Пример #1
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 public override void OnDragStart(CursorEvent e)
 {
     if (draggable)
     {
         Vector3 cursorPosition = e.cursorPosition;
         gameObject.transform.position = cursorPosition;
     }
 }
Пример #2
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 public override void OnTapExit(CursorEvent e)
 {
 }
Пример #3
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 public override void OnTapEnter(CursorEvent e)
 {
 }
Пример #4
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 public override void OnGazeExit(CursorEvent e)
 {
 }
Пример #5
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 // do nothing on gaze or tap (can be overridden, of course)
 public override void OnGazeEnter(CursorEvent e)
 {
 }
Пример #6
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 public override void OnDragEnd(CursorEvent e)
 {
     // do nothing (basically just stop moving)
 }
Пример #7
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 public abstract void OnDragEnd(CursorEvent e);
Пример #8
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 public abstract void OnDragStart(CursorEvent e);
Пример #9
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 public abstract void OnTapExit(CursorEvent e);
Пример #10
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 public abstract void OnTapEnter(CursorEvent e);
Пример #11
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 public abstract void OnGazeExit(CursorEvent e);
Пример #12
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 /* Required interface methods */
 public abstract void OnGazeEnter(CursorEvent e);