// Use this for initialization void Start() { Dictionary<string, string> textures = new Dictionary<string, string>(); //textures["floorTexture"] = "WaterPlain0017_9_S"; textures["floorTexture"] = "Grass0133_9_S"; textures["bubbleTexture"] = "Fruit0034_L"; textures["platformTexture"] = "OrnamentBorder0228_2_S"; textures["leaf"] = "grass_project/single_black_and_white"; Assets.Level level = new Assets.Level(textures, 500); }
// Use this for initialization void Start() { Dictionary <string, string> textures = new Dictionary <string, string>(); //textures["floorTexture"] = "WaterPlain0017_9_S"; textures["floorTexture"] = "Grass0133_9_S"; textures["bubbleTexture"] = "Fruit0034_L"; textures["platformTexture"] = "OrnamentBorder0228_2_S"; textures["leaf"] = "grass_project/single_black_and_white"; Assets.Level level = new Assets.Level(textures, 10); }