Exemple #1
0
        public bool ObtainQuest(Game_Pawn aPawn, Quest_Type aQuest)
        {
            Game_PlayerPawn playerPawn = (aPawn as Game_PlayerPawn);

            if (playerPawn != null && aQuest != null && playerPawn.questLog != null)
            {
                return(playerPawn.questLog.sv_AcceptQuest(aQuest));
            }
            return(false);
        }
Exemple #2
0
 public int GetTargetProgress(Quest_Type aQuest, int TargetNr)
 {
     throw new NotImplementedException();
 }
Exemple #3
0
 public bool sv_AcceptQuest(Quest_Type aQuest)
 {
     throw new NotImplementedException();
 }
Exemple #4
0
 bool GetTargetActivation(Quest_Type aQuest, int TargetNr)
 {
     throw new NotImplementedException();
 }