public bool ObtainQuest(Game_Pawn aPawn, Quest_Type aQuest) { Game_PlayerPawn playerPawn = (aPawn as Game_PlayerPawn); if (playerPawn != null && aQuest != null && playerPawn.questLog != null) { return(playerPawn.questLog.sv_AcceptQuest(aQuest)); } return(false); }
public int GetTargetProgress(Quest_Type aQuest, int TargetNr) { throw new NotImplementedException(); }
public bool sv_AcceptQuest(Quest_Type aQuest) { throw new NotImplementedException(); }
bool GetTargetActivation(Quest_Type aQuest, int TargetNr) { throw new NotImplementedException(); }