public static TrySpawnLampAt ( IntVec3 position, Color color, |
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position | IntVec3 | |
color | Color | |
outpostData | ||
Результат | void |
public static void GenerateStraightAlleyZone(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); // Spawn lamps. OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(4, 0, 2).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(4, 0, 8).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(6, 0, 2).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(6, 0, 8).RotatedBy(rotation), Color.white, ref outpostData); // Generate central paved alley. for (int zOffset = 0; zOffset < Genstep_GenerateOutpost.zoneSideSize; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } // Generate concrete border and power conduit. for (int zOffset = 0; zOffset <= 10; zOffset++) { IntVec3 cell = rotatedOrigin + new IntVec3(4, 0, zOffset).RotatedBy(rotation); OG_Common.SpawnFireproofPowerConduitAt(cell, ref outpostData); Find.TerrainGrid.SetTerrain(cell, TerrainDefOf.Concrete); cell = rotatedOrigin + new IntVec3(6, 0, zOffset).RotatedBy(rotation); OG_Common.SpawnFireproofPowerConduitAt(cell, ref outpostData); Find.TerrainGrid.SetTerrain(cell, TerrainDefOf.Concrete); } }
public static void GenerateMediumRoomPrison(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(0, 0, 1).RotatedBy(rotation), 5, 9, rotation, TerrainDefOf.Concrete, null, ref outpostData); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(4, 0, 1).RotatedBy(rotation), 3, 9, rotation, TerrainDefOf.Concrete, null, ref outpostData); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(6, 0, 1).RotatedBy(rotation), 5, 9, rotation, TerrainDefOf.Concrete, null, ref outpostData); // Spawn prisoner beds. OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(1, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(3, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); // Spawn lamps, heaters and coolers. OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(3, 0, 2).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(7, 0, 8).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(1, 0, 2).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(9, 0, 8).RotatedBy(rotation), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(0, 0, 2).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(10, 0, 8).RotatedBy(rotation), new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); // Spawn vertical alley and door. for (int zOffset = 0; zOffset <= 10; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(4, 0, 3).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(6, 0, 7).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 9).RotatedBy(rotation), ref outpostData); }
public static void GenerateMediumRoomLaboratory(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), 9, 9, rotation, TerrainDefOf.Concrete, TerrainDef.Named("MetalTile"), ref outpostData); // Spawn research bench. OG_Common.TrySpawnThingAt(ThingDef.Named("HiTechResearchBench"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 5).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 5).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); // Spawn tool cabinet and uranium. OG_Common.TrySpawnThingAt(ThingDef.Named("ToolCabinet"), null, rotatedOrigin + new IntVec3(2, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); IntVec3 studyObjectPosition = rotatedOrigin + new IntVec3(3, 0, 5).RotatedBy(rotation); Find.TerrainGrid.SetTerrain(studyObjectPosition, TerrainDef.Named("SterileTile")); OG_Common.SpawnResourceAt(ThingDef.Named("Uranium"), Rand.RangeInclusive(5, 18), studyObjectPosition, true); // Spawn lamps, heater and coolers. OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(3, 0, 3).RotatedBy(rotation), Color.blue, ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(4, 0, 8).RotatedBy(rotation), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(1, 0, 5).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); // Spawn vertical alley and doors. for (int zOffset = 0; zOffset <= 10; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 9).RotatedBy(rotation), ref outpostData); }
public static void GenerateMediumRoomWarehouse(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { const int stockWidth = 3; const int stockHeight = 3; IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), 9, 9, rotation, TerrainDefOf.Concrete, null, ref outpostData); // Spawn metal stock and lamp. OG_Common.TrySpawnResourceStock(rotatedOrigin + new IntVec3(2, 0, 2).RotatedBy(rotation), rotation, ThingDefOf.Steel, stockWidth, stockHeight, 0.6f, 10, 55); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(2, 0, 2).RotatedBy(rotation), Color.white, ref outpostData); // Spawn wood stock and lamp. OG_Common.TrySpawnResourceStock(rotatedOrigin + new IntVec3(6, 0, 2).RotatedBy(rotation), rotation, ThingDefOf.WoodLog, stockWidth, stockHeight, 0.8f, 20, 75); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(8, 0, 2).RotatedBy(rotation), Color.white, ref outpostData); // Spawn gold stock and lamp. OG_Common.TrySpawnResourceStock(rotatedOrigin + new IntVec3(2, 0, 6).RotatedBy(rotation), rotation, ThingDefOf.Gold, stockWidth, stockHeight, 0.3f, 2, 25); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(2, 0, 8).RotatedBy(rotation), Color.white, ref outpostData); // Spawn plasteel stock and lamp. OG_Common.TrySpawnResourceStock(rotatedOrigin + new IntVec3(6, 0, 6).RotatedBy(rotation), rotation, ThingDefOf.Plasteel, stockWidth, stockHeight, 0.5f, 5, 35); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(8, 0, 8).RotatedBy(rotation), Color.white, ref outpostData); // Spawn vertical and horizontal alley and doors. for (int xOffset = 2; xOffset <= 8; xOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, 5).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } for (int zOffset = 0; zOffset <= 10; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 9).RotatedBy(rotation), ref outpostData); }
