public TurretFieldWeapon(TurretFieldWeaponAsset asset, TurretView view) { m_View = view; m_Damage = asset.Damage; m_Radius = asset.Radius; m_Nodes = Game.Player.Grid.GetNodesInCircle(m_View.transform.position, asset.Radius); }
public TurretFieldWeapon(TurretView view, TurretFieldWeaponAsset asset) { m_View = view; m_Damage = asset.DamagePerSecond; m_MaxDistance = asset.MaxDistance; }