public static void PrepAssetForScreenSize(object asset) { GameObject gameObject = asset as GameObject; if (gameObject == null) { return; } GameObject gameObject2 = UnityUtils.FindGameObject(gameObject, "WidgetSafeArea"); if (gameObject2 == null) { return; } UIWidget component = gameObject2.GetComponent <UIWidget>(); Rect safeArea = SafeScreenUtils.GetSafeArea(); if (safeArea.width < (float)Screen.width || safeArea.height < (float)Screen.height || safeArea.x > 0f || safeArea.y > 0f) { if (SafeScreenUtils.useFixedAnchors) { component.leftAnchor.absolute = 53; component.topAnchor.absolute = 0; component.rightAnchor.absolute = -53; component.bottomAnchor.absolute = 0; } else { component.leftAnchor.absolute = (int)safeArea.x; component.topAnchor.absolute = (int)safeArea.y; component.rightAnchor.absolute = (int)(safeArea.width - (float)Screen.width); component.bottomAnchor.absolute = (int)(safeArea.height - (float)Screen.height); } } }
public static GameObject CreateChildGameObject(string name, GameObject parentGameObject) { GameObject gameObject = new GameObject(name); gameObject.layer = parentGameObject.layer; UnityUtils.ChangeGameObjectParent(gameObject, parentGameObject); return(gameObject); }
public static Mesh CreateMeshWithVertices(Vector3[] vertices, Vector2[] uv, int[] triangles) { Mesh mesh = UnityUtils.CreateMesh(); mesh.vertices = vertices; mesh.uv = uv; mesh.triangles = triangles; mesh.RecalculateNormals(); return(mesh); }
public static void SetLayerRecursively(GameObject gameObject, int layer) { gameObject.layer = layer; Transform transform = gameObject.transform; int i = 0; int childCount = transform.childCount; while (i < childCount) { UnityUtils.SetLayerRecursively(transform.GetChild(i).gameObject, layer); i++; } }
public static void EnableColliders(GameObject gameObject, bool enable) { Collider component = gameObject.GetComponent <Collider>(); if (component != null) { component.enabled = enable; } int i = 0; int childCount = gameObject.transform.childCount; while (i < childCount) { UnityUtils.EnableColliders(gameObject.transform.GetChild(i).gameObject, enable); i++; } }
public static void RemoveColliders(GameObject gameObject) { Collider component = gameObject.GetComponent <Collider>(); if (component != null) { UnityEngine.Object.Destroy(component); } int i = 0; int childCount = gameObject.transform.childCount; while (i < childCount) { UnityUtils.RemoveColliders(gameObject.transform.GetChild(i).gameObject); i++; } }
public static bool GetRayEllipsoidIntersection(Vector3 rayOrigin, Vector3 rayDir, Vector3 ellipseOrigin, Vector3 ellipseRadius, out Vector3 intersectionPoint) { Vector3 vector = UnityUtils.Divide(rayDir, ellipseRadius); Vector3 vector2 = UnityUtils.Divide(rayOrigin - ellipseOrigin, ellipseRadius); float num = Vector3.Dot(vector, vector); float num2 = 2f * Vector3.Dot(vector2, vector); float num3 = Vector3.Dot(vector2, vector2) - 1f; float num4 = num2 * num2 - 4f * num * num3; if (num4 < 0f) { intersectionPoint = Vector3.zero; return(false); } float d = (-num2 - Mathf.Sqrt(num4)) / (2f * num); intersectionPoint = rayOrigin + d * rayDir; return(true); }
public static Material CreateBuildingColorMaterial() { Material material = null; AssetManager assetManager = Service.Get <AssetManager>(); if (assetManager != null) { GameShaders shaders = assetManager.Shaders; if (shaders != null) { Shader shader = shaders.GetShader("Grid_Building_Color_PL"); material = UnityUtils.CreateMaterial(shader); } } if (material == null) { throw new Exception("Unable to create color material"); } return(material); }
public static Mesh CreateQuadMesh(float border) { Vector3[] array = new Vector3[4]; Vector2[] array2 = new Vector2[4]; int[] array3 = new int[6]; array[0] = new Vector3(0f + border, 0f, 0f + border); array[1] = new Vector3(1f - border, 0f, 0f + border); array[2] = new Vector3(1f - border, 0f, 1f - border); array[3] = new Vector3(0f + border, 0f, 1f - border); array2[0] = new Vector2(0f, 0f); array2[1] = new Vector2(1f, 0f); array2[2] = new Vector2(1f, 1f); array2[3] = new Vector2(0f, 1f); array3[0] = 0; array3[1] = 2; array3[2] = 1; array3[3] = 0; array3[4] = 3; array3[5] = 2; return(UnityUtils.CreateMeshWithVertices(array, array2, array3)); }
