public virtual void Deserialize(byte[] data, Pointer p) { int numScripts = BitPacker.GetInt(data, p); for (int i = 0; i < numScripts; i++) { uint scriptId = BitPacker.GetUInt(data, p); Scripts.AttachScript(scriptId); } int numEffects = BitPacker.GetInt(data, p); for (int i = 0; i < numEffects; i++) { uint effectId = BitPacker.GetUInt(data, p); Effect e = Effect.GetEffect(effectId); if (e != null) { e.Deserialize(data, p); } Effects.AttachEffect(this, null, effectId); } PhysicalState.Position.X = BitPacker.GetDouble(data, p); PhysicalState.Position.Y = BitPacker.GetDouble(data, p); PhysicalState.Position.Z = BitPacker.GetDouble(data, p); PhysicalState.Rotation.X = BitPacker.GetDouble(data, p); PhysicalState.Rotation.Y = BitPacker.GetDouble(data, p); PhysicalState.Rotation.Z = BitPacker.GetDouble(data, p); }
public override void Deserialize(byte[] data, Pointer p) { base.Deserialize(data, p); PhaseID = BitPacker.GetInt(data, p); PhaseName = BitPacker.GetString(data, p); ResponseTime = BitPacker.GetLong(data, p); }
public virtual void Deserialize(byte[] data, Pointer p, bool includeSubComponents) { if (!includeSubComponents) { return; } lock (m_Components) { int count = BitPacker.GetInt(data, p); for (int i = 0; i < count; i++) { uint typeHash = BitPacker.GetUInt(data, p); IComponent wisp = Factory.Instance.CreateObject(typeHash) as IComponent; if (wisp == null) { throw new ArgumentException("Error deserializing wisp object. Did you remember to register the Wisp Object's ISerializableWispObject.TypeHash with the Factory? Try: |> Factory.Instance.Register(typeof(YourCharacterComponentClassName), () => { return new YourCharacterComponentClassName(); });|"); } if (wisp is IComponent) { AddComponent(wisp as IComponent); } wisp.Deserialize(data, p, includeSubComponents); } } }
public override bool DeSerialize(byte[] data, Pointer p) { base.DeSerialize(data, p); GameMessageKind = BitPacker.GetInt(data, p); return(true); }
public override bool DeSerialize(byte[] data, Pointer p) { base.DeSerialize(data, p); IsRefresh = BitPacker.GetBool(data, p); IsServerPacket = BitPacker.GetBool(data, p); int num = BitPacker.GetInt(data, p); for (int i = 0; i < num; i++) { if (!IsRefresh) { MatchNotificationType kind = (MatchNotificationType)BitPacker.GetInt(data, p); Kinds.Add(kind); } Game theGame = BitPacker.GetComponent(data, p, IsServerPacket) as Game; TheGames.Add(theGame); bool hasTargetPlayer = BitPacker.GetBool(data, p); if (!IsRefresh && hasTargetPlayer) { TargetPlayers.Add(BitPacker.GetComponent(data, p, false) as ICharacterInfo); } } return(true); }
public override void Deserialize(byte[] data, Pointer p, bool includeComponents) { Properties = BitPacker.GetPropertyBag(data, p); Stats = BitPacker.GetStatBag(data, p); ID = BitPacker.GetInt(data, p); base.Deserialize(data, p, includeComponents); }
public override void Deserialize(byte[] data, Pointer p) { GamesPlayed = BitPacker.GetInt(data, p); RatingMean = BitPacker.GetDouble(data, p); RatingStandardDeviation = BitPacker.GetDouble(data, p); base.Deserialize(data, p); }
public void Deserialize(byte[] data, Pointer p) { LastLogin = new DateTime(BitPacker.GetLong(data, p), DateTimeKind.Utc); UserSince = new DateTime(BitPacker.GetLong(data, p), DateTimeKind.Utc); LastPasswordChange = new DateTime(BitPacker.GetLong(data, p), DateTimeKind.Utc); ID = new Guid(BitPacker.GetString(data, p)); Email = BitPacker.GetString(data, p); Username = BitPacker.GetString(data, p); IsLocked = BitPacker.GetBool(data, p); IsOnline = BitPacker.GetBool(data, p); IsApproved = BitPacker.GetBool(data, p); Roles = BitPacker.GetStringList(data, p); int notes = BitPacker.GetInt(data, p); for (int i = 0; i < notes; i++) { ServiceLogEntry sle = new ServiceLogEntry(); sle.Account = ID; sle.EntryBy = BitPacker.GetString(data, p); sle.Note = BitPacker.GetString(data, p); sle.EntryType = BitPacker.GetString(data, p); sle.CharacterId = BitPacker.GetInt(data, p); sle.TimeStampUTC = new DateTime(BitPacker.GetLong(data, p), DateTimeKind.Utc); ServiceNotes.Add(sle); } AddedProperties = BitPacker.GetPropertyBag(data, p); int numSessions = BitPacker.GetInt(data, p); for (int i = 0; i < numSessions; i++) { DateTime login = new DateTime(BitPacker.GetLong(data, p), DateTimeKind.Utc); DateTime logout = new DateTime(BitPacker.GetLong(data, p), DateTimeKind.Utc); string ip = BitPacker.GetString(data, p); ip = ip.Substring(0, ip.LastIndexOf("]") + 1); AccountProfile.Session s = new AccountProfile.Session(login, logout, ip); LoginSessions.Add(s); } //LoginSessions = LoginSessions.OrderBy(session => session.LogoutUTC).ToList(); LoginSessions.Reverse(); CurrentLoginTime = new DateTime(BitPacker.GetLong(data, p), DateTimeKind.Utc); int characters = BitPacker.GetInt(data, p); for (int i = 0; i < characters; i++) { ICharacterInfo ci = BitPacker.GetComponent(data, p) as ICharacterInfo; Characters.Add(ci); } }
