Пример #1
0
 public static void ValidateAllActiveScenes()
 {
     UniDiUnityEditorUtil.SaveThenRunPreserveSceneSetup(() =>
     {
         var numValidated = UniDiUnityEditorUtil.ValidateAllActiveScenes();
         Log.Info("Validated all '{0}' active scenes successfully", numValidated);
     });
 }