Пример #1
0
 public static void ValidateAllActiveScenes()
 {
     UniDiUnityEditorUtil.SaveThenRunPreserveSceneSetup(() =>
     {
         var numValidated = UniDiUnityEditorUtil.ValidateAllActiveScenes();
         Log.Info("Validated all '{0}' active scenes successfully", numValidated);
     });
 }
Пример #2
0
 static bool ValidateCurrentSceneInternal()
 {
     return(UniDiUnityEditorUtil.SaveThenRunPreserveSceneSetup(() =>
     {
         SceneParentAutomaticLoader.ValidateMultiSceneSetupAndLoadDefaultSceneParents();
         UniDiUnityEditorUtil.ValidateCurrentSceneSetup();
         Log.Info("All scenes validated successfully");
     }));
 }