Пример #1
0
        public override void OnInspectorGUI()
        {
            //show default variables of manager
            DrawDefaultInspector();
            //get manager reference
            script = (WaypointManager)target;

            //get sceneview to auto-detect 2D mode
            SceneView view = SceneView.currentDrawingSceneView;

            if (view == null)
            {
                view = EditorWindow.GetWindow <SceneView>("Scene", false);
            }
            mode2D = view.in2DMode;

            EditorGUIUtility.LookLikeControls();
            EditorGUILayout.Space();
            EditorGUILayout.BeginHorizontal();

            //draw path text label
            GUILayout.Label("Enter Path Name: ", GUILayout.Height(15));
            //display text field for creating a path with that name
            pathName = EditorGUILayout.TextField(pathName, GUILayout.Height(15));

            EditorGUILayout.EndHorizontal();
            EditorGUILayout.Space();
            EditorGUILayout.BeginHorizontal();

            //draw path type selection enum
            GUILayout.Label("Select Path Type: ", GUILayout.Height(15));
            pathType = (PathType)EditorGUILayout.EnumPopup(pathType);

            EditorGUILayout.EndHorizontal();
            EditorGUILayout.Space();

            //display label of current mode
            if (mode2D)
            {
                GUILayout.Label("2D Mode Detected.", GUILayout.Height(15));
            }
            else
            {
                GUILayout.Label("3D Mode Detected.", GUILayout.Height(15));
            }
            EditorGUILayout.Space();

            //draw path creation button
            if (!placing && GUILayout.Button("Start Path", GUILayout.Height(40)))
            {
                if (pathName == "")
                {
                    Debug.LogWarning("No path name defined. Cancelling.");
                    return;
                }

                if (script.transform.Find(pathName) != null)
                {
                    Debug.LogWarning("Path name already given. Cancelling.");
                    return;
                }

                //create a new container transform which will hold all new waypoints
                path = new GameObject(pathName);
                //reset position and parent container gameobject to this manager gameobject
                path.transform.position = script.gameObject.transform.position;
                path.transform.parent   = script.gameObject.transform;
                StartPath();

                //we passed all prior checks, toggle waypoint placement
                placing = true;
                //focus sceneview for placement
                if (view != null)
                {
                    view.Focus();
                }
                //   SceneView.currentDrawingSceneView.Focus();
            }

            if (!placing && GUILayout.Button("Export Path", GUILayout.Height(40)))
            {
                string filepath = EditorUtility.SaveFilePanelInProject("Save Path", "PathInfo", "csv", "OKOK");
                LogManager.Log(filepath);
                string fileName = filepath;                //文件名字

                StringBuilder sb = new StringBuilder();
                //offset
                sb.Append("patrolId").Append(',');
                sb.Append("patrolPlan").Append(',');
                sb.Append("patrolX").Append(',');
                sb.Append("patrolY").Append("\r\n");
                int           totalCount = 0;
                PathManager[] pathes     = script.GetComponentsInChildren <PathManager>();
                for (int i = 0; i < pathes.Length; ++i)
                {
                    sb.Append('#').Append(pathes[i].name).Append(',').Append(pathes[i].transform.position.y).Append("\r\n");
                    Vector3[] points = pathes[i].GetPathPoints();
                    for (int j = 0; j < points.Length; ++j)
                    {
                        totalCount++;
                        sb.Append(totalCount).Append(',');
                        sb.Append(i).Append(',');
                        sb.Append(points[j].x).Append(',');
                        sb.Append(points[j].z).Append("\r\n");
                    }
                }

