Пример #1
0
        public override bool Trigger(BaseCreature creature, Mobile defender, ref int damage)
        {
            if (CheckMana(creature) && Validate(creature, defender) && TriggerChance >= Utility.RandomDouble())
            {
                if (creature.CheckHeal())
                {
                    creature.Mana -= ManaCost;
                    AddToCooldown(creature);
                    return(true);
                }
            }

            return(false);
        }
Пример #2
0
 public override void DoEffects(BaseCreature creature, Mobile target, ref int damage)
 {
     creature.CheckHeal();
 }