/// <summary> /// Extends a Vector4 to a Vector2. /// </summary> /// <param name="vector4">Extended SharpDX Vector4 (From)</param> /// <param name="toVector2">SharpDX Vector2 (To)</param> /// <param name="distance">Distance (float units)</param> /// <returns>Extended Vector4</returns> public static Vector4 Extend(this Vector4 vector4, Vector2 toVector2, float distance) { return vector4 + distance * (toVector2.ToVector4(vector4.Z) - vector4).Normalized(); }
/// <summary> /// Calculates the squared distance between two vectors. /// </summary> /// <param name="vector4">Extended SharpDX Vector4</param> /// <param name="toVector2">SharpDX Vector2</param> /// <returns>The squared distance between the two vectors.</returns> public static float DistanceSquared(this Vector4 vector4, Vector2 toVector2) { return Vector4.DistanceSquared(vector4, toVector2.ToVector4()); }