Пример #1
0
 public override byte[] Serialize(Pointer p)
 {
     base.Serialize(p);
     BitPacker.AddSerializableWispObject(ref m_SerializeBuffer, p, Phase);
     BitPacker.AddByte(ref m_SerializeBuffer, p, (byte)PhaseUpdateKind);
     return(m_SerializeBuffer);
 }
Пример #2
0
 public override void SerializeValue(ref byte[] dat, Pointer p)
 {
     BitPacker.AddInt(ref dat, p, m_Value.Length);
     for (int i = 0; i < m_Value.Length; i++)
     {
         BitPacker.AddString(ref dat, p, Name);
         BitPacker.AddSerializableWispObject(ref dat, p, m_Value[i]);
     }
 }
Пример #3
0
 public override byte[] Serialize(Pointer p)
 {
     base.Serialize(p);
     BitPacker.AddString(ref m_SerializeBuffer, p, OriginServer);
     BitPacker.AddString(ref m_SerializeBuffer, p, TargetServer);
     BitPacker.AddString(ref m_SerializeBuffer, p, To.ToString());
     BitPacker.AddSerializableWispObject(ref m_SerializeBuffer, p, From);
     BitPacker.AddBytes(ref m_SerializeBuffer, p, Message);
     return(m_SerializeBuffer);
 }
        public override byte[] Serialize(Pointer p)
        {
            base.Serialize(p);
            BitPacker.AddSerializableWispObject(ref m_SerializeBuffer, p, Profile);
            BitPacker.AddString(ref m_SerializeBuffer, p, TargetResource.ToString());
            BitPacker.AddString(ref m_SerializeBuffer, p, Player.ToString());
            BitPacker.AddString(ref m_SerializeBuffer, p, AuthTicket.ToString());
            BitPacker.AddString(ref m_SerializeBuffer, p, AccountName);

            return(m_SerializeBuffer);
        }
Пример #5
0
        public override void Serialize(ref byte[] buffer, Pointer p, bool includeComponents)
        {
            m_CharacterInfo.Serialize(ref buffer, p, includeComponents);

            BitPacker.AddString(ref buffer, p, OwningAccount.OwningServer);
            BitPacker.AddString(ref buffer, p, OwningAccount.ID.ToString());
            BitPacker.AddString(ref buffer, p, OwningAccount.AccountName);
            BitPacker.AddSerializableWispObject(ref buffer, p, OwningAccount.Profile);

            BitPacker.AddString(ref buffer, p, TargetResource.ToString());

            base.Serialize(ref buffer, p, includeComponents);
        }
Пример #6
0
 public override byte[] Serialize(Pointer p)
 {
     base.Serialize(p);
     BitPacker.AddString(ref m_SerializeBuffer, p, Player.ToString());
     BitPacker.AddString(ref m_SerializeBuffer, p, SharedSecret.ToString());
     BitPacker.AddString(ref m_SerializeBuffer, p, AccountName);
     BitPacker.AddString(ref m_SerializeBuffer, p, TargetResource.ToString());
     BitPacker.AddSerializableWispObject(ref m_SerializeBuffer, p, Profile);
     BitPacker.AddBool(ref m_SerializeBuffer, p, Character != null);
     if (Character != null)
     {
         BitPacker.AddComponent(ref m_SerializeBuffer, p, Character);
     }
     BitPacker.AddString(ref m_SerializeBuffer, p, OwningServer);
     return(m_SerializeBuffer);
 }
Пример #7
0
 public override void SerializeValue(ref byte[] dat, Pointer p)
 {
     BitPacker.AddString(ref dat, p, Name);
     BitPacker.AddSerializableWispObject(ref dat, p, m_Value);
 }