IsPetFriend() публичный Метод

public IsPetFriend ( Mobile m ) : bool
m Mobile
Результат bool
Пример #1
0
        public static bool CheckAccess( BaseCreature animal, Mobile from )
        {
            if ( from == animal || from.AccessLevel >= AccessLevel.GameMaster )
                return true;

            if ( from.Alive && animal.Controlled && !animal.IsDeadPet && ( from == animal.ControlMaster || from == animal.SummonMaster || animal.IsPetFriend( from ) ) )
                return true;

            return false;
        }
Пример #2
0
        public static bool CheckAccess(BaseCreature animal, Mobile from)
        {
            if (from == animal || from.AccessLevel >= AccessLevel.GameMaster)
            {
                return(true);
            }

            if (from.Alive && animal.Controlled && !animal.IsDeadPet &&
                (from == animal.ControlMaster || from == animal.SummonMaster || animal.IsPetFriend(from)))
            {
                return(true);
            }

            return(false);
        }