                //要写的数据源
                SaveTextFile(filepath, sb.ToString());
            }

            if (!placing && GUILayout.Button("Import", GUILayout.Height(40)))
            {
                string filepath = EditorUtility.OpenFilePanel("Load pathes", Application.dataPath, "csv");
                if (filepath != null)
                {
                    StreamReader reader = new StreamReader(filepath, new UTF8Encoding(false));
                    if (reader != null)
                    {
                        string content = reader.ReadToEnd();
                        int    readPos = 0;
                        //skip the first line
                        string        skipLine   = EditorUtils.readLine(content, ref readPos);
                        List <string> kv         = null;
                        PathManager   manager    = null;
                        int           pointCount = 0;
                        float         currentY   = 0f;
                        while (readPos < content.Length)
                        {
                            string lineNew = EditorUtils.readLine(content, ref readPos);
                            //new path
                            if (lineNew[0] == '#')
                            {
                                int noUse = 0;
                                kv = GameAssist.readCsvLine(lineNew, ref noUse);
                                string readpathName = kv[0].Substring(1);
                                float.TryParse(kv[1], out currentY);
                                path = new GameObject(readpathName);
                                //reset position and parent container gameobject to this manager gameobject
                                path.transform.position = script.gameObject.transform.position;
                                path.transform.parent   = script.gameObject.transform;
                                StartPath();
                                wpList.Clear();
                            }
                            else
                            {
                                int a = 0;
                                kv = GameAssist.readCsvLine(lineNew, ref a);
                                float x = 0f;
                                float.TryParse(kv[2], out x);
                                float z = 0f;
                                float.TryParse(kv[3], out z);
                                PlaceWaypoint(new Vector3(x, currentY, z));
                            }
                        }
                    }
                }
            }

            if (!placing && GUILayout.Button("CreateColliders", GUILayout.Height(40)))
            {
                UnityEngine.Object prefab = AssetDatabase.LoadAssetAtPath("Assets/PathEditor/Cube.prefab", typeof(UnityEngine.Object));
                GameObject         parent = GameObject.Find("WalkColliders");
                Texture2D          tex    = (Texture2D)AssetDatabase.LoadAssetAtPath("Assets/CameraPath3/Icons/options.png", typeof(Texture2D));
                if (parent == null)
                {
                    parent = new GameObject("WalkColliders");
                }
                PathManager[] pathes = script.GetComponentsInChildren <PathManager>();
                for (int i = 0; i < pathes.Length; ++i)
                {
                    Vector3[] points    = pathes[i].GetPathPoints();
                    int       pointC    = points.Length;
                    int       loopcount = pointC;
                    //不是关闭类型的,不生成最后一个点到初始点的连线
                    if (pathes[i].closure == false)
                    {
                        loopcount = pointC - 1;
                    }
                    for (int j = 0; j < loopcount; ++j)
                    {
                        Vector3    nextPos   = points[(j + 1) % pointC];
                        Vector3    middlePos = (points[j] + nextPos) * 0.5f;
                        GameObject collider  = GameObject.Instantiate(prefab, middlePos, Quaternion.identity) as GameObject;
                        Vector3    lookPos   = nextPos;
                        lookPos.y = middlePos.y;
                        collider.transform.LookAt(lookPos);
                        collider.transform.parent = parent.transform;
                        Vector3 setScale = collider.transform.localScale;
                        setScale.z = (nextPos - points[j]).magnitude;
                        collider.transform.localScale = setScale;
                    }
                }
            }
            GUI.backgroundColor = Color.yellow;

            //finish path button
            if (placing && GUILayout.Button("Finish Editing", GUILayout.Height(40)))
            {
                if (wpList.Count < 2)
                {
                    Debug.LogWarning("Not enough waypoints placed. Cancelling.");
                    //if we have created a path already, destroy it again
                    if (path)
                    {
                        DestroyImmediate(path);
                    }
                }

                //toggle placement off
                placing = false;
                //clear list with temporary waypoint references,
                //we only needed this for getting the waypoint count
                wpList.Clear();
                //reset path name input field
                pathName = "";
                //make the new path the active selection
                Selection.activeGameObject = path;
            }

            GUI.backgroundColor = Color.white;
            EditorGUILayout.Space();
            //draw instructions
            GUILayout.TextArea("Hint:\nPress 'Start Path' to begin a new path, then press 'p' "
                               + "on your keyboard to place waypoints in the SceneView. In 3D Mode "
                               + "you have to place waypoints onto objects with colliders."
                               + "\n\nPress 'Finish Editing' to end your path.");
        }
        public override void OnInspectorGUI()
        {
            editPlane = target as GridPlane;
            //show default variables of manager
            DrawDefaultInspector();
            //get manager reference
            EditorGUIUtility.LookLikeControls();
            EditorGUILayout.Space();

