public static void ValidateAllActiveScenes() { UniDiUnityEditorUtil.SaveThenRunPreserveSceneSetup(() => { var numValidated = UniDiUnityEditorUtil.ValidateAllActiveScenes(); Log.Info("Validated all '{0}' active scenes successfully", numValidated); }); }
static bool ValidateCurrentSceneInternal() { return(UniDiUnityEditorUtil.SaveThenRunPreserveSceneSetup(() => { SceneParentAutomaticLoader.ValidateMultiSceneSetupAndLoadDefaultSceneParents(); UniDiUnityEditorUtil.ValidateCurrentSceneSetup(); Log.Info("All scenes validated successfully"); })); }