private void PlatformSetDepthStencilDescriptor(DepthStencilBuffer depthStencilBuffer) { var depthAttachment = DeviceRenderPassDescriptor.DepthAttachment; depthAttachment.Texture = depthStencilBuffer.DeviceTexture; depthAttachment.LoadAction = MTLLoadAction.Clear; depthAttachment.ClearDepth = depthStencilBuffer.ClearValue; depthAttachment.StoreAction = MTLStoreAction.Store; }
private void PlatformSetDepthStencilDescriptor(DepthStencilBuffer depthStencilBuffer) { _depthStencilBuffer = depthStencilBuffer; }