public static Texture2D GetGreyTextureDirect(double[] probabilities, int width, int height, double normalization = 1) { //TODO Make version with only floats (being faster needing less memory) double[,] imageData = QuantumImageHelper.ProbabilitiesToHeight2D(probabilities, width, height, normalization); return(QuantumImageHelper.CalculateGreyTexture(imageData)); }