Пример #1
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 public Texture(SceneGraph sceneGraph, ulong objectId, byte[] imageDataRgba, int width, int height) : base(sceneGraph, objectId)
 {
     ImageDataRgba = imageDataRgba;
     Width         = width;
     Height        = height;
 }
Пример #2
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 protected SceneGraphObjectBase(SceneGraph sceneGraph, ulong objectId) : base(objectId)
 {
     SceneGraph = sceneGraph;
 }
Пример #3
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 public Triangle(SceneGraph sceneGraph, ulong objectId) : base(sceneGraph, objectId)
 {
 }
Пример #4
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 public Vertex(SceneGraph sceneGraph, ulong objectId) : base(sceneGraph, objectId)
 {
 }