Пример #1
0
        private void ConvertPath(GameObject gameObject, float edgeRadius, List <GameObject> createdObjects, Vector2[] path, bool loop)
        {
            // Converting point to 3D
            var obj = GetObjectCopy(gameObject, createdObjects);

            obj.transform.localPosition = Vector3.zero;
            for (int j = 0; j < path.Length; j++)
            {
                // Create circle
                var capsule = obj.AddComponent <CapsuleCollider>();
                capsule.direction = 2;
                capsule.center    = path[j];
                capsule.radius    = edgeRadius;
                capsule.height    = 20;
            }
            // Converting Edges to 3D
            for (int j = 0; j < path.Length; j++)
            {
                if (j == path.Length - 1 && !loop)
                {
                    continue;
                }
                Collider2DTo3DUtils.CreateLine(path[j], path[(j + 1) % path.Length], edgeRadius * 2, obj.transform);
            }
        }
Пример #2
0
        private void ConvertCoposite(CompositeCollider2D collider, List <GameObject> createdObjects)
        {
            if (collider.edgeRadius < Mathf.Epsilon)
            {
                for (int i = 0; i < collider.pathCount; i++)
                {
                    var path = new Vector2[collider.GetPathPointCount(i)];
                    collider.GetPath(i, path);

                    Mesh mesh         = Collider2DTo3DUtils.GetMeshFromPath(path, true);
                    var  obj          = GetObjectCopy(collider.gameObject, createdObjects);
                    var  meshCollider = obj.AddComponent <MeshCollider>();
                    meshCollider.sharedMesh = mesh;
                }
            }
            else
            {
                for (int i = 0; i < collider.pathCount; i++)
                {
                    var path = new Vector2[collider.GetPathPointCount(i)];
                    collider.GetPath(i, path);
                    ConvertPath(collider.gameObject, collider.edgeRadius, createdObjects, path, true);
                }
            }
        }
Пример #3
0
        private void ConvertEdgeCollider(EdgeCollider2D collider, List <GameObject> createdObjects)
        {
            if (collider.edgeRadius < Mathf.Epsilon)
            {
                var path = collider.points;

                Mesh mesh         = Collider2DTo3DUtils.GetMeshFromPath(path, false);
                var  obj          = GetObjectCopy(collider.gameObject, createdObjects);
                var  meshCollider = obj.AddComponent <MeshCollider>();
                meshCollider.sharedMesh = mesh;
            }
            else
            {
                var path = collider.points;
                ConvertPath(collider.gameObject, collider.edgeRadius, createdObjects, path, false);
            }
        }
Пример #4
0
        private void ConvertPolygons(List <GameObject> createdObjects)
        {
            var polygons2D = FindObjectsOfType <PolygonCollider2D>();

            foreach (var collider in polygons2D)
            {
                if (Isexcluded(collider.gameObject))
                {
                    continue;
                }
                for (int i = 0; i < collider.pathCount; i++)
                {
                    {
                        var  path         = collider.GetPath(i);
                        Mesh mesh         = Collider2DTo3DUtils.GetMeshFromPath(path, true);
                        var  meshCollider = GetObjectCopy(collider.gameObject, createdObjects).AddComponent <MeshCollider>();
                        meshCollider.sharedMesh = mesh;
                    }
                }
            }
        }