SpawnResourceAt() публичный статический Метод

public static SpawnResourceAt ( ThingDef resourceDef, int quantity, IntVec3 position, bool forceSpawn = false ) : void
resourceDef ThingDef
quantity int
position IntVec3
forceSpawn bool
Результат void
Пример #1
0
        public static void GenerateMediumRoomLaboratory(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData)
        {
            IntVec3 origin        = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd);
            IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation);

            OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), 9, 9, rotation, TerrainDefOf.Concrete, TerrainDef.Named("MetalTile"), ref outpostData);

            // Spawn research bench.
            OG_Common.TrySpawnThingAt(ThingDef.Named("HiTechResearchBench"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 5).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 5).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData);

            // Spawn tool cabinet and uranium.
            OG_Common.TrySpawnThingAt(ThingDef.Named("ToolCabinet"), null, rotatedOrigin + new IntVec3(2, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData);
            IntVec3 studyObjectPosition = rotatedOrigin + new IntVec3(3, 0, 5).RotatedBy(rotation);

            Find.TerrainGrid.SetTerrain(studyObjectPosition, TerrainDef.Named("SterileTile"));
            OG_Common.SpawnResourceAt(ThingDef.Named("Uranium"), Rand.RangeInclusive(5, 18), studyObjectPosition, true);

            // Spawn lamps, heater and coolers.
            OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(3, 0, 3).RotatedBy(rotation), Color.blue, ref outpostData);
            OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(4, 0, 8).RotatedBy(rotation), ref outpostData);
            OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(1, 0, 5).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData);

            // Spawn vertical alley and doors.
            for (int zOffset = 0; zOffset <= 10; zOffset++)
            {
                Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile"));
            }
            OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 1).RotatedBy(rotation), ref outpostData);
            OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 9).RotatedBy(rotation), ref outpostData);
        }
Пример #2
0
        public static void GenerateMediumRoomMedibay(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData)
        {
            IntVec3 origin        = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd);
            IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation);

            OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), 9, 9, rotation, TerrainDefOf.Concrete, TerrainDef.Named("SterileTile"), ref outpostData);

            // Spawn cryptosleep caskets and vitals monitors.
            OG_Common.TrySpawnThingAt(ThingDefOf.CryptosleepCasket, null, rotatedOrigin + new IntVec3(2, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("VitalsMonitor"), null, rotatedOrigin + new IntVec3(4, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDefOf.CryptosleepCasket, null, rotatedOrigin + new IntVec3(2, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("VitalsMonitor"), null, rotatedOrigin + new IntVec3(4, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData);

            OG_Common.TrySpawnThingAt(ThingDefOf.CryptosleepCasket, null, rotatedOrigin + new IntVec3(8, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("VitalsMonitor"), null, rotatedOrigin + new IntVec3(6, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDefOf.CryptosleepCasket, null, rotatedOrigin + new IntVec3(8, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("VitalsMonitor"), null, rotatedOrigin + new IntVec3(6, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData);

            // Spawn medicine and lamp.
            OG_Common.SpawnResourceAt(ThingDefOf.Medicine, Rand.RangeInclusive(14, 48), rotatedOrigin + new IntVec3(8, 0, 5).RotatedBy(rotation));
            OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(2, 0, 5).RotatedBy(rotation), Color.blue, ref outpostData);

            // Spawn heaters and coolers.
            OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(2, 0, 4).RotatedBy(rotation), ref outpostData);
            OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(2, 0, 6).RotatedBy(rotation), ref outpostData);
            OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(1, 0, 4).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(1, 0, 6).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData);

            // Spawn vertical alley and doors.
            for (int zOffset = 0; zOffset <= 10; zOffset++)
            {
                Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile"));
            }
            OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 1).RotatedBy(rotation), ref outpostData);
            OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 9).RotatedBy(rotation), ref outpostData);
        }
Пример #3
0
        public static void GenerateSmallRoomMedibay(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData)
        {
            IntVec3 origin        = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd);
            IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation);

            OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(smallRoomWallOffset, 0, smallRoomWallOffset).RotatedBy(rotation), Genstep_GenerateOutpost.zoneSideSize - 2 * smallRoomWallOffset, Genstep_GenerateOutpost.zoneSideSize - 2 * smallRoomWallOffset, rotation, TerrainDefOf.Concrete, TerrainDef.Named("CarpetBlue"), ref outpostData);

