예제 #1
0
 public GameEngineOutputFile(BuildOutputFileDefinition fileDefinition)
     : base(fileDefinition)
 {
 }
예제 #2
0
 public CoreComponentOutputFile(BuildOutputFileDefinition fileDefinition)
     : base(fileDefinition)
 {
 }
예제 #3
0
 protected override IOutputFile CreateOutputFile(BuildOutputFileDefinition fileDefinition)
 {
     return(new GameEngineOutputFile(fileDefinition));
 }
예제 #4
0
 protected override IOutputFile CreateOutputFile(BuildOutputFileDefinition fileDefinition)
 {
     return(new CoreComponentOutputFile(fileDefinition));
 }
예제 #5
0
 protected abstract IOutputFile CreateOutputFile(BuildOutputFileDefinition definition);
예제 #6
0
 public BinaryOutputFile(BuildOutputFileDefinition fileDefinition)
 {
     FileDefinition = fileDefinition;
 }