public override bool DeSerialize(byte[] data, Pointer p) { base.DeSerialize(data, p); ServerName = BitPacker.GetString(data, p); MaxPlayers = BitPacker.GetInt(data, p); CurrentPlayers = BitPacker.GetInt(data, p); UserID = BitPacker.GetString(data, p); return(true); }
public override bool DeSerialize(byte[] data, Pointer p) { base.DeSerialize(data, p); LoginConnectionType = (ConnectionType)BitPacker.GetInt(data, p); m_AccountName = BitPacker.GetString(data, p); // System.Text.Encoding.UTF8.GetString(data, 4, userLen); m_Password = BitPacker.GetString(data, p); // System.Text.Encoding.UTF8.GetString(data, 8 + userLen, passLen); IsNewAccount = BitPacker.GetBool(data, p); Parms = BitPacker.GetPropertyBag(data, p); return(true); }
public override void DeserializeValue(byte[] dat, Pointer p) { int num = BitPacker.GetInt(dat, p); m_Value = new DateTime[num]; for (int i = 0; i < num; i++) { Name = BitPacker.GetString(dat, p); m_Value[i] = new DateTime(BitPacker.GetLong(dat, p), DateTimeKind.Utc); } }
public override void DeserializeValue(byte[] dat, Pointer p) { int num = BitPacker.GetInt(dat, p); m_Value = new bool[num]; for (int i = 0; i < num; i++) { Name = BitPacker.GetString(dat, p); m_Value[i] = BitPacker.GetBool(dat, p); } }
public override bool DeSerialize(byte[] data, Pointer p) { base.DeSerialize(data, p); AuthTicket = new Guid(BitPacker.GetString(data, p)); ServerName = BitPacker.GetString(data, p); ServerIP = BitPacker.GetString(data, p); ServerPort = BitPacker.GetInt(data, p); TargetResource = new Guid(BitPacker.GetString(data, p)); IsAssistedTransfer = BitPacker.GetBool(data, p); return(true); }
public override bool DeSerialize(byte[] data, Pointer p) { base.DeSerialize(data, p); int num = BitPacker.GetInt(data, p); for (int i = 0; i < num; i++) { Characters.Add(BitPacker.GetComponent(data, p, false) as ICharacterInfo); } return(true); }
public override bool DeSerialize(byte[] data, Pointer p) { //Log.LogMsg("Attempting deserialize Rijndael Request."); base.DeSerialize(data, p); this.m_ServerVersion = new Version(BitPacker.GetString(data, p)); this.m_PublicRSAKey = BitPacker.GetBytes(data, p); this.m_ConnectionKeySize = BitPacker.GetInt(data, p); this.ServerName = BitPacker.GetString(data, p); this.MaxPlayers = BitPacker.GetInt(data, p); this.CurrentPlayers = BitPacker.GetInt(data, p); //Log.LogMsg("Deserialized Rijndael Request." + PublicRSAKey); return(true); }
public void Deserialize(byte[] data, Pointer p) { int count = BitPacker.GetInt(data, p); for (int i = 0; i < count; i++) { string key = BitPacker.GetString(data, p); string value = BitPacker.GetString(data, p); if (!Configs.ContainsKey(key)) { Configs.Add(key, value); } } }
public override bool DeSerialize(byte[] data, Pointer p) { base.DeSerialize(data, p); Remove = BitPacker.GetBool(data, p); PropertyBagId = new Guid(BitPacker.GetString(data, p)); int numProps = BitPacker.GetInt(data, p); Properties = new Property[numProps]; for (int i = 0; i < numProps; i++) { Properties[i] = BitPacker.GetProperty(data, p, null); } return(true); }
