Example #1
0
 public TurretFieldWeapon(TurretFieldWeaponAsset asset, TurretView view)
 {
     m_View   = view;
     m_Damage = asset.Damage;
     m_Radius = asset.Radius;
     m_Nodes  = Game.Player.Grid.GetNodesInCircle(m_View.transform.position, asset.Radius);
 }
Example #2
0
 public TurretFieldWeapon(TurretView view, TurretFieldWeaponAsset asset)
 {
     m_View        = view;
     m_Damage      = asset.DamagePerSecond;
     m_MaxDistance = asset.MaxDistance;
 }