public static void GenerateSmallRoomWeaponRoom(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(smallRoomWallOffset, 0, smallRoomWallOffset).RotatedBy(rotation), Genstep_GenerateOutpost.zoneSideSize - 2 * smallRoomWallOffset, Genstep_GenerateOutpost.zoneSideSize - 2 * smallRoomWallOffset, rotation, TerrainDefOf.Concrete, TerrainDef.Named("MetalTile"), ref outpostData); // Spawn weapon racks, weapons and lamps. Building_Storage rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(smallRoomWallOffset + 4, 0, smallRoomWallOffset + 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(smallRoomWallOffset + 2, 0, smallRoomWallOffset + 5).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(smallRoomWallOffset + 5, 0, smallRoomWallOffset + 5).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 3).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(smallRoomWallOffset + 5, 0, smallRoomWallOffset + 3).RotatedBy(rotation), Color.white, ref outpostData); // Spawn vertical alley and door. for (int zOffset = smallRoomWallOffset; zOffset <= Genstep_GenerateOutpost.zoneSideSize - smallRoomWallOffset; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(Genstep_GenerateOutpost.zoneSideCenterOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(Genstep_GenerateOutpost.zoneSideCenterOffset, 0, Genstep_GenerateOutpost.zoneSideSize - smallRoomWallOffset - 1).RotatedBy(rotation), ref outpostData); }
public static void GenerateMediumRoomKitchen(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), 9, 9, rotation, TerrainDefOf.Concrete, null, ref outpostData); // Spawn table and stools. OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(3, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("TableShort"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(3, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); for (int xOffset = 2; xOffset <= 4; xOffset++) { for (int zOffset = 2; zOffset <= 5; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("WoodPlankFloor")); } } // Spawn cook stoves and brewery. OG_Common.TrySpawnThingAt(ThingDef.Named("ElectricStove"), null, rotatedOrigin + new IntVec3(8, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("ElectricStove"), null, rotatedOrigin + new IntVec3(8, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); for (int xOffset = 7; xOffset <= 8; xOffset++) { for (int zOffset = 2; zOffset <= 8; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("SterileTile")); Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset + 4).RotatedBy(rotation), TerrainDef.Named("SterileTile")); } } OG_Common.TrySpawnThingAt(ThingDef.Named("Brewery"), null, rotatedOrigin + new IntVec3(3, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); for (int xOffset = 2; xOffset <= 4; xOffset++) { for (int zOffset = 7; zOffset <= 8; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("SterileTile")); } } // Spawn lamps, heater and coolers. OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(2, 0, 5).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(8, 0, 5).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(2, 0, 2).RotatedBy(rotation), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(9, 0, 4).RotatedBy(rotation), new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(9, 0, 6).RotatedBy(rotation), new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); // Spawn vertical alley and doors. for (int zOffset = 0; zOffset <= 10; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 9).RotatedBy(rotation), ref outpostData); }
public static void GenerateMediumRoomRecRoom(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), 9, 9, rotation, TerrainDefOf.Concrete, TerrainDef.Named("WoodPlankFloor"), ref outpostData); // Spawn billiard table, chess table and chairs. OG_Common.TrySpawnThingAt(ThingDef.Named("BilliardsTable"), ThingDefOf.WoodLog, rotatedOrigin + new IntVec3(3, 0, 6).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("ChessTable"), ThingDefOf.WoodLog, rotatedOrigin + new IntVec3(3, 0, 2).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(4, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); for (int xOffset = 2; xOffset <= 4; xOffset++) { for (int zOffset = 4; zOffset <= 8; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("CarpetGreen")); } } // Spawn television and armchairs. OG_Common.TrySpawnThingAt(ThingDef.Named("MegascreenTelevision"), null, rotatedOrigin + new IntVec3(7, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Armchair"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(6, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Armchair"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(7, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Armchair"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(8, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Armchair"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(6, 0, 6).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Armchair"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(7, 0, 6).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Armchair"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(8, 0, 6).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); for (int xOffset = 6; xOffset <= 8; xOffset++) { for (int zOffset = 4; zOffset <= 8; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("CarpetDark")); } } // Spawn lamps, heater and coolers. OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(2, 0, 8).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(8, 0, 2).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(7, 0, 2).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(8, 0, 3).RotatedBy(rotation), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(7, 0, 1).RotatedBy(rotation), new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(3, 0, 9).RotatedBy(rotation), new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); // Spawn vertical alley and doors. for (int zOffset = 0; zOffset <= 10; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 9).RotatedBy(rotation), ref outpostData); }
public static void GenerateMediumRoomWeaponRoom(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), 9, 9, rotation, TerrainDefOf.Concrete, null, ref outpostData); // Spawn weapon racks, weapons and lamps. Building_Storage rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(3, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; OG_Common.TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(6, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; OG_Common.TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; OG_Common.TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; OG_Common.TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(4, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; OG_Common.TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; OG_Common.TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; OG_Common.TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 6).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; OG_Common.TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(2, 0, 5).RotatedBy(rotation), Color.red, ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(8, 0, 5).RotatedBy(rotation), Color.red, ref outpostData); // Spawn vertical alley and doors. for (int zOffset = 0; zOffset <= 10; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 9).RotatedBy(rotation), ref outpostData); }