public static Material CreateColorMaterial(Color32 color) { Material material = null; AssetManager assetManager = Service.Get <AssetManager>(); if (assetManager != null) { GameShaders shaders = assetManager.Shaders; if (shaders != null) { Shader shader = shaders.GetShader("SimpleSolidColor"); material = UnityUtils.CreateMaterial(shader); } } if (material == null) { throw new Exception("Unable to create color material"); } material.SetColor("_Pigment", color); return(material); }
public static GameObject FindGameObject(GameObject parent, string name) { if (parent.name == name) { return(parent); } Transform transform = parent.transform; int i = 0; int childCount = transform.childCount; while (i < childCount) { GameObject gameObject = UnityUtils.FindGameObject(transform.GetChild(i).gameObject, name); if (gameObject != null) { return(gameObject); } i++; } return(null); }
public unsafe static long $Invoke28(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(UnityUtils.HasRendererMaterial((Renderer)GCHandledObjects.GCHandleToObject(*args)))); }
public unsafe static long $Invoke27(long instance, long *args) { UnityUtils.HandleUnityLog(Marshal.PtrToStringUni(*(IntPtr *)args), Marshal.PtrToStringUni(*(IntPtr *)(args + 1)), (LogType)(*(int *)(args + 2))); return(-1L); }
public unsafe static long $Invoke37(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(UnityUtils.ShouldIgnoreUIGameObjectInRaycast((GameObject)GCHandledObjects.GCHandleToObject(*args)))); }
public unsafe static long $Invoke35(long instance, long *args) { UnityUtils.SetQuadVertices(*(float *)args, *(float *)(args + 1), *(float *)(args + 2), *(float *)(args + 3), *(int *)(args + 4), (Vector3[])GCHandledObjects.GCHandleToPinnedArrayObject(args[5])); return(-1L); }
public unsafe static long $Invoke33(long instance, long *args) { UnityUtils.ScaleParticleSize((ParticleSystem)GCHandledObjects.GCHandleToObject(*args), *(float *)(args + 1), *(float *)(args + 2)); return(-1L); }
public unsafe static long $Invoke31(long instance, long *args) { UnityUtils.RegisterLogCallback(Marshal.PtrToStringUni(*(IntPtr *)args), (UnityUtils.OnUnityLogCallback)GCHandledObjects.GCHandleToObject(args[1])); return(-1L); }
public unsafe static long $Invoke29(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(UnityUtils.IsWideScreen())); }
public unsafe static long $Invoke30(long instance, long *args) { UnityUtils.PlayParticleEmitter((ParticleSystem)GCHandledObjects.GCHandleToObject(*args)); return(-1L); }
public unsafe static long $Invoke19(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(UnityUtils.FindGameObject((GameObject)GCHandledObjects.GCHandleToObject(*args), Marshal.PtrToStringUni(*(IntPtr *)(args + 1))))); }
public unsafe static long $Invoke32(long instance, long *args) { UnityUtils.RemoveColliders((GameObject)GCHandledObjects.GCHandleToObject(*args)); return(-1L); }
public unsafe static long $Invoke20(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(UnityUtils.GetAnimationWrapMode((Animation)GCHandledObjects.GCHandleToObject(*args), (AnimationState)GCHandledObjects.GCHandleToObject(args[1])))); }
public unsafe static long $Invoke34(long instance, long *args) { UnityUtils.SetLayerRecursively((GameObject)GCHandledObjects.GCHandleToObject(*args), *(int *)(args + 1)); return(-1L); }
public unsafe static long $Invoke21(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(UnityUtils.GetChildren((GameObject)GCHandledObjects.GCHandleToObject(*args)))); }
public unsafe static long $Invoke36(long instance, long *args) { UnityUtils.SetupMeshMaterial((GameObject)GCHandledObjects.GCHandleToObject(*args), (Mesh)GCHandledObjects.GCHandleToObject(args[1]), (Material)GCHandledObjects.GCHandleToObject(args[2])); return(-1L); }
public unsafe static long $Invoke24(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(UnityUtils.GetGameObjectLocalBounds((GameObject)GCHandledObjects.GCHandleToObject(*args), *(sbyte *)(args + 1) != 0))); }
public unsafe static long $Invoke38(long instance, long *args) { UnityUtils.StaticReset(); return(-1L); }
public unsafe static long $Invoke25(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(UnityUtils.GetRealTimeSinceStartUp())); }
public static float GetRealTimeSinceStartUpInMilliseconds() { return(Mathf.Round(UnityUtils.GetRealTimeSinceStartUp() * 1000f)); }
public unsafe static long $Invoke26(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(UnityUtils.GetRelativeGameObjectBounds((GameObject)GCHandledObjects.GCHandleToObject(*args)))); }