public static Texture2D GetGreyTextureDirect(double[] probabilities, int width, int height, double normalization = 1)
        {
            //TODO Make version with only floats (being faster needing less memory)
            double[,] imageData = QuantumImageHelper.ProbabilitiesToHeight2D(probabilities, width, height, normalization);

            return(QuantumImageHelper.CalculateGreyTexture(imageData));
        }