public static void GenerateBigSasZone(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, bool generateSecondarySas, ref OG_OutpostData outpostData) { IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); IntVec3 cell = rotatedOrigin; OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(3, 0, -1).RotatedBy(rotation), 5, 13, rotation, null, null, ref outpostData); // Spawn lamps. OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(4, 0, 2).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(4, 0, 8).RotatedBy(rotation), Color.white, ref outpostData); // Spawn floor and roof. for (int xOffset = 2; xOffset <= 8; xOffset++) { for (int zOffset = 0; zOffset < 11; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDefOf.Concrete); } } for (int zOffset = 0; zOffset < 11; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } // Spawn doors. OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, -1).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 11).RotatedBy(rotation), ref outpostData); // Spawn secondary sas. if (generateSecondarySas) { OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(3, 0, 4).RotatedBy(rotation), 3, 6, new Rot4(rotation.AsInt + Rot4.West.AsInt), null, null, ref outpostData); // Spawn concrete and paved alley (don't use standard default floor as it may overlap existing medium room floor). for (int xOffset = -2; xOffset <= 4; xOffset++) { for (int zOffset = 3; zOffset <= 7; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDefOf.Concrete); } } for (int xOffset = -2; xOffset <= 4; xOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, 5).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } // Spawn doors. OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(-2, 0, 5).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(3, 0, 5).RotatedBy(rotation), ref outpostData); } }
public static void GenerateBatteryRoomZone(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, Rot4 linkedZoneRelativeRotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(smallRoomWallOffset, 0, smallRoomWallOffset).RotatedBy(rotation), Genstep_GenerateOutpost.zoneSideSize - 2 * smallRoomWallOffset, Genstep_GenerateOutpost.zoneSideSize - 2 * smallRoomWallOffset, rotation, TerrainDefOf.Concrete, null, ref outpostData); // Generate batteries. OG_Common.TrySpawnThingAt(OG_Util.CompactAutonomousGeneratorDef, null, rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Battery, null, rotatedOrigin + new IntVec3(smallRoomWallOffset + 4, 0, smallRoomWallOffset + 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Battery, null, rotatedOrigin + new IntVec3(smallRoomWallOffset + 5, 0, smallRoomWallOffset + 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Battery, null, rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 5).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Battery, null, rotatedOrigin + new IntVec3(smallRoomWallOffset + 2, 0, smallRoomWallOffset + 5).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Battery, null, rotatedOrigin + new IntVec3(smallRoomWallOffset + 4, 0, smallRoomWallOffset + 5).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Battery, null, rotatedOrigin + new IntVec3(smallRoomWallOffset + 5, 0, smallRoomWallOffset + 5).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); // Generate vertical alley and door. for (int zOffset = smallRoomWallOffset; zOffset <= Genstep_GenerateOutpost.zoneSideSize - smallRoomWallOffset; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(Genstep_GenerateOutpost.zoneSideCenterOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(Genstep_GenerateOutpost.zoneSideCenterOffset, 0, Genstep_GenerateOutpost.zoneSideSize - smallRoomWallOffset - 1).RotatedBy(rotation), ref outpostData); // Generate horizontal alley, door, lamp and power conduits. if (linkedZoneRelativeRotation == Rot4.West) { for (int xOffset = smallRoomWallOffset - 1; xOffset <= Genstep_GenerateOutpost.zoneSideCenterOffset; xOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, Genstep_GenerateOutpost.zoneSideCenterOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(smallRoomWallOffset, 0, Genstep_GenerateOutpost.zoneSideCenterOffset).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(smallRoomWallOffset + 5, 0, smallRoomWallOffset + 3).RotatedBy(rotation), Color.red, ref outpostData); for (int xOffset = 0; xOffset <= 1; xOffset++) { OG_Common.SpawnFireproofPowerConduitAt(rotatedOrigin + new IntVec3(xOffset, 0, Genstep_GenerateOutpost.zoneSideCenterOffset).RotatedBy(rotation), ref outpostData); } } else if (linkedZoneRelativeRotation == Rot4.East) { for (int xOffset = Genstep_GenerateOutpost.zoneSideCenterOffset; xOffset <= Genstep_GenerateOutpost.zoneSideSize - smallRoomWallOffset; xOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, Genstep_GenerateOutpost.zoneSideCenterOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(Genstep_GenerateOutpost.zoneSideSize - smallRoomWallOffset - 1, 0, Genstep_GenerateOutpost.zoneSideCenterOffset).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 3).RotatedBy(rotation), Color.red, ref outpostData); for (int xOffset = Genstep_GenerateOutpost.zoneSideSize - 2; xOffset <= Genstep_GenerateOutpost.zoneSideSize - 1; xOffset++) { OG_Common.SpawnFireproofPowerConduitAt(rotatedOrigin + new IntVec3(xOffset, 0, Genstep_GenerateOutpost.zoneSideCenterOffset).RotatedBy(rotation), ref outpostData); } } }
