void Start() { speed = new Vector3(); rotation = new Vector3(); gravity = 0.001f; potency = 0; horInclination = 0; verInclination = 0; speedMax = (mass / 2) / mass; runningWind = new Vector3(); functionBank = gameObject.AddComponent <FunctionBank>(); }
void Start() { // --- Fisicas speed = new Vector3(); rotation = new Vector3(); phenomena = new Vector3(); // --- Componentes airplanePhysical = GetComponent <AirplanePhysical>(); airplaneOnButton = onButton.GetComponent <AirplaneOnButton>(); airplanePropeller = propeller.GetComponent <AirplanePropeller>(); functionBank = gameObject.AddComponent <FunctionBank>(); // --- Protocolo de despegue motorOn = false; takeoff = false; }
void Start() { airplaneController = GetComponent <AirplaneController>(); functionBank = gameObject.AddComponent <FunctionBank>(); }