Пример #1
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 public GameEngineOutputFile(BuildOutputFileDefinition fileDefinition)
     : base(fileDefinition)
 {
 }
Пример #2
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 public CoreComponentOutputFile(BuildOutputFileDefinition fileDefinition)
     : base(fileDefinition)
 {
 }
Пример #3
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 protected override IOutputFile CreateOutputFile(BuildOutputFileDefinition fileDefinition)
 {
     return(new GameEngineOutputFile(fileDefinition));
 }
Пример #4
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 protected override IOutputFile CreateOutputFile(BuildOutputFileDefinition fileDefinition)
 {
     return(new CoreComponentOutputFile(fileDefinition));
 }
Пример #5
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 protected abstract IOutputFile CreateOutputFile(BuildOutputFileDefinition definition);
Пример #6
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 public BinaryOutputFile(BuildOutputFileDefinition fileDefinition)
 {
     FileDefinition = fileDefinition;
 }