            // Spawn medbeds and lamp.
            OG_Common.TrySpawnThingAt(ThingDef.Named("HospitalBed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("HospitalBed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 5).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("HospitalBed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(smallRoomWallOffset + 5, 0, smallRoomWallOffset + 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("HospitalBed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(smallRoomWallOffset + 5, 0, smallRoomWallOffset + 5).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.SpawnResourceAt(ThingDefOf.Medicine, Rand.RangeInclusive(7, 32), rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 3).RotatedBy(rotation));
            Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 3).RotatedBy(rotation), TerrainDef.Named("MetalTile"));
            OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(smallRoomWallOffset + 4, 0, smallRoomWallOffset + 3).RotatedBy(rotation), Color.blue, ref outpostData);
            OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(smallRoomWallOffset + 5, 0, smallRoomWallOffset + 3).RotatedBy(rotation), ref outpostData);
            OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(smallRoomWallOffset + 6, 0, smallRoomWallOffset + 3).RotatedBy(rotation), new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData);
            // Spawn vertical alley and door.
            for (int zOffset = smallRoomWallOffset; zOffset <= Genstep_GenerateOutpost.zoneSideSize - smallRoomWallOffset; zOffset++)
            {
                Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(Genstep_GenerateOutpost.zoneSideCenterOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile"));
            }
            OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(Genstep_GenerateOutpost.zoneSideCenterOffset, 0, Genstep_GenerateOutpost.zoneSideSize - smallRoomWallOffset - 1).RotatedBy(rotation), ref outpostData);
        }
Пример #4
0
        public static void GenerateBigRoomRefectory(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData)
        {
            IntVec3 origin        = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd);
            IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation);

            OG_Common.GenerateEmptyRoomAt(rotatedOrigin, Genstep_GenerateOutpost.zoneSideSize, Genstep_GenerateOutpost.zoneSideSize, rotation, TerrainDefOf.Concrete, TerrainDef.Named("CarpetDark"), ref outpostData);

            // Spawn doors.
            OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 10).RotatedBy(rotation), ref outpostData);
            OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(10, 0, 5).RotatedBy(rotation), ref outpostData);
            OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 0).RotatedBy(rotation), ref outpostData);
            OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(0, 0, 5).RotatedBy(rotation), ref outpostData);

            // Spawn table and dining chairs.
            OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(1, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(1, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(3, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(3, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(4, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(4, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("TableShort"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData);

            OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(6, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(6, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("TableShort"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData);

            // Spawn NPD, hoppers and lamp.
            OG_Common.TrySpawnThingAt(ThingDefOf.NutrientPasteDispenser, null, rotatedOrigin + new IntVec3(2, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData);
            Building_Storage hopper = OG_Common.TrySpawnThingAt(ThingDefOf.Hopper, null, rotatedOrigin + new IntVec3(4, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData) as Building_Storage;

            hopper.GetStoreSettings().Priority = StoragePriority.Critical;
            OG_Common.SpawnResourceAt(ThingDefOf.RawPotatoes, ThingDefOf.RawPotatoes.stackLimit, rotatedOrigin + new IntVec3(4, 0, 9).RotatedBy(rotation), true);
            hopper = OG_Common.TrySpawnThingAt(ThingDefOf.Hopper, null, rotatedOrigin + new IntVec3(4, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData) as Building_Storage;
            hopper.GetStoreSettings().Priority = StoragePriority.Critical;
            OG_Common.SpawnResourceAt(ThingDef.Named("RawCorn"), ThingDef.Named("RawCorn").stackLimit, rotatedOrigin + new IntVec3(4, 0, 8).RotatedBy(rotation), true);
            hopper = OG_Common.TrySpawnThingAt(ThingDefOf.Hopper, null, rotatedOrigin + new IntVec3(4, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData) as Building_Storage;
            hopper.GetStoreSettings().Priority = StoragePriority.Critical;
            OG_Common.SpawnResourceAt(ThingDef.Named("RawBerries"), ThingDef.Named("RawBerries").stackLimit, rotatedOrigin + new IntVec3(4, 0, 7).RotatedBy(rotation), true);
            OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(4, 0, 6).RotatedBy(rotation), Color.white, ref outpostData);
            for (int xOffset = 1; xOffset <= 4; xOffset++)
            {
                for (int zOffset = 6; zOffset <= 9; zOffset++)
                {
                    Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("SterileTile"));
                }
            }