public static void GenerateBigRoomLivingRoom(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin, Genstep_GenerateOutpost.zoneSideSize, Genstep_GenerateOutpost.zoneSideSize, rotation, TerrainDefOf.Concrete, null, ref outpostData); // Spawn table and stools. OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(3, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(3, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("TableShort"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); // Spawn NPD, hoppers and lamp. OG_Common.TrySpawnThingAt(ThingDefOf.NutrientPasteDispenser, null, rotatedOrigin + new IntVec3(2, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(2, 0, 6).RotatedBy(rotation), TerrainDef.Named("PavedTile")); Building_Storage hopper = OG_Common.TrySpawnThingAt(ThingDefOf.Hopper, null, rotatedOrigin + new IntVec3(4, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; hopper.GetStoreSettings().Priority = StoragePriority.Critical; hopper = OG_Common.TrySpawnThingAt(ThingDefOf.Hopper, null, rotatedOrigin + new IntVec3(4, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; hopper.GetStoreSettings().Priority = StoragePriority.Critical; hopper = OG_Common.TrySpawnThingAt(ThingDefOf.Hopper, null, rotatedOrigin + new IntVec3(4, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; hopper.GetStoreSettings().Priority = StoragePriority.Critical; OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(4, 0, 7).RotatedBy(rotation), Color.white, ref outpostData); // Spawn TV and dining chairs. OG_Common.TrySpawnThingAt(ThingDef.Named("TubeTelevision"), null, rotatedOrigin + new IntVec3(8, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 6).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 6).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); // Spawn lamp and temperature control. OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(6, 0, 4).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(9, 0, 3).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(9, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(10, 0, 3).RotatedBy(rotation), new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(10, 0, 1).RotatedBy(rotation), new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.GenerateHorizontalAndVerticalPavedAlleys(origin); }
public static void GenerateSmallRoomBarracks(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(smallRoomWallOffset, 0, smallRoomWallOffset).RotatedBy(rotation), Genstep_GenerateOutpost.zoneSideSize - 2 * smallRoomWallOffset, Genstep_GenerateOutpost.zoneSideSize - 2 * smallRoomWallOffset, rotation, TerrainDefOf.Concrete, TerrainDef.Named("WoodPlankFloor"), ref outpostData); // Spawn beds, lamp and temperature control. OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.WoodLog, rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 1).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.WoodLog, rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 3).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.WoodLog, rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 5).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.WoodLog, rotatedOrigin + new IntVec3(smallRoomWallOffset + 5, 0, smallRoomWallOffset + 1).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.WoodLog, rotatedOrigin + new IntVec3(smallRoomWallOffset + 5, 0, smallRoomWallOffset + 5).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(smallRoomWallOffset + 4, 0, smallRoomWallOffset + 3).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(smallRoomWallOffset + 5, 0, smallRoomWallOffset + 3).RotatedBy(rotation), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(smallRoomWallOffset + 6, 0, smallRoomWallOffset + 3).RotatedBy(rotation), new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); // Spawn vertical alley and door. for (int zOffset = smallRoomWallOffset; zOffset <= Genstep_GenerateOutpost.zoneSideSize - smallRoomWallOffset; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(Genstep_GenerateOutpost.zoneSideCenterOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(Genstep_GenerateOutpost.zoneSideCenterOffset, 0, Genstep_GenerateOutpost.zoneSideSize - smallRoomWallOffset - 1).RotatedBy(rotation), ref outpostData); }
public static Building_OutpostCommandConsole GenerateCommandRoomZone(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 cardinal, Rot4 linkedZoneRelativeRotation, ref OG_OutpostData outpostData) { Building_OutpostCommandConsole CommandConsole = null; IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, cardinal); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(smallRoomWallOffset, 0, smallRoomWallOffset).RotatedBy(cardinal), Genstep_GenerateOutpost.zoneSideSize - 2 * smallRoomWallOffset, Genstep_GenerateOutpost.zoneSideSize - 2 * smallRoomWallOffset, cardinal, TerrainDefOf.Concrete, null, ref outpostData); // Spawn command console. CommandConsole = OG_Common.TrySpawnThingAt(OG_Util.OutpostCommandConsoleDef, null, rotatedOrigin + new IntVec3(Genstep_GenerateOutpost.zoneSideCenterOffset, 0, Genstep_GenerateOutpost.zoneSideCenterOffset + 2).RotatedBy(cardinal), true, new Rot4(Rot4.South.AsInt + cardinal.AsInt), ref outpostData) as Building_OutpostCommandConsole; // Generate vertical alley. for (int zOffset = smallRoomWallOffset; zOffset < Genstep_GenerateOutpost.zoneSideCenterOffset; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(Genstep_GenerateOutpost.zoneSideCenterOffset, 0, zOffset).RotatedBy(cardinal), TerrainDef.Named("PavedTile")); } // Generate horizontal alley, door and lamp. if (linkedZoneRelativeRotation == Rot4.West) { for (int xOffset = smallRoomWallOffset - 2; xOffset <= Genstep_GenerateOutpost.zoneSideCenterOffset; xOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, Genstep_GenerateOutpost.zoneSideCenterOffset).RotatedBy(cardinal), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(smallRoomWallOffset, 0, Genstep_GenerateOutpost.zoneSideCenterOffset).RotatedBy(cardinal), ref outpostData); } else if (linkedZoneRelativeRotation == Rot4.East) { for (int xOffset = Genstep_GenerateOutpost.zoneSideCenterOffset; xOffset <= Genstep_GenerateOutpost.zoneSideSize - smallRoomWallOffset + 1; xOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, Genstep_GenerateOutpost.zoneSideCenterOffset).RotatedBy(cardinal), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(Genstep_GenerateOutpost.zoneSideSize - smallRoomWallOffset - 1, 0, Genstep_GenerateOutpost.zoneSideCenterOffset).RotatedBy(cardinal), ref outpostData); } OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 1).RotatedBy(cardinal), Color.red, ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(smallRoomWallOffset + 5, 0, smallRoomWallOffset + 1).RotatedBy(cardinal), Color.red, ref outpostData); return(CommandConsole); }
