INTERNAL_CALL_GetFloatValue() приватный Метод

private INTERNAL_CALL_GetFloatValue ( GameObject root, EditorCurveBinding &binding, float &data ) : bool
root GameObject
binding EditorCurveBinding
data float
Результат bool
Пример #1
0
 public static bool GetFloatValue(GameObject root, EditorCurveBinding binding, out float data)
 {
     return(AnimationUtility.INTERNAL_CALL_GetFloatValue(root, ref binding, out data));
 }