public static void CreateButtercup() { Game.Enemy = new Enemy("buttercup.txt", 250, 22); Enemy.TopConstraint = 25; Game.Enemy.Color = ConsoleColor.Green; Game.Enemy.AnimateUpDown(2200, 40, 1); EnemyHealth = 6; UpdateEnemyHealth(); }
public static void CreateBubbles() { Enemy = new Enemy("bubbles.txt", 215, 30); Enemy.TopConstraint = 25; Enemy.Color = ConsoleColor.Yellow; Enemy.Draw(); Enemy.AnimateUpDown(3000, 70, 1); EnemyHealth = 5; UpdateEnemyHealth(); }
public static void CreateBlossom() { Game.Enemy = new Enemy("blossom.txt", 225, 40); Enemy.TopConstraint = 25; Game.Enemy.Color = ConsoleColor.Red; Game.Enemy.AnimateUpDown(2000, 20, 1); EnemyHealth = 7; Enemy.fireballSpeedTimer.Interval = 50; UpdateEnemyHealth(); }