protected override IEnumerable <Guid> GetActionTraits(WeaponPropertyRuneAction action) { yield return(Traits.Instances.Death.ID); yield return(Traits.Instances.Incapacitation.ID); }
protected virtual IEnumerable <Guid> GetActionTraits(WeaponPropertyRuneAction action) { yield break; }
protected override IEnumerable <Guid> GetActionTraits(WeaponPropertyRuneAction action) { yield return(Traits.Instances.Mental.ID); }