public virtual void Deserialize(byte[] data, Pointer p) { #if !IS_CLIENT CurrentSessionID = new Guid(BitPacker.GetString(data, p)); Username = BitPacker.GetString(data, p); #endif MaxCharacters = BitPacker.GetInt(data, p); // Roles int numRoles = BitPacker.GetInt(data, p); UserRoles = new string[numRoles]; for (int i = 0; i < numRoles; i++) { UserRoles[i] = BitPacker.GetString(data, p); } #if !IS_CLIENT // IPs int numIPs = BitPacker.GetInt(data, p); LoginHistoryIP = new Queue <string>(); for (int i = 0; i < numIPs; i++) { LoginHistoryIP.Enqueue(BitPacker.GetString(data, p)); } // Login times int numLogins = BitPacker.GetInt(data, p); LoginHistoryTime = new Queue <DateTime>(); for (int i = 0; i < numLogins; i++) { LoginHistoryTime.Enqueue(new DateTime(BitPacker.GetLong(data, p), DateTimeKind.Utc)); } // Logoff times int numLogouts = BitPacker.GetInt(data, p); LogoffHistoryTime = new Queue <DateTime>(); for (int i = 0; i < numLogouts; i++) { LogoffHistoryTime.Enqueue(new DateTime(BitPacker.GetLong(data, p), DateTimeKind.Utc)); } // Misc m_CurrentSessionID = new Guid(BitPacker.GetString(data, p)); m_CurrentLoginTime = new DateTime(BitPacker.GetLong(data, p), DateTimeKind.Utc); m_CurrentIP = BitPacker.GetString(data, p); #endif }
public void Deserialize(byte[] data, Pointer p) { IsEnabled = BitPacker.GetBool(data, p); SampleInterval = TimeSpan.FromTicks(BitPacker.GetLong(data, p)); Category = BitPacker.GetString(data, p); CounterName = BitPacker.GetString(data, p); InstanceName = BitPacker.GetString(data, p); HelpText = BitPacker.GetString(data, p); int numHistory = BitPacker.GetInt(data, p); for (int i = 0; i < numHistory; i++) { HistoryItem hi = new HistoryItem(); hi.Value = BitPacker.GetSingle(data, p); hi.Timestamp = new DateTime(BitPacker.GetLong(data, p), DateTimeKind.Utc); History.Add(hi); } }
public override bool DeSerialize(byte[] data, Pointer p) { base.DeSerialize(data, p); ReplyCode = (ReplyType)BitPacker.GetInt(data, p); ReplyPacketID = BitPacker.GetInt(data, p); ReplyMessage = BitPacker.GetString(data, p); ReplyPacketType = BitPacker.GetInt(data, p); ReplyPacketSubType = BitPacker.GetInt(data, p); bool hasProps = BitPacker.GetBool(data, p); if (hasProps) { Parms = BitPacker.GetPropertyBag(data, p); } return(true); }
public void Deserialize(byte[] data, Pointer p) { AllowRemoteConnections = BitPacker.GetBool(data, p); TotalUserCount = BitPacker.GetInt(data, p); UserDataStore = BitPacker.GetString(data, p); int count = BitPacker.GetInt(data, p); for (int i = 0; i < count; i++) { string username = BitPacker.GetString(data, p); string[] roles = BitPacker.GetStringList(data, p).ToArray(); bool isLocked = BitPacker.GetBool(data, p); Guid id = new Guid(BitPacker.GetString(data, p)); string email = BitPacker.GetString(data, p); DateTime lastLogin = new DateTime(BitPacker.GetLong(data, p), DateTimeKind.Utc); User urs = new User(username, roles, isLocked, id, email, lastLogin); Users.Add(urs); } }
public override bool DeSerialize(byte[] data, Pointer p) { base.DeSerialize(data, p); Kind = (MatchNotificationType)BitPacker.GetInt(data, p); bool haveGame = BitPacker.GetBool(data, p); if (haveGame) { TheGame = BitPacker.GetComponent(data, p, false) as IGame; } bool haveTargetPlayer = BitPacker.GetBool(data, p); if (haveTargetPlayer) { TargetPlayer = BitPacker.GetComponent(data, p, false) as ICharacterInfo; } TheGameID = new Guid(BitPacker.GetString(data, p)); return(true); }
public override void Deserialize(byte[] data, Pointer p, bool includeSubComponents) { // General match info Owner = BitPacker.GetInt(data, p); GameID = new Guid(BitPacker.GetString(data, p)); // Options Properties = BitPacker.GetPropertyBag(data, p); // Players int numPlayers = BitPacker.GetInt(data, p); for (int i = 0; i < numPlayers; i++) { CharacterInfo ci = new CharacterInfo(); ci.Properties = BitPacker.GetPropertyBag(data, p); ci.Stats = BitPacker.GetStatBag(data, p); ci.ID = BitPacker.GetInt(data, p); Players.Add(ci.ID, ci); } base.Deserialize(data, p, includeSubComponents); }
public override bool DeSerialize(byte[] dat, Pointer p) { base.DeSerialize(dat, p); ListenOnPort = BitPacker.GetInt(dat, p); return(true); }
public override void Deserialize(byte[] data, Pointer p) { base.Deserialize(data, p); Version = BitPacker.GetInt(data, p); }
/// <summary> /// Takes raw data and constructs members from it. /// Override this method to reconstitute the packet object from raw data in the form of the ArrayList argument /// </summary> /// <returns>failure or success</returns> public virtual bool DeSerialize(byte[] dat, Pointer p) { PacketID = BitPacker.GetInt(dat, p); SentOnUTC = BitPacker.GetLong(dat, p); return(false); }
public override void DeserializeValue(byte[] dat, Pointer p) { Name = BitPacker.GetString(dat, p); m_Value = BitPacker.GetInt(dat, p); }