void OnPlayer1InstanceVsPongBallInstanceCollisionOccurredTunnel(PongNewTry.Entities.Player1 first, PongNewTry.Entities.PongBall second)
 {
     if (this.Player1InstanceVsPongBallInstanceCollisionOccurred != null)
     {
         Player1InstanceVsPongBallInstanceCollisionOccurred(first, second);
     }
 }
Пример #2
0
 void OnPlayer1InstanceVsPongBallInstanceCollisionOccurred(PongNewTry.Entities.Player1 first, PongNewTry.Entities.PongBall second)
 {
 }