            // Generate food racks.
            for (int xOffset = 6; xOffset <= 9; xOffset++)
            {
                for (int zOffset = 6; zOffset <= 9; zOffset++)
                {
                    Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("SterileTile"));
                }
            }
            OG_Common.TrySpawnThingAt(OG_Util.FoodRackDef, ThingDefOf.Steel, rotatedOrigin + new IntVec3(6, 0, 6).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(OG_Util.FoodRackDef, ThingDefOf.Steel, rotatedOrigin + new IntVec3(6, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(OG_Util.FoodRackDef, ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(OG_Util.FoodRackDef, ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(OG_Util.FoodRackDef, ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 6).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(OG_Util.FoodRackDef, ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData);
            for (int xOffset = 6; xOffset <= 7; xOffset++)
            {
                for (int zOffset = 6; zOffset <= 9; zOffset++)
                {
                    IntVec3 cell = rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation);
                    OG_Common.SpawnResourceAt(ThingDefOf.MealSurvivalPack, ThingDefOf.MealSurvivalPack.stackLimit, cell, true);
                }
            }
            for (int zOffset = 6; zOffset <= 9; zOffset++)
            {
                IntVec3 cell = rotatedOrigin + new IntVec3(9, 0, zOffset).RotatedBy(rotation);
                OG_Common.SpawnResourceAt(ThingDefOf.Beer, ThingDefOf.Beer.stackLimit, cell, true);
            }

            // Spawn lamp and temperature control.
            OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(6, 0, 4).RotatedBy(rotation), Color.white, ref outpostData);
            OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), ref outpostData);
            OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(9, 0, 1).RotatedBy(rotation), ref outpostData);
            OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(0, 0, 1).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(0, 0, 2).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(10, 0, 1).RotatedBy(rotation), new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(10, 0, 2).RotatedBy(rotation), new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData);

            OG_Common.GenerateHorizontalAndVerticalPavedAlleys(origin);
        }
Пример #5
0
        public static Building_OutpostCommandConsole GenerateBigRoomCommandRoom(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData)
        {
            Building_OutpostCommandConsole commandConsole = null;

            IntVec3 origin        = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd);
            IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation);

            OG_Common.GenerateEmptyRoomAt(rotatedOrigin, Genstep_GenerateOutpost.zoneSideSize, Genstep_GenerateOutpost.zoneSideSize, rotation, TerrainDefOf.Concrete, TerrainDef.Named("CarpetDark"), ref outpostData);

            // Spawn doors.
            OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 10).RotatedBy(rotation), ref outpostData);
            OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(10, 0, 5).RotatedBy(rotation), ref outpostData);
            OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 0).RotatedBy(rotation), ref outpostData);
            OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(0, 0, 5).RotatedBy(rotation), ref outpostData);

            // Spawn weapon racks.
            Building_Storage rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData) as Building_Storage;

            OG_Common.TrySpawnWeaponOnRack(rack);
            rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false);
            rack.GetStoreSettings().Priority = StoragePriority.Critical;
            rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(1, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData) as Building_Storage;
            OG_Common.TrySpawnWeaponOnRack(rack);
            rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false);
            rack.GetStoreSettings().Priority = StoragePriority.Critical;

            // Spawn lamps.
            OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), Color.white, ref outpostData);
            OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(9, 0, 9).RotatedBy(rotation), Color.white, ref outpostData);

            // Spawn table and stools.
            OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("TableShort"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData);

            // Spawn outpost command console, battery and spare parts cabinet.
            OG_Common.TrySpawnThingAt(ThingDefOf.Battery, null, rotatedOrigin + new IntVec3(1, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(OG_Util.SparePartsCabinetDef, null, rotatedOrigin + new IntVec3(1, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.SpawnResourceAt(ThingDefOf.Component, 10, rotatedOrigin + new IntVec3(1, 0, 7).RotatedBy(rotation), true);
            OG_Common.SpawnResourceAt(ThingDefOf.Component, 10, rotatedOrigin + new IntVec3(1, 0, 6).RotatedBy(rotation), true);
            commandConsole = OG_Common.TrySpawnThingAt(OG_Util.OutpostCommandConsoleDef, null, rotatedOrigin + new IntVec3(3, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData) as Building_OutpostCommandConsole;

            // Spawn workbenches.
            OG_Common.TrySpawnThingAt(ThingDef.Named("TableMachining"), null, rotatedOrigin + new IntVec3(7, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("ElectricSmithy"), null, rotatedOrigin + new IntVec3(9, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData);

            // Spawn heaters and coolers.
            OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(1, 0, 4).RotatedBy(rotation), ref outpostData);
            OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(4, 0, 1).RotatedBy(rotation), ref outpostData);
            OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(0, 0, 1).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(1, 0, 0).RotatedBy(rotation), new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData);

