Пример #1
0
 public SpawnActorOnDeath(ActorInitializer init, SpawnActorOnDeathInfo info)
 {
     this.info = info;