            EditorGUILayout.BeginHorizontal();

            if (GUILayout.Button("One Point", GUILayout.Height(40)))
            {
                editPlane.SetBrushType(0);
                SceneView.currentDrawingSceneView.Focus();
            }
            if (GUILayout.Button("three Point", GUILayout.Height(40)))
            {
                editPlane.SetBrushType(1);
                SceneView.currentDrawingSceneView.Focus();
            }
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.Space();

            if (GUILayout.Button("Generate", GUILayout.Height(40)))
            {
                editPlane.GenerateMesh();
            }
            //draw path creation button
            GUI.backgroundColor = Color.yellow;
            if (!placing && GUILayout.Button("Brush", GUILayout.Height(40)))
            {
                //we passed all prior checks, toggle waypoint placement
                placing = true;
                //focus sceneview for placement
                SceneView.currentDrawingSceneView.Focus();
            }

            if (placing && GUILayout.Button("Erase", GUILayout.Height(40)))
            {
                //we passed all prior checks, toggle waypoint placement
                placing = false;
                //focus sceneview for placement
                SceneView.currentDrawingSceneView.Focus();
            }
            GUI.backgroundColor = Color.white;
            if (GUILayout.Button("ExportCollision", GUILayout.Height(40)))
            {
                string filepath = EditorUtility.SaveFilePanelInProject("Save Map", "CollisionInfo", "bytes", "OKOK");
                LogManager.Log(filepath);
                FileStream   fs = new FileStream(filepath, FileMode.Create, FileAccess.Write);
                BinaryWriter bw = new BinaryWriter(fs);
                //	string fileName = filepath;//文件名字
                Vector3 offset = editPlane.transform.position;
                //write offset x
                FP offsetX = (FP)(offset.x);
                bw.Write(offsetX.RawValue);
                //write offset z
                FP offsetZ = (FP)offset.z;
                bw.Write(offsetZ.RawValue);
                //write width
                bw.Write(editPlane.width);
                //write height
                bw.Write(editPlane.height);
                //write size
                bw.Write(editPlane.gridsize);
                int []   gridInfo  = editPlane.GetGridInfo();
                int      len       = gridInfo.Length;
                BitArray bitarray  = new BitArray(len);
                int      byteCount = (len + 7) / 8;
                byte[]   data      = new byte[byteCount];
                for (int i = 0; i < editPlane.height; ++i)
                {
                    for (int j = 0; j < editPlane.width; ++j)
                    {
                        int index = i * editPlane.width + j;
                        if (gridInfo[i * editPlane.width + j] == 0)
                        {
                            bitarray.Set(index, false);
                        }
                        else
                        {
                            bitarray.Set(index, true);
                        }
                    }
                }
                //要写的数据源
                bitarray.CopyTo(data, 0);
                for (int i = 0; i < data.Length; ++i)
                {
                    bw.Write(data[i]);
                }
                bw.Flush();
                bw.Close();
                fs.Close();
            }
            if (GUILayout.Button("Export", GUILayout.Height(40)))
            {
                string filepath = EditorUtility.SaveFilePanelInProject("Save Map", "GridInfo", "txt", "OKOK");
                LogManager.Log(filepath);
                string fileName = filepath;                //文件名字

                StringBuilder sb = new StringBuilder();
                //offset
                sb.Append("type octile").Append("\r\n");
                Vector3 offset = editPlane.transform.position;
                FP      x      = (FP)offset.x;
                sb.Append("X ").Append(x.RawValue).Append("\r\n");
                FP z = (FP)offset.z;
                sb.Append("Z ").Append(z.RawValue).Append("\r\n");
                sb.Append("width ").Append(editPlane.width).Append("\r\n");
                sb.Append("height ").Append(editPlane.height).Append("\r\n");
                FP size = (FP)editPlane.gridsize;
                sb.Append("size ").Append(size.RawValue).Append("\r\n");
                sb.Append("map").Append("\r\n");
                int [] gridInfo = editPlane.GetGridInfo();
                //	int len = gridInfo.Length;
                for (int i = 0; i < editPlane.height; ++i)
                {
                    for (int j = 0; j < editPlane.width; ++j)
                    {
                        if (gridInfo[i * editPlane.width + j] == 0)
                        {
                            sb.Append('@');
                        }
                        else
                        {
                            sb.Append('.');
                        }
                    }
                    sb.Append("\r\n");
                }
                //要写的数据源
                EditorUtils.SaveTextFile(filepath, sb.ToString());
            }