public static void GenerateBigRoomPrison(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin, Genstep_GenerateOutpost.zoneSideSize, Genstep_GenerateOutpost.zoneSideSize, rotation, TerrainDefOf.Concrete, null, ref outpostData); // Spawn table and stools. OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(4, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(3, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("TableShort"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); // Spawn lamp and temperature control. OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(6, 0, 6).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(7, 0, 9).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(9, 0, 9).RotatedBy(rotation), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(7, 0, 10).RotatedBy(rotation), new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(9, 0, 10).RotatedBy(rotation), new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); // Spawn prison cells' walls, door, bed, lamp and vent. // Cell 1. OG_Common.GenerateEmptyRoomAt(rotatedOrigin, 5, 5, rotation, TerrainDefOf.Concrete, null, ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(2, 0, 4).RotatedBy(rotation), ref outpostData); Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(2, 0, 5).RotatedBy(rotation), TerrainDef.Named("PavedTile")); Thing bed = OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.WoodLog, rotatedOrigin + new IntVec3(2, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); //(bed as Building_Bed).ForPrisoners = true; // TODO: can't do it while generating map... OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.SpawnVentAt(rotatedOrigin + new IntVec3(1, 0, 4).RotatedBy(rotation), new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); // Cell 2. OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(6, 0, 0).RotatedBy(rotation), 5, 5, rotation, TerrainDefOf.Concrete, null, ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(8, 0, 4).RotatedBy(rotation), ref outpostData); Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(7, 0, 5).RotatedBy(rotation), TerrainDef.Named("PavedTile")); bed = OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.WoodLog, rotatedOrigin + new IntVec3(8, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); //(bed as Building_Bed).ForPrisoners = true; // TODO: can't do it while generating map... OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(9, 0, 1).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.SpawnVentAt(rotatedOrigin + new IntVec3(9, 0, 4).RotatedBy(rotation), new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.GenerateHorizontalAndVerticalPavedAlleys(origin); }
public static void GenerateBigRoomWarehouse(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { const int stockWidth = 4; const int stockHeight = 4; IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin, Genstep_GenerateOutpost.zoneSideSize, Genstep_GenerateOutpost.zoneSideSize, rotation, TerrainDefOf.Concrete, null, ref outpostData); // Spawn metal stock and lamp. OG_Common.TrySpawnResourceStock(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), rotation, ThingDefOf.Steel, stockWidth, stockHeight, 0.6f, 10, 55); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), Color.white, ref outpostData); // Spawn wood stock and lamp. OG_Common.TrySpawnResourceStock(rotatedOrigin + new IntVec3(6, 0, 1).RotatedBy(rotation), rotation, ThingDefOf.WoodLog, stockWidth, stockHeight, 0.8f, 20, 75); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(9, 0, 1).RotatedBy(rotation), Color.white, ref outpostData); // Spawn gold stock and lamp. OG_Common.TrySpawnResourceStock(rotatedOrigin + new IntVec3(1, 0, 6).RotatedBy(rotation), rotation, ThingDefOf.Gold, stockWidth, stockHeight, 0.3f, 2, 25); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(1, 0, 9).RotatedBy(rotation), Color.white, ref outpostData); // Spawn plasteel stock and lamp. OG_Common.TrySpawnResourceStock(rotatedOrigin + new IntVec3(6, 0, 6).RotatedBy(rotation), rotation, ThingDefOf.Plasteel, stockWidth, stockHeight, 0.5f, 5, 35); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(9, 0, 9).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.GenerateHorizontalAndVerticalPavedAlleys(origin); }
public static void GenerateSmallRoomMedibay(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(smallRoomWallOffset, 0, smallRoomWallOffset).RotatedBy(rotation), Genstep_GenerateOutpost.zoneSideSize - 2 * smallRoomWallOffset, Genstep_GenerateOutpost.zoneSideSize - 2 * smallRoomWallOffset, rotation, TerrainDefOf.Concrete, TerrainDef.Named("CarpetBlue"), ref outpostData); // Spawn medbeds and lamp. OG_Common.TrySpawnThingAt(ThingDef.Named("HospitalBed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("HospitalBed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 5).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("HospitalBed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(smallRoomWallOffset + 5, 0, smallRoomWallOffset + 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("HospitalBed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(smallRoomWallOffset + 5, 0, smallRoomWallOffset + 5).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnResourceAt(ThingDefOf.Medicine, Rand.RangeInclusive(7, 32), rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 3).RotatedBy(rotation)); Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 3).RotatedBy(rotation), TerrainDef.Named("MetalTile")); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(smallRoomWallOffset + 4, 0, smallRoomWallOffset + 3).RotatedBy(rotation), Color.blue, ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(smallRoomWallOffset + 5, 0, smallRoomWallOffset + 3).RotatedBy(rotation), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(smallRoomWallOffset + 6, 0, smallRoomWallOffset + 3).RotatedBy(rotation), new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); // Spawn vertical alley and door. for (int zOffset = smallRoomWallOffset; zOffset <= Genstep_GenerateOutpost.zoneSideSize - smallRoomWallOffset; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(Genstep_GenerateOutpost.zoneSideCenterOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(Genstep_GenerateOutpost.zoneSideCenterOffset, 0, Genstep_GenerateOutpost.zoneSideSize - smallRoomWallOffset - 1).RotatedBy(rotation), ref outpostData); }
