public Texture(SceneGraph sceneGraph, ulong objectId, byte[] imageDataRgba, int width, int height) : base(sceneGraph, objectId) { ImageDataRgba = imageDataRgba; Width = width; Height = height; }
protected SceneGraphObjectBase(SceneGraph sceneGraph, ulong objectId) : base(objectId) { SceneGraph = sceneGraph; }
public Triangle(SceneGraph sceneGraph, ulong objectId) : base(sceneGraph, objectId) { }
public Vertex(SceneGraph sceneGraph, ulong objectId) : base(sceneGraph, objectId) { }