangentMode(curve[keyIndex + 1]) == TangentMode.ClampedAuto)) { mode = TangentMode.ClampedAuto; } else if ((keyIndex == 0 || AnimationUtility.GetKeyRightTangentMode(curve[keyIndex - 1]) == TangentMode.Auto) && (keyIndex == curve.length - 1 || AnimationUtility.GetKeyLeftTangentMode(curve[keyIndex + 1]) == TangentMode.Auto)) { mode = TangentMode.Auto; } AnimationUtility.SetKeyLeftTangentMode(ref key, mode); AnimationUtility.SetKeyRightTangentMode(ref key, mode); } curve.MoveKey(keyIndex, key); }