            // Spawn floor and tactical computer.
            for (int xOffset = 0; xOffset <= 10; xOffset++)
            {
                Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, 5).RotatedBy(rotation), TerrainDef.Named("PavedTile"));
            }
            for (int zOffset = 0; zOffset <= 10; zOffset++)
            {
                Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile"));
            }
            CellRect rect = new CellRect(origin.x + 3, origin.z + 3, 5, 5);

            foreach (IntVec3 cell in rect)
            {
                Find.TerrainGrid.SetTerrain(cell, TerrainDef.Named("PavedTile"));
            }
            foreach (IntVec3 cell in rect.ContractedBy(1))
            {
                Find.TerrainGrid.SetTerrain(cell, TerrainDef.Named("CarpetRed"));
            }
            if (OG_Util.IsModActive("Misc. Incidents"))
            {
                OG_Common.TrySpawnThingAt(ThingDef.Named("TacticalComputer"), null, rotatedOrigin + new IntVec3(5, 0, 5).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData);
            }

            return(commandConsole);
        }
Пример #6
0
        public static void GenerateMortarZone(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData)
        {
            IntVec3 origin        = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd);
            IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation);

            // Spawn floor.
            for (int xOffset = 0; xOffset <= 10; xOffset++)
            {
                for (int zOffset = 0; zOffset <= 10; zOffset++)
                {
                    Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDefOf.Concrete);
                }
            }
            OG_Common.GenerateHorizontalAndVerticalPavedAlleys(origin);
            for (int xOffset = 7; xOffset <= 9; xOffset++)
            {
                for (int zOffset = 1; zOffset <= 3; zOffset++)
                {
                    Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("MetalTile"));
                }
            }
            for (int xOffset = 6; xOffset <= 9; xOffset++)
            {
                Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, 2).RotatedBy(rotation), TerrainDef.Named("PavedTile"));
            }

            // Spawn sandbags.
            for (int xOffset = 0; xOffset <= 4; xOffset++)
            {
                OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, rotatedOrigin + new IntVec3(xOffset, 0, 0).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData);
                OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, rotatedOrigin + new IntVec3(xOffset, 0, 10).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData);
            }
            for (int xOffset = 6; xOffset <= 10; xOffset++)
            {
                OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, rotatedOrigin + new IntVec3(xOffset, 0, 10).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData);
            }
            for (int zOffset = 0; zOffset <= 4; zOffset++)
            {
                OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, rotatedOrigin + new IntVec3(0, 0, zOffset).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData);
            }
            for (int zOffset = 6; zOffset <= 10; zOffset++)
            {
                OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, rotatedOrigin + new IntVec3(0, 0, zOffset).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData);
                OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, rotatedOrigin + new IntVec3(10, 0, zOffset).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData);
            }

            // Spawn mortars.
            OG_Common.TrySpawnThingAt(ThingDef.Named("Turret_MortarBomb"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(3, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("Turret_MortarBomb"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData);
            OG_Common.TrySpawnThingAt(ThingDef.Named("Turret_MortarBomb"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData);

            // Generate ammunition stockpile.
            for (int xOffset = 6; xOffset <= 10; xOffset++)
            {
                OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(xOffset, 0, 0).RotatedBy(rotation), ref outpostData);
                OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(xOffset, 0, 4).RotatedBy(rotation), ref outpostData);
            }
            for (int zOffset = 0; zOffset <= 4; zOffset++)
            {
                OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(6, 0, zOffset).RotatedBy(rotation), ref outpostData);
                OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(10, 0, zOffset).RotatedBy(rotation), ref outpostData);
            }
            for (int xOffset = 6; xOffset <= 10; xOffset++)
            {
                for (int zOffset = 0; zOffset <= 4; zOffset++)
                {
                    Find.RoofGrid.SetRoof(rotatedOrigin + new IntVec3(10, 0, zOffset).RotatedBy(rotation), OG_Util.IronedRoofDef);
                }
            }
            OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(6, 0, 2).RotatedBy(rotation), ref outpostData);
            Building_Storage rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData) as Building_Storage;

            foreach (IntVec3 cell in rack.OccupiedRect().Cells)
            {
                OG_Common.SpawnResourceAt(ThingDefOf.ArtilleryShell, ThingDefOf.ArtilleryShell.stackLimit, cell, true);
            }
            rack.GetStoreSettings().filter.SetDisallowAll();
            rack.GetStoreSettings().filter.SetAllow(ThingDefOf.ArtilleryShell, true);
            rack.GetStoreSettings().Priority = StoragePriority.Critical;
            rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData) as Building_Storage;
            foreach (IntVec3 cell in rack.OccupiedRect().Cells)
            {
                OG_Common.SpawnResourceAt(ThingDefOf.ArtilleryShell, ThingDefOf.ArtilleryShell.stackLimit, cell, true);
            }
            rack.GetStoreSettings().filter.SetDisallowAll();
            rack.GetStoreSettings().filter.SetAllow(ThingDefOf.ArtilleryShell, true);
            rack.GetStoreSettings().Priority = StoragePriority.Critical;

            OG_Common.GenerateHorizontalAndVerticalPavedAlleys(origin);
        }