public static SpawnResourceAt ( ThingDef resourceDef, int quantity, IntVec3 position, bool forceSpawn = false ) : void | ||
resourceDef | ThingDef | |
quantity | int | |
position | IntVec3 | |
forceSpawn | bool | |
Результат | void |
public static void GenerateMediumRoomLaboratory(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), 9, 9, rotation, TerrainDefOf.Concrete, TerrainDef.Named("MetalTile"), ref outpostData); // Spawn research bench. OG_Common.TrySpawnThingAt(ThingDef.Named("HiTechResearchBench"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 5).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 5).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); // Spawn tool cabinet and uranium. OG_Common.TrySpawnThingAt(ThingDef.Named("ToolCabinet"), null, rotatedOrigin + new IntVec3(2, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); IntVec3 studyObjectPosition = rotatedOrigin + new IntVec3(3, 0, 5).RotatedBy(rotation); Find.TerrainGrid.SetTerrain(studyObjectPosition, TerrainDef.Named("SterileTile")); OG_Common.SpawnResourceAt(ThingDef.Named("Uranium"), Rand.RangeInclusive(5, 18), studyObjectPosition, true); // Spawn lamps, heater and coolers. OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(3, 0, 3).RotatedBy(rotation), Color.blue, ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(4, 0, 8).RotatedBy(rotation), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(1, 0, 5).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); // Spawn vertical alley and doors. for (int zOffset = 0; zOffset <= 10; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 9).RotatedBy(rotation), ref outpostData); }
public static void GenerateMediumRoomMedibay(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), 9, 9, rotation, TerrainDefOf.Concrete, TerrainDef.Named("SterileTile"), ref outpostData); // Spawn cryptosleep caskets and vitals monitors. OG_Common.TrySpawnThingAt(ThingDefOf.CryptosleepCasket, null, rotatedOrigin + new IntVec3(2, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("VitalsMonitor"), null, rotatedOrigin + new IntVec3(4, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.CryptosleepCasket, null, rotatedOrigin + new IntVec3(2, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("VitalsMonitor"), null, rotatedOrigin + new IntVec3(4, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.CryptosleepCasket, null, rotatedOrigin + new IntVec3(8, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("VitalsMonitor"), null, rotatedOrigin + new IntVec3(6, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.CryptosleepCasket, null, rotatedOrigin + new IntVec3(8, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("VitalsMonitor"), null, rotatedOrigin + new IntVec3(6, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); // Spawn medicine and lamp. OG_Common.SpawnResourceAt(ThingDefOf.Medicine, Rand.RangeInclusive(14, 48), rotatedOrigin + new IntVec3(8, 0, 5).RotatedBy(rotation)); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(2, 0, 5).RotatedBy(rotation), Color.blue, ref outpostData); // Spawn heaters and coolers. OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(2, 0, 4).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(2, 0, 6).RotatedBy(rotation), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(1, 0, 4).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(1, 0, 6).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); // Spawn vertical alley and doors. for (int zOffset = 0; zOffset <= 10; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 9).RotatedBy(rotation), ref outpostData); }
public static void GenerateSmallRoomMedibay(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(smallRoomWallOffset, 0, smallRoomWallOffset).RotatedBy(rotation), Genstep_GenerateOutpost.zoneSideSize - 2 * smallRoomWallOffset, Genstep_GenerateOutpost.zoneSideSize - 2 * smallRoomWallOffset, rotation, TerrainDefOf.Concrete, TerrainDef.Named("CarpetBlue"), ref outpostData); // Spawn medbeds and lamp. OG_Common.TrySpawnThingAt(ThingDef.Named("HospitalBed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("HospitalBed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 5).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("HospitalBed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(smallRoomWallOffset + 5, 0, smallRoomWallOffset + 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("HospitalBed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(smallRoomWallOffset + 5, 0, smallRoomWallOffset + 5).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnResourceAt(ThingDefOf.Medicine, Rand.RangeInclusive(7, 32), rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 3).RotatedBy(rotation)); Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 3).RotatedBy(rotation), TerrainDef.Named("MetalTile")); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(smallRoomWallOffset + 4, 0, smallRoomWallOffset + 3).RotatedBy(rotation), Color.blue, ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(smallRoomWallOffset + 5, 0, smallRoomWallOffset + 3).RotatedBy(rotation), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(smallRoomWallOffset + 6, 0, smallRoomWallOffset + 3).RotatedBy(rotation), new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); // Spawn vertical alley and door. for (int zOffset = smallRoomWallOffset; zOffset <= Genstep_GenerateOutpost.zoneSideSize - smallRoomWallOffset; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(Genstep_GenerateOutpost.zoneSideCenterOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(Genstep_GenerateOutpost.zoneSideCenterOffset, 0, Genstep_GenerateOutpost.zoneSideSize - smallRoomWallOffset - 1).RotatedBy(rotation), ref outpostData); }
public static void GenerateBigRoomRefectory(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin, Genstep_GenerateOutpost.zoneSideSize, Genstep_GenerateOutpost.zoneSideSize, rotation, TerrainDefOf.Concrete, TerrainDef.Named("CarpetDark"), ref outpostData); // Spawn doors. OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 10).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(10, 0, 5).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 0).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(0, 0, 5).RotatedBy(rotation), ref outpostData); // Spawn table and dining chairs. OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(1, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(1, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(3, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(3, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(4, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(4, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("TableShort"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(6, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(6, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("TableShort"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); // Spawn NPD, hoppers and lamp. OG_Common.TrySpawnThingAt(ThingDefOf.NutrientPasteDispenser, null, rotatedOrigin + new IntVec3(2, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); Building_Storage hopper = OG_Common.TrySpawnThingAt(ThingDefOf.Hopper, null, rotatedOrigin + new IntVec3(4, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; hopper.GetStoreSettings().Priority = StoragePriority.Critical; OG_Common.SpawnResourceAt(ThingDefOf.RawPotatoes, ThingDefOf.RawPotatoes.stackLimit, rotatedOrigin + new IntVec3(4, 0, 9).RotatedBy(rotation), true); hopper = OG_Common.TrySpawnThingAt(ThingDefOf.Hopper, null, rotatedOrigin + new IntVec3(4, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; hopper.GetStoreSettings().Priority = StoragePriority.Critical; OG_Common.SpawnResourceAt(ThingDef.Named("RawCorn"), ThingDef.Named("RawCorn").stackLimit, rotatedOrigin + new IntVec3(4, 0, 8).RotatedBy(rotation), true); hopper = OG_Common.TrySpawnThingAt(ThingDefOf.Hopper, null, rotatedOrigin + new IntVec3(4, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; hopper.GetStoreSettings().Priority = StoragePriority.Critical; OG_Common.SpawnResourceAt(ThingDef.Named("RawBerries"), ThingDef.Named("RawBerries").stackLimit, rotatedOrigin + new IntVec3(4, 0, 7).RotatedBy(rotation), true); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(4, 0, 6).RotatedBy(rotation), Color.white, ref outpostData); for (int xOffset = 1; xOffset <= 4; xOffset++) { for (int zOffset = 6; zOffset <= 9; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("SterileTile")); } } // Generate food racks. for (int xOffset = 6; xOffset <= 9; xOffset++) { for (int zOffset = 6; zOffset <= 9; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("SterileTile")); } } OG_Common.TrySpawnThingAt(OG_Util.FoodRackDef, ThingDefOf.Steel, rotatedOrigin + new IntVec3(6, 0, 6).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(OG_Util.FoodRackDef, ThingDefOf.Steel, rotatedOrigin + new IntVec3(6, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(OG_Util.FoodRackDef, ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(OG_Util.FoodRackDef, ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(OG_Util.FoodRackDef, ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 6).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(OG_Util.FoodRackDef, ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); for (int xOffset = 6; xOffset <= 7; xOffset++) { for (int zOffset = 6; zOffset <= 9; zOffset++) { IntVec3 cell = rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation); OG_Common.SpawnResourceAt(ThingDefOf.MealSurvivalPack, ThingDefOf.MealSurvivalPack.stackLimit, cell, true); } } for (int zOffset = 6; zOffset <= 9; zOffset++) { IntVec3 cell = rotatedOrigin + new IntVec3(9, 0, zOffset).RotatedBy(rotation); OG_Common.SpawnResourceAt(ThingDefOf.Beer, ThingDefOf.Beer.stackLimit, cell, true); } // Spawn lamp and temperature control. OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(6, 0, 4).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(9, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(0, 0, 1).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(0, 0, 2).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(10, 0, 1).RotatedBy(rotation), new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(10, 0, 2).RotatedBy(rotation), new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.GenerateHorizontalAndVerticalPavedAlleys(origin); }
public static Building_OutpostCommandConsole GenerateBigRoomCommandRoom(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { Building_OutpostCommandConsole commandConsole = null; IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin, Genstep_GenerateOutpost.zoneSideSize, Genstep_GenerateOutpost.zoneSideSize, rotation, TerrainDefOf.Concrete, TerrainDef.Named("CarpetDark"), ref outpostData); // Spawn doors. OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 10).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(10, 0, 5).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 0).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(0, 0, 5).RotatedBy(rotation), ref outpostData); // Spawn weapon racks. Building_Storage rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; OG_Common.TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(1, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; OG_Common.TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; // Spawn lamps. OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(9, 0, 9).RotatedBy(rotation), Color.white, ref outpostData); // Spawn table and stools. OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("TableShort"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); // Spawn outpost command console, battery and spare parts cabinet. OG_Common.TrySpawnThingAt(ThingDefOf.Battery, null, rotatedOrigin + new IntVec3(1, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(OG_Util.SparePartsCabinetDef, null, rotatedOrigin + new IntVec3(1, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnResourceAt(ThingDefOf.Component, 10, rotatedOrigin + new IntVec3(1, 0, 7).RotatedBy(rotation), true); OG_Common.SpawnResourceAt(ThingDefOf.Component, 10, rotatedOrigin + new IntVec3(1, 0, 6).RotatedBy(rotation), true); commandConsole = OG_Common.TrySpawnThingAt(OG_Util.OutpostCommandConsoleDef, null, rotatedOrigin + new IntVec3(3, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData) as Building_OutpostCommandConsole; // Spawn workbenches. OG_Common.TrySpawnThingAt(ThingDef.Named("TableMachining"), null, rotatedOrigin + new IntVec3(7, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("ElectricSmithy"), null, rotatedOrigin + new IntVec3(9, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); // Spawn heaters and coolers. OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(1, 0, 4).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(4, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(0, 0, 1).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(1, 0, 0).RotatedBy(rotation), new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); // Spawn floor and tactical computer. for (int xOffset = 0; xOffset <= 10; xOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, 5).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } for (int zOffset = 0; zOffset <= 10; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } CellRect rect = new CellRect(origin.x + 3, origin.z + 3, 5, 5); foreach (IntVec3 cell in rect) { Find.TerrainGrid.SetTerrain(cell, TerrainDef.Named("PavedTile")); } foreach (IntVec3 cell in rect.ContractedBy(1)) { Find.TerrainGrid.SetTerrain(cell, TerrainDef.Named("CarpetRed")); } if (OG_Util.IsModActive("Misc. Incidents")) { OG_Common.TrySpawnThingAt(ThingDef.Named("TacticalComputer"), null, rotatedOrigin + new IntVec3(5, 0, 5).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); } return(commandConsole); }
public static void GenerateMortarZone(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); // Spawn floor. for (int xOffset = 0; xOffset <= 10; xOffset++) { for (int zOffset = 0; zOffset <= 10; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDefOf.Concrete); } } OG_Common.GenerateHorizontalAndVerticalPavedAlleys(origin); for (int xOffset = 7; xOffset <= 9; xOffset++) { for (int zOffset = 1; zOffset <= 3; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("MetalTile")); } } for (int xOffset = 6; xOffset <= 9; xOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, 2).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } // Spawn sandbags. for (int xOffset = 0; xOffset <= 4; xOffset++) { OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, rotatedOrigin + new IntVec3(xOffset, 0, 0).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, rotatedOrigin + new IntVec3(xOffset, 0, 10).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); } for (int xOffset = 6; xOffset <= 10; xOffset++) { OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, rotatedOrigin + new IntVec3(xOffset, 0, 10).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); } for (int zOffset = 0; zOffset <= 4; zOffset++) { OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, rotatedOrigin + new IntVec3(0, 0, zOffset).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); } for (int zOffset = 6; zOffset <= 10; zOffset++) { OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, rotatedOrigin + new IntVec3(0, 0, zOffset).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, rotatedOrigin + new IntVec3(10, 0, zOffset).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); } // Spawn mortars. OG_Common.TrySpawnThingAt(ThingDef.Named("Turret_MortarBomb"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(3, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Turret_MortarBomb"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Turret_MortarBomb"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); // Generate ammunition stockpile. for (int xOffset = 6; xOffset <= 10; xOffset++) { OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(xOffset, 0, 0).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(xOffset, 0, 4).RotatedBy(rotation), ref outpostData); } for (int zOffset = 0; zOffset <= 4; zOffset++) { OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(6, 0, zOffset).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(10, 0, zOffset).RotatedBy(rotation), ref outpostData); } for (int xOffset = 6; xOffset <= 10; xOffset++) { for (int zOffset = 0; zOffset <= 4; zOffset++) { Find.RoofGrid.SetRoof(rotatedOrigin + new IntVec3(10, 0, zOffset).RotatedBy(rotation), OG_Util.IronedRoofDef); } } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(6, 0, 2).RotatedBy(rotation), ref outpostData); Building_Storage rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; foreach (IntVec3 cell in rack.OccupiedRect().Cells) { OG_Common.SpawnResourceAt(ThingDefOf.ArtilleryShell, ThingDefOf.ArtilleryShell.stackLimit, cell, true); } rack.GetStoreSettings().filter.SetDisallowAll(); rack.GetStoreSettings().filter.SetAllow(ThingDefOf.ArtilleryShell, true); rack.GetStoreSettings().Priority = StoragePriority.Critical; rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; foreach (IntVec3 cell in rack.OccupiedRect().Cells) { OG_Common.SpawnResourceAt(ThingDefOf.ArtilleryShell, ThingDefOf.ArtilleryShell.stackLimit, cell, true); } rack.GetStoreSettings().filter.SetDisallowAll(); rack.GetStoreSettings().filter.SetAllow(ThingDefOf.ArtilleryShell, true); rack.GetStoreSettings().Priority = StoragePriority.Critical; OG_Common.GenerateHorizontalAndVerticalPavedAlleys(origin); }