            if (GUILayout.Button("Import", GUILayout.Height(40)))
            {
                string filepath = EditorUtility.OpenFilePanel("Load map", Application.dataPath, "txt");
                if (filepath != null)
                {
                    StreamReader reader = new StreamReader(filepath, new UTF8Encoding(false));
                    if (reader != null)
                    {
                        MapGridT      myGrid  = new MapGridT();
                        string        content = reader.ReadToEnd();
                        int           readPos = 0;
                        List <string> kv      = null;
                        while (readPos < content.Length)
                        {
                            string line = EditorUtils.readLine(content, ref readPos);
                            kv = EditorUtils.splitLine(line);
                            if (kv.Count == 0)
                            {
                                continue;
                            }
                            if (kv[0] == "map")
                            {
                                break;
                            }
                            if (kv[0] == "X")
                            {
                                if (kv.Count > 1)
                                {
                                    myGrid.X = float.Parse(kv[1]);
                                }
                            }
                            if (kv[0] == "Z")
                            {
                                if (kv.Count > 1)
                                {
                                    myGrid.Z = float.Parse(kv[1]);
                                }
                            }
                            if (kv[0] == "width")
                            {
                                if (kv.Count > 1)
                                {
                                    myGrid.Width = int.Parse(kv[1]);
                                }
                            }
                            if (kv[0] == "height")
                            {
                                if (kv.Count > 1)
                                {
                                    myGrid.Height = int.Parse(kv[1]);
                                }
                            }
                            if (kv[0] == "size")
                            {
                                if (kv.Count > 1)
                                {
                                    myGrid.GridSize = float.Parse(kv[1]);
                                }
                            }
                        }
                        if (myGrid.Width == 0 || myGrid.Height == 0)
                        {
                            StringBuilder log = new StringBuilder();
                            log.Append("invlid width").Append(myGrid.Width).Append("or height").Append(myGrid.Height);
                            LogManager.Log(log.ToString());
                            return;
                        }
                        editPlane.transform.position = new Vector3((float)myGrid.X, 0f, (float)myGrid.Z);
                        editPlane.width    = myGrid.Width;
                        editPlane.height   = myGrid.Height;
                        editPlane.gridsize = (float)myGrid.GridSize;
                        editPlane.GenerateMesh();
                        int[] gridData = editPlane.GetGridInfo();

                        for (int i = 0; i < myGrid.Height; i++)
                        {
                            string line = EditorUtils.readLine(content, ref readPos);
                            if (line.Length < myGrid.Width + 1)
                            {
                                StringBuilder log = new StringBuilder();
                                log.Append("line").Append(i).Append("length is less than").Append(myGrid.Width);
                                LogManager.Log(log.ToString());
                                return;
                            }
                            for (int w = 0; w < myGrid.Width; w++)
                            {
                                if (line[w] == '.')
                                {
                                    gridData[i * myGrid.Width + w] = 1;
                                }
                                else
                                {
                                    gridData[i * myGrid.Width + w] = 0;
                                }
                            }
                        }
                    }
                }
            }
            if (GUILayout.Button("ImportCollision", GUILayout.Height(40)))
            {
                string filepath = EditorUtility.OpenFilePanel("Load collision", Application.dataPath, "bytes");
                if (filepath != null)
                {
                    FileStream fs = new FileStream(filepath, FileMode.Open, FileAccess.Read);
                    if (fs != null)
                    {
                        BinaryReader br     = new BinaryReader(fs);
                        MapGridT     myGrid = new MapGridT();
                        //read offset x
                        myGrid.X = br.ReadSingle();
                        //read offset z
                        myGrid.Z = br.ReadSingle();
                        //read width
                        myGrid.Width = br.ReadInt32();
                        //read height
                        myGrid.Height = br.ReadInt32();
                        //read size
                        myGrid.GridSize = br.ReadSingle();
                        if (myGrid.Width == 0 || myGrid.Height == 0)
                        {
                            StringBuilder log = new StringBuilder();
                            log.Append("invlid width").Append(myGrid.Width).Append("or height").Append(myGrid.Height);
                            LogManager.Log(log.ToString());
                            return;
                        }
                        editPlane.transform.position = new Vector3((float)myGrid.X, 0f, (float)myGrid.Z);
                        editPlane.width    = myGrid.Width;
                        editPlane.height   = myGrid.Height;
                        editPlane.gridsize = (float)myGrid.GridSize;
                        editPlane.GenerateMesh();
                        int []   gridInfo  = editPlane.GetGridInfo();
                        int      len       = gridInfo.Length;
                        int      byteCount = (len + 7) / 8;
                        byte[]   data      = br.ReadBytes(byteCount);
                        BitArray bitarray  = new BitArray(data);
                        for (int i = 0; i < myGrid.Height; i++)
                        {
                            for (int w = 0; w < myGrid.Width; w++)
                            {
                                gridInfo[i * myGrid.Width + w] = bitarray.Get(i * myGrid.Width + w) == true ? 1:0;
                            }
                        }
                    }
                }
            }


