void OnPlayer1InstanceVsPongBallInstanceCollisionOccurredTunnel(PongNewTry.Entities.Player1 first, PongNewTry.Entities.PongBall second) { if (this.Player1InstanceVsPongBallInstanceCollisionOccurred != null) { Player1InstanceVsPongBallInstanceCollisionOccurred(first, second); } }
void OnPlayer1InstanceVsPongBallInstanceCollisionOccurred(PongNewTry.Entities.Player1 first, PongNewTry.Entities.PongBall second) { }