Наследование: RaumfeldNET.Base.BaseManager
Пример #1
0
        public void linkZoneToVirtualRenderer(Zone _zone, Boolean _unlink = false, Boolean _crossLink = true)
        {
            RendererManager rendererManager = Global.getRendererManager();
            RendererVirtual renderer;

            // renderer UDN's are stored without 'uuid:' so we have to search with the uuid value cause this is the udn of the renderer
            renderer = (RendererVirtual)rendererManager.getRenderer(_zone.uuid);
            if (renderer != null)
            {
                if (_unlink)
                {
                    renderer.zoneUDN = String.Empty;
                }
                else
                {
                    renderer.zoneUDN = _zone.udn;
                }
                renderer.zoneLinked();
                //rendererManager.updateRenderersValue(renderer);
                if (_crossLink)
                {
                    rendererManager.linkVirtualRendererToZone(renderer, _unlink, false);
                }

                this.checkAllRenderersLinked();

                if (_unlink == true)
                {
                    this.writeLog(LogType.Info, String.Format("Zone '{0}' wurde von Renderer '{1}' entfernt", _zone.udn, renderer.udn));
                }
                else
                {
                    this.writeLog(LogType.Info, String.Format("Zone '{0}' wurde zu Renderer '{1}' zugeordnet", _zone.udn, renderer.udn));
                }
            }
            else
            {
                this.writeLog(LogType.Warning, String.Format("Kein Virtueller Renderer für Zone '{0}' für Zuordnung gefunden", _zone.udn));
            }
        }
Пример #2
0
        public void linkRoomToRoomRenderer(Room _room, Boolean _unlink = false, Boolean _crossLink = true)
        {
            RendererManager rendererManager = Global.getRendererManager();
            RendererRoom    renderer;

            renderer = (RendererRoom)rendererManager.getRenderer(_room.rendererUDN);
            if (renderer != null)
            {
                if (_unlink)
                {
                    renderer.roomUDN = String.Empty;
                }
                else
                {
                    renderer.roomUDN = _room.udn;
                }
                renderer.roomLinked();
                //rendererManager.updateRenderersValue(renderer);
                if (_crossLink)
                {
                    rendererManager.linkRoomRendererToRoom(renderer, _unlink, false);
                }

                this.checkAllRenderersLinked();

                if (_unlink == true)
                {
                    this.writeLog(LogType.Info, String.Format("Raum '{0}' wurde von Renderer '{1}' entfernt", _room.udn, renderer.udn));
                }
                else
                {
                    this.writeLog(LogType.Info, String.Format("Raum '{0}' wurde zu Renderer '{1}' zugeordnet", _room.udn, renderer.udn));
                }
            }
            else
            {
                this.writeLog(LogType.Warning, String.Format("Kein Renderer für Raum '{0}' für Zuordnung gefunden", _room.udn));
            }
        }
Пример #3
0
        public Controller(NetworkConnectInfo _networkConnectionInfo)
        {
            logWriter = Global.getLogWriter();
            logWriter.setLogLevel(LogType.Error);

            this.writeLog(LogType.Info, "Starte Applikation Raumwiese");

            // use OhNet-Upnp Stack. This is the only one we may use for now which contains most methods we need.
            // the intelUPNP device Stack is not developed in final realease for the wrapper. You may debelop other Stacks
            upnpStack = new UNPN_OhNet();
            upnpStack.setNetwork(_networkConnectionInfo);
            upnpStack.onStartingNetwork += upnpStack_onStartingNetworkSink;
            upnpStack.init();

            // create zone, mediaServer and renderer managers
            zoneManager          = new ZoneManager(upnpStack);
            mediaServerManager   = new MediaServerManager(upnpStack);
            rendererManager      = new RendererManager(upnpStack);
            configManager        = new ConfigManager(upnpStack);
            zoneTitleListManager = new ZoneTitleListManager(upnpStack);
            contentBrowser       = new ContentDirectoryBrowserMulti("", upnpStack);
            playlistBrowser      = new PlaylistBrowser(upnpStack);

            // create data cache for images
            imageDataCache = new ImageDataCache();

            // set Managers global.
            Global.setMediaServerManager(mediaServerManager);
            Global.setRendererManager(rendererManager);
            Global.setZoneManager(zoneManager);
            Global.setConfigManager(configManager);
            Global.setImageDataCache(imageDataCache);
            Global.setZoneTitleListManager(zoneTitleListManager);
            Global.setContentBrowser(contentBrowser);
            Global.setPlaylistBrowser(playlistBrowser);
        }
Пример #4
0
        public Controller(NetworkConnectInfo _networkConnectionInfo)
        {
            logWriter = Global.getLogWriter();
            logWriter.setLogLevel(LogType.Error);

            this.writeLog(LogType.Info, "Starte Applikation Raumwiese");

            // use OhNet-Upnp Stack. This is the only one we may use for now which contains most methods we need.
            // the intelUPNP device Stack is not developed in final realease for the wrapper. You may debelop other Stacks
            upnpStack = new UNPN_OhNet();
            upnpStack.setNetwork(_networkConnectionInfo);
            upnpStack.onStartingNetwork += upnpStack_onStartingNetworkSink;
            upnpStack.init();

            // create zone, mediaServer and renderer managers
            zoneManager = new ZoneManager(upnpStack);
            mediaServerManager = new MediaServerManager(upnpStack);
            rendererManager = new RendererManager(upnpStack);
            configManager = new ConfigManager(upnpStack);
            zoneTitleListManager = new ZoneTitleListManager(upnpStack);
            contentBrowser = new ContentDirectoryBrowserMulti("", upnpStack);
            playlistBrowser = new PlaylistBrowser(upnpStack);

            // create data cache for images
            imageDataCache = new ImageDataCache();

            // set Managers global.
            Global.setMediaServerManager(mediaServerManager);
            Global.setRendererManager(rendererManager);
            Global.setZoneManager(zoneManager);
            Global.setConfigManager(configManager);
            Global.setImageDataCache(imageDataCache);
            Global.setZoneTitleListManager(zoneTitleListManager);
            Global.setContentBrowser(contentBrowser);
            Global.setPlaylistBrowser(playlistBrowser);
        }
Пример #5
0
 static public void setRendererManager(RendererManager _rendererManager)
 {
     rendererManager = _rendererManager;
 }
Пример #6
0
 public static void setRendererManager(RendererManager _rendererManager)
 {
     rendererManager = _rendererManager;
 }