Пример #1
0
        public override void Draw()
        {
            var image = ChromeProvider.GetImage(Image + "-button", GetImage());
            var rect = new Rectangle(RenderBounds.X, RenderBounds.Y, (int)image.size.X, (int)image.size.Y);

            if (rect.Contains(Viewport.LastMousePos))
            {
                    rect = rect.InflateBy(3, 3, 3, 3);
                    var pos = new int2(rect.Left, rect.Top);
                    var m = pos + new int2(rect.Width, rect.Height);
                    var br = pos + new int2(rect.Width, rect.Height + 20);

                    var u = Game.Renderer.Fonts["Regular"].Measure(GetLongDesc().Replace("\\n", "\n"));

                    br.X -= u.X;
                    br.Y += u.Y;
                    br += new int2(-15, 25);

                    var border = WidgetUtils.GetBorderSizes("dialog4");

                    WidgetUtils.DrawPanelPartial("dialog4", rect
                        .InflateBy(0, 0, 0, border[1]),
                        PanelSides.Top | PanelSides.Left | PanelSides.Right | PanelSides.Center);

                    WidgetUtils.DrawPanelPartial("dialog4", new Rectangle(br.X, m.Y, pos.X - br.X, br.Y - m.Y)
                        .InflateBy(0, 0, border[3], 0),
                        PanelSides.Top | PanelSides.Left | PanelSides.Bottom | PanelSides.Center);

                    WidgetUtils.DrawPanelPartial("dialog4", new Rectangle(pos.X, m.Y, m.X - pos.X, br.Y - m.Y)
                        .InflateBy(border[2], border[0], 0, 0),
                        PanelSides.Right | PanelSides.Bottom | PanelSides.Center);

                    pos.X = br.X + 8;
                    pos.Y = m.Y + 8;
                    Game.Renderer.Fonts["Bold"].DrawText(GetDescription(), pos, Color.White);

                    pos += new int2(0, 20);
                    Game.Renderer.Fonts["Regular"].DrawText(GetLongDesc().Replace("\\n", "\n"), pos, Color.White);
            }

            Game.Renderer.RgbaSpriteRenderer.DrawSprite(image, new int2(RenderBounds.X, RenderBounds.Y));
        }
Пример #2
0
        public override void DrawOuter()
        {
            if (!IsVisible())
                return;

            var rb = RenderBounds;

            var scrollbarHeight = rb.Height - 2 * ScrollbarWidth;

            var thumbHeight = ContentHeight == 0 ? 0 : Math.Max(MinimumThumbSize, (int)(scrollbarHeight * Math.Min(rb.Height * 1f / ContentHeight, 1f)));
            var thumbOrigin = rb.Y + ScrollbarWidth + (int)((scrollbarHeight - thumbHeight) * (-1f * currentListOffset / (ContentHeight - rb.Height)));
            if (thumbHeight == scrollbarHeight)
                thumbHeight = 0;

            backgroundRect = new Rectangle(rb.X, rb.Y, rb.Width - ScrollbarWidth + 1, rb.Height);
            upButtonRect = new Rectangle(rb.Right - ScrollbarWidth, rb.Y, ScrollbarWidth, ScrollbarWidth);
            downButtonRect = new Rectangle(rb.Right - ScrollbarWidth, rb.Bottom - ScrollbarWidth, ScrollbarWidth, ScrollbarWidth);
            scrollbarRect = new Rectangle(rb.Right - ScrollbarWidth, rb.Y + ScrollbarWidth - 1, ScrollbarWidth, scrollbarHeight + 2);
            thumbRect = new Rectangle(rb.Right - ScrollbarWidth, thumbOrigin, ScrollbarWidth, thumbHeight);

            var upHover = Ui.MouseOverWidget == this && upButtonRect.Contains(Viewport.LastMousePos);
            upDisabled = thumbHeight == 0 || currentListOffset >= 0;

            var downHover = Ui.MouseOverWidget == this && downButtonRect.Contains(Viewport.LastMousePos);
            downDisabled = thumbHeight == 0 || currentListOffset <= Bounds.Height - ContentHeight;

            var thumbHover = Ui.MouseOverWidget == this && thumbRect.Contains(Viewport.LastMousePos);
            WidgetUtils.DrawPanel(Background, backgroundRect);
            WidgetUtils.DrawPanel(Background, scrollbarRect);
            ButtonWidget.DrawBackground(Button, upButtonRect, upDisabled, upPressed, upHover, false);
            ButtonWidget.DrawBackground(Button, downButtonRect, downDisabled, downPressed, downHover, false);

            if (thumbHeight > 0)
                ButtonWidget.DrawBackground(Button, thumbRect, false, HasMouseFocus && thumbHover, thumbHover, false);

            var upOffset = !upPressed || upDisabled ? 4 : 4 + ButtonDepth;
            var downOffset = !downPressed || downDisabled ? 4 : 4 + ButtonDepth;

