public static bool CheckAccess( BaseCreature animal, Mobile from ) { if ( from == animal || from.AccessLevel >= AccessLevel.GameMaster ) return true; if ( from.Alive && animal.Controlled && !animal.IsDeadPet && ( from == animal.ControlMaster || from == animal.SummonMaster || animal.IsPetFriend( from ) ) ) return true; return false; }
public static bool CheckAccess(BaseCreature animal, Mobile from) { if (from == animal || from.AccessLevel >= AccessLevel.GameMaster) { return(true); } if (from.Alive && animal.Controlled && !animal.IsDeadPet && (from == animal.ControlMaster || from == animal.SummonMaster || animal.IsPetFriend(from))) { return(true); } return(false); }