            if (GUILayout.Button("CreateFromPath", GUILayout.Height(40)))
            {
                int       walkNum = 0, nonWalkNum = 0;
                Polygon[] walkables = new Polygon[16];
                for (int a = 0; a < walkables.Length; ++a)
                {
                    walkables[a] = new Polygon();
                }
                Polygon[] nonWalkables = new Polygon[32];
                for (int b = 0; b < nonWalkables.Length; ++b)
                {
                    nonWalkables[b] = new Polygon();
                }
                //get all pathes
                WaypointManager manager = GameObject.FindObjectOfType <WaypointManager>();
                if (manager)
                {
                    Vector3       offset = editPlane.transform.position;
                    PathManager[] pathes = manager.GetComponentsInChildren <PathManager>();
                    foreach (PathManager path in pathes)
                    {
                        if (path.walkable)
                        {
                            for (int i = 0; i < path.waypoints.Length; ++i)
                            {
                                Vector3 pos = path.waypoints[i].position;
                                walkables[walkNum].m_Points.Add(new Vector2(pos.x - offset.x, pos.z - offset.z));
                            }
                            Vector3 firstPos = path.waypoints[0].position;
                            walkables[walkNum].m_Points.Add(new Vector2(firstPos.x - offset.x, firstPos.z - offset.z));
                            walkNum++;
                        }
                        else
                        {
                            for (int i = 0; i < path.waypoints.Length; ++i)
                            {
                                Vector3 pos = path.waypoints[i].position;
                                nonWalkables[nonWalkNum].m_Points.Add(new Vector2(pos.x - offset.x, pos.z - offset.z));
                            }
                            Vector3 firstPos = path.waypoints[0].position;
                            nonWalkables[nonWalkNum].m_Points.Add(new Vector2(firstPos.x - offset.x, firstPos.z - offset.z));
                            nonWalkNum++;
                        }
                    }
                }
                int[] gridData = editPlane.GetGridInfo();

                for (int i = 0; i < editPlane.height; i++)
                {
                    for (int w = 0; w < editPlane.width; w++)
                    {
                        bool    processed = false;
                        Vector2 pos       = new Vector2(w * editPlane.gridsize + editPlane.gridsize * 0.5f, i * editPlane.gridsize + editPlane.gridsize * 0.5f);
                        for (int nonWalkIndex = 0; nonWalkIndex < nonWalkNum; ++nonWalkIndex)
                        {
                            if (PtInPolygon(pos, nonWalkables[nonWalkIndex].m_Points))
                            {
                                processed = true;
                                gridData[i * editPlane.width + w] = 0;
                            }
                        }
                        if (!processed)
                        {
                            for (int walkIndex = 0; walkIndex < walkNum; ++walkIndex)
                            {
                                if (PtInPolygon(pos, walkables[walkIndex].m_Points))
                                {
                                    processed = true;
                                    gridData[i * editPlane.width + w] = 1;
                                }
                            }
                        }
                    }
                }
            }
            EditorGUILayout.Space();
            //draw instructions
            GUILayout.TextArea("Hint:\nPress 'Brush' to begin a new path, then press 'p' "
                               + "on your keyboard to place green points in the SceneView "
                               + "\n\nPress 'Erase' to do the opposite operation.");
        }