            WidgetUtils.DrawRGBA(ChromeProvider.GetImage("scrollbar", upPressed || upDisabled ? "up_pressed" : "up_arrow"),
                new float2(upButtonRect.Left + upOffset, upButtonRect.Top + upOffset));
            WidgetUtils.DrawRGBA(ChromeProvider.GetImage("scrollbar", downPressed || downDisabled ? "down_pressed" : "down_arrow"),
                new float2(downButtonRect.Left + downOffset, downButtonRect.Top + downOffset));

            var drawBounds = backgroundRect.InflateBy(-1, -1, -1, -1);
            Game.Renderer.EnableScissor(drawBounds);

            drawBounds.Offset((-ChildOrigin).ToPoint());
            foreach (var child in Children)
                if (child.Bounds.IntersectsWith(drawBounds))
                    child.DrawOuter();

            Game.Renderer.DisableScissor();
        }
Пример #3
0
        public override void Draw()
        {
            if( world.LocalPlayer == null ) return;
            if( world.LocalPlayer.WinState != WinState.Undefined ) return;

            var radarBin = Ui.Root.Get<RadarBinWidget>(RadarBin);

            powerCollection = "power-" + world.LocalPlayer.Country.Race;

            // Nothing to draw
            if (power.PowerProvided == 0 && power.PowerDrained == 0)
                return;

            // Draw bar horizontally
            var barStart = powerOrigin + radarBin.RadarOrigin;
            var barEnd = barStart + new float2(powerSize.Width, 0);

            float powerScaleBy = 100;
            var maxPower = Math.Max(power.PowerProvided, power.PowerDrained);

            while (maxPower >= powerScaleBy) powerScaleBy *= 2;

            // Current power supply
            var powerLevelTemp = barStart.X + (barEnd.X - barStart.X) * (power.PowerProvided / powerScaleBy);
            lastPowerProvidedPos = float2.Lerp(lastPowerProvidedPos.GetValueOrDefault(powerLevelTemp), powerLevelTemp, PowerBarLerpFactor);
            var powerLevel = new float2(lastPowerProvidedPos.Value, barStart.Y);

            var color = GetPowerColor(power);

            var colorDark = Exts.ColorLerp(0.25f, color, Color.Black);
            for (int i = 0; i < powerSize.Height; i++)
            {
                color = (i - 1 < powerSize.Height / 2) ? color : colorDark;
                var leftOffset = new float2(0, i);
                var rightOffset = new float2(0, i);
                // Indent corners
                if ((i == 0 || i == powerSize.Height - 1) && powerLevel.X - barStart.X > 1)
                {
                    leftOffset.X += 1;
                    rightOffset.X -= 1;
                }
                Game.Renderer.LineRenderer.DrawLine(barStart + leftOffset, powerLevel + rightOffset, color, color);
            }

            // Power usage indicator
            var indicator = ChromeProvider.GetImage( powerCollection, "power-indicator");
            var powerDrainedTemp = barStart.X + (barEnd.X - barStart.X) * (power.PowerDrained / powerScaleBy);
            lastPowerDrainedPos = float2.Lerp(lastPowerDrainedPos.GetValueOrDefault(powerDrainedTemp), powerDrainedTemp, PowerBarLerpFactor);
            var powerDrainLevel = new float2(lastPowerDrainedPos.Value - indicator.size.X / 2, barStart.Y - 1);

            Game.Renderer.RgbaSpriteRenderer.DrawSprite(indicator, powerDrainLevel);

            // Render the tooltip
            var rect = new Rectangle((int) barStart.X, (int) barStart.Y, powerSize.Width, powerSize.Height);

            if (rect.InflateBy(0, 5, 0, 5).Contains(Viewport.LastMousePos))
            {
                var pos = new int2(rect.Left + 5, rect.Top + 5);

                var border = WidgetUtils.GetBorderSizes("dialog4");
                WidgetUtils.DrawPanel("dialog4", rect.InflateBy(0, 0, 0, 50 + border[1]));

                Game.Renderer.Fonts["Bold"].DrawText("Power", pos, Color.White);
                pos += new int2(0, 20);
                Game.Renderer.Fonts["Regular"].DrawText("Provided: {0}\nDrained: {1}".F(power.PowerProvided, power.PowerDrained), pos, Color.White);
            }
        }