public void Set( Point2D _Source ) { x = _Source.x; y = _Source.y; }
public Point2D( Point2D _Source ) { Set( _Source ); }
public void Max( Point2D _Op ) { x = System.Math.Max( x, _Op.x ); y = System.Math.Max( y, _Op.y ); }
public void Min( Point2D _Op ) { x = System.Math.Min( x, _Op.x ); y = System.Math.Min( y, _Op.y ); }
public float3( Point2D _Source ) { Set( _Source ); }
public Vector2D( Point2D _Source ) { Set( _Source ); }
public void Set(Point2D _Source) { x = _Source.x; y = _Source.y; }
public Point2D(Point2D _Source) { Set(_Source); }
public void Max(Point2D _Op) { x = System.Math.Max(x, _Op.x); y = System.Math.Max(y, _Op.y); }
public void Min(Point2D _Op) { x = System.Math.Min(x, _Op.x); y = System.Math.Min(y, _Op.y); }
public void Set( Point2D _Source ) { x = _Source.x; y = _Source.y; z = w = 0.0f; }