public static void GenerateMediumRoomMedibay(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), 9, 9, rotation, TerrainDefOf.Concrete, TerrainDef.Named("SterileTile"), ref outpostData); // Spawn cryptosleep caskets and vitals monitors. OG_Common.TrySpawnThingAt(ThingDefOf.CryptosleepCasket, null, rotatedOrigin + new IntVec3(2, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("VitalsMonitor"), null, rotatedOrigin + new IntVec3(4, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.CryptosleepCasket, null, rotatedOrigin + new IntVec3(2, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("VitalsMonitor"), null, rotatedOrigin + new IntVec3(4, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.CryptosleepCasket, null, rotatedOrigin + new IntVec3(8, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("VitalsMonitor"), null, rotatedOrigin + new IntVec3(6, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.CryptosleepCasket, null, rotatedOrigin + new IntVec3(8, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("VitalsMonitor"), null, rotatedOrigin + new IntVec3(6, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); // Spawn medicine and lamp. OG_Common.SpawnResourceAt(ThingDefOf.Medicine, Rand.RangeInclusive(14, 48), rotatedOrigin + new IntVec3(8, 0, 5).RotatedBy(rotation)); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(2, 0, 5).RotatedBy(rotation), Color.blue, ref outpostData); // Spawn heaters and coolers. OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(2, 0, 4).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(2, 0, 6).RotatedBy(rotation), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(1, 0, 4).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(1, 0, 6).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); // Spawn vertical alley and doors. for (int zOffset = 0; zOffset <= 10; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 9).RotatedBy(rotation), ref outpostData); }
public static void GenerateBigRoomBatteryRoom(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ZoneProperties[,] zoneMap, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin, Genstep_GenerateOutpost.zoneSideSize, Genstep_GenerateOutpost.zoneSideSize, rotation, TerrainDefOf.Concrete, TerrainDef.Named("MetalTile"), ref outpostData); // Spawn doors. OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 10).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(10, 0, 5).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 0).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(0, 0, 5).RotatedBy(rotation), ref outpostData); // Spawn generators. OG_Common.TrySpawnThingAt(OG_Util.CompactAutonomousGeneratorDef, null, rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(OG_Util.CompactAutonomousGeneratorDef, null, rotatedOrigin + new IntVec3(1, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(OG_Util.CompactAutonomousGeneratorDef, null, rotatedOrigin + new IntVec3(8, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); // Spawn batteries. OG_Common.TrySpawnThingAt(ThingDefOf.Battery, null, rotatedOrigin + new IntVec3(1, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Battery, null, rotatedOrigin + new IntVec3(3, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Battery, null, rotatedOrigin + new IntVec3(1, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Battery, null, rotatedOrigin + new IntVec3(3, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Battery, null, rotatedOrigin + new IntVec3(9, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Battery, null, rotatedOrigin + new IntVec3(7, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); // Spawn power controller. OG_Common.TrySpawnThingAt(ThingDef.Named("MultiAnalyzer"), null, rotatedOrigin + new IntVec3(7, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); // Spawn lamp and vents. OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(3, 0, 7).RotatedBy(rotation), Color.blue, ref outpostData); for (int cardinalAsInt = 0; cardinalAsInt < 4; cardinalAsInt++) { Rot4 cardinal = new Rot4(cardinalAsInt); int adjacentZoneAbs = 0; int adjacentZoneOrd = 0; Zone.GetAdjacentZone(zoneAbs, zoneOrd, cardinal, out adjacentZoneAbs, out adjacentZoneOrd); if (zoneMap[adjacentZoneOrd, adjacentZoneAbs].zoneType == ZoneType.SolarPanelZone) { if (cardinal == Rot4.North) { OG_Common.SpawnVentAt(origin + new IntVec3(4, 0, 10), Rot4.North, ref outpostData); OG_Common.SpawnVentAt(origin + new IntVec3(6, 0, 10), Rot4.North, ref outpostData); } else if (cardinal == Rot4.East) { OG_Common.SpawnVentAt(origin + new IntVec3(10, 0, 4), Rot4.East, ref outpostData); OG_Common.SpawnVentAt(origin + new IntVec3(10, 0, 6), Rot4.East, ref outpostData); } else if (cardinal == Rot4.South) { OG_Common.SpawnVentAt(origin + new IntVec3(4, 0, 0), Rot4.South, ref outpostData); OG_Common.SpawnVentAt(origin + new IntVec3(6, 0, 0), Rot4.West, ref outpostData); } else if (cardinal == Rot4.West) { OG_Common.SpawnVentAt(origin + new IntVec3(0, 0, 4), Rot4.West, ref outpostData); OG_Common.SpawnVentAt(origin + new IntVec3(0, 0, 6), Rot4.West, ref outpostData); } } } OG_Common.GenerateHorizontalAndVerticalPavedAlleys(origin); }
public static Building_OutpostCommandConsole GenerateBigRoomCommandRoom(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { Building_OutpostCommandConsole commandConsole = null; IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin, Genstep_GenerateOutpost.zoneSideSize, Genstep_GenerateOutpost.zoneSideSize, rotation, TerrainDefOf.Concrete, TerrainDef.Named("CarpetDark"), ref outpostData); // Spawn doors. OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 10).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(10, 0, 5).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 0).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(0, 0, 5).RotatedBy(rotation), ref outpostData); // Spawn weapon racks. Building_Storage rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; OG_Common.TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(1, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; OG_Common.TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; // Spawn lamps. OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(9, 0, 9).RotatedBy(rotation), Color.white, ref outpostData); // Spawn table and stools. OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("TableShort"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); // Spawn outpost command console, battery and spare parts cabinet. OG_Common.TrySpawnThingAt(ThingDefOf.Battery, null, rotatedOrigin + new IntVec3(1, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(OG_Util.SparePartsCabinetDef, null, rotatedOrigin + new IntVec3(1, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnResourceAt(ThingDefOf.Component, 10, rotatedOrigin + new IntVec3(1, 0, 7).RotatedBy(rotation), true); OG_Common.SpawnResourceAt(ThingDefOf.Component, 10, rotatedOrigin + new IntVec3(1, 0, 6).RotatedBy(rotation), true); commandConsole = OG_Common.TrySpawnThingAt(OG_Util.OutpostCommandConsoleDef, null, rotatedOrigin + new IntVec3(3, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData) as Building_OutpostCommandConsole; // Spawn workbenches. OG_Common.TrySpawnThingAt(ThingDef.Named("TableMachining"), null, rotatedOrigin + new IntVec3(7, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("ElectricSmithy"), null, rotatedOrigin + new IntVec3(9, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); // Spawn heaters and coolers. OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(1, 0, 4).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(4, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(0, 0, 1).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(1, 0, 0).RotatedBy(rotation), new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); // Spawn floor and tactical computer. for (int xOffset = 0; xOffset <= 10; xOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, 5).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } for (int zOffset = 0; zOffset <= 10; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } CellRect rect = new CellRect(origin.x + 3, origin.z + 3, 5, 5); foreach (IntVec3 cell in rect) { Find.TerrainGrid.SetTerrain(cell, TerrainDef.Named("PavedTile")); } foreach (IntVec3 cell in rect.ContractedBy(1)) { Find.TerrainGrid.SetTerrain(cell, TerrainDef.Named("CarpetRed")); } if (OG_Util.IsModActive("Misc. Incidents")) { OG_Common.TrySpawnThingAt(ThingDef.Named("TacticalComputer"), null, rotatedOrigin + new IntVec3(5, 0, 5).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); } return(commandConsole); }
public static void GenerateBigRoomRefectory(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin, Genstep_GenerateOutpost.zoneSideSize, Genstep_GenerateOutpost.zoneSideSize, rotation, TerrainDefOf.Concrete, TerrainDef.Named("CarpetDark"), ref outpostData); // Spawn doors. OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 10).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(10, 0, 5).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 0).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(0, 0, 5).RotatedBy(rotation), ref outpostData); // Spawn table and dining chairs. OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(1, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(1, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(3, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(3, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(4, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(4, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("TableShort"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(6, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(6, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("TableShort"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); // Spawn NPD, hoppers and lamp. OG_Common.TrySpawnThingAt(ThingDefOf.NutrientPasteDispenser, null, rotatedOrigin + new IntVec3(2, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); Building_Storage hopper = OG_Common.TrySpawnThingAt(ThingDefOf.Hopper, null, rotatedOrigin + new IntVec3(4, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; hopper.GetStoreSettings().Priority = StoragePriority.Critical; OG_Common.SpawnResourceAt(ThingDefOf.RawPotatoes, ThingDefOf.RawPotatoes.stackLimit, rotatedOrigin + new IntVec3(4, 0, 9).RotatedBy(rotation), true); hopper = OG_Common.TrySpawnThingAt(ThingDefOf.Hopper, null, rotatedOrigin + new IntVec3(4, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; hopper.GetStoreSettings().Priority = StoragePriority.Critical; OG_Common.SpawnResourceAt(ThingDef.Named("RawCorn"), ThingDef.Named("RawCorn").stackLimit, rotatedOrigin + new IntVec3(4, 0, 8).RotatedBy(rotation), true); hopper = OG_Common.TrySpawnThingAt(ThingDefOf.Hopper, null, rotatedOrigin + new IntVec3(4, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; hopper.GetStoreSettings().Priority = StoragePriority.Critical; OG_Common.SpawnResourceAt(ThingDef.Named("RawBerries"), ThingDef.Named("RawBerries").stackLimit, rotatedOrigin + new IntVec3(4, 0, 7).RotatedBy(rotation), true); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(4, 0, 6).RotatedBy(rotation), Color.white, ref outpostData); for (int xOffset = 1; xOffset <= 4; xOffset++) { for (int zOffset = 6; zOffset <= 9; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("SterileTile")); } } // Generate food racks. for (int xOffset = 6; xOffset <= 9; xOffset++) { for (int zOffset = 6; zOffset <= 9; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("SterileTile")); } } OG_Common.TrySpawnThingAt(OG_Util.FoodRackDef, ThingDefOf.Steel, rotatedOrigin + new IntVec3(6, 0, 6).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(OG_Util.FoodRackDef, ThingDefOf.Steel, rotatedOrigin + new IntVec3(6, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(OG_Util.FoodRackDef, ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(OG_Util.FoodRackDef, ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(OG_Util.FoodRackDef, ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 6).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(OG_Util.FoodRackDef, ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); for (int xOffset = 6; xOffset <= 7; xOffset++) { for (int zOffset = 6; zOffset <= 9; zOffset++) { IntVec3 cell = rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation); OG_Common.SpawnResourceAt(ThingDefOf.MealSurvivalPack, ThingDefOf.MealSurvivalPack.stackLimit, cell, true); } } for (int zOffset = 6; zOffset <= 9; zOffset++) { IntVec3 cell = rotatedOrigin + new IntVec3(9, 0, zOffset).RotatedBy(rotation); OG_Common.SpawnResourceAt(ThingDefOf.Beer, ThingDefOf.Beer.stackLimit, cell, true); } // Spawn lamp and temperature control. OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(6, 0, 4).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(9, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(0, 0, 1).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(0, 0, 2).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(10, 0, 1).RotatedBy(rotation), new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(10, 0, 2).RotatedBy(rotation), new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.GenerateHorizontalAndVerticalPavedAlleys(origin); }
public static void GenerateBigRoomBarracks(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin, Genstep_GenerateOutpost.zoneSideSize, Genstep_GenerateOutpost.zoneSideSize, rotation, TerrainDefOf.Concrete, TerrainDef.Named("CarpetGreen"), ref outpostData); // Spawn doors. OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 10).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(10, 0, 5).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 0).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(0, 0, 5).RotatedBy(rotation), ref outpostData); // Spawn beds. OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(3, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(4, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(6, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 6).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(3, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(4, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(1, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(1, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(1, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(1, 0, 6).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(1, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(1, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); // Generate shower room. for (int xOffset = 6; xOffset <= 9; xOffset++) { OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(xOffset, 0, 4).RotatedBy(rotation), ref outpostData); } for (int zOffset = 1; zOffset <= 4; zOffset++) { OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(6, 0, zOffset).RotatedBy(rotation), ref outpostData); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(6, 0, 2).RotatedBy(rotation), ref outpostData); for (int xOffset = 7; xOffset <= 9; xOffset++) { for (int zOffset = 1; zOffset <= 3; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("SterileTile")); } } for (int xOffset = 6; xOffset <= 8; xOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, 2).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } // Spawn lamps. OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(4, 0, 6).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(9, 0, 2).RotatedBy(rotation), Color.white, ref outpostData); // Spawn heaters and coolers. OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(1, 0, 9).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(9, 0, 9).RotatedBy(rotation), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(0, 0, 1).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(0, 0, 9).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(10, 0, 9).RotatedBy(rotation), new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.GenerateHorizontalAndVerticalPavedAlleys(origin); }
public static void GenerateMediumRoomBarn(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), 9, 9, rotation, TerrainDefOf.Concrete, TerrainDefOf.Soil, ref outpostData); // Generate animal feed room. for (int xOffset = 2; xOffset <= 4; xOffset++) { OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(xOffset, 0, 5).RotatedBy(rotation), ref outpostData); } for (int zOffset = 2; zOffset <= 5; zOffset++) { OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(4, 0, zOffset).RotatedBy(rotation), ref outpostData); } IntVec3 doorPosition = rotatedOrigin + new IntVec3(4, 0, 3).RotatedBy(rotation); OG_Common.SpawnDoorAt(doorPosition, ref outpostData); Find.TerrainGrid.SetTerrain(doorPosition, TerrainDef.Named("PavedTile")); for (int xOffset = 2; xOffset <= 3; xOffset++) { for (int zOffset = 2; zOffset <= 4; zOffset++) { IntVec3 fridgeCell = rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation); Find.TerrainGrid.SetTerrain(fridgeCell, TerrainDef.Named("SterileTile")); if ((zOffset == 2) || (zOffset == 4)) { Thing hayStack = ThingMaker.MakeThing(ThingDef.Named("Hay")); hayStack.stackCount = ThingDef.Named("Hay").stackLimit; GenSpawn.Spawn(hayStack, fridgeCell); } } } // Spawn animal beds. OG_Common.TrySpawnThingAt(ThingDef.Named("AnimalBed"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(2, 0, 6).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("AnimalBed"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(2, 0, 8).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("AnimalBed"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(4, 0, 8).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("AnimalBed"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(6, 0, 8).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("AnimalBed"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(8, 0, 8).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("AnimalBed"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(8, 0, 6).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("AnimalBed"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(8, 0, 4).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("AnimalBed"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(8, 0, 2).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("AnimalBed"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(6, 0, 2).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); // Spawn lamp, heater and coolers. OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(6, 0, 5).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(8, 0, 5).RotatedBy(rotation), ref outpostData); Building_Cooler cooler = OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(1, 0, 3).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); cooler.compTempControl.targetTemperature = 5f; // Spawn vertical alley and doors. for (int zOffset = 0; zOffset <= 10; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 9).RotatedBy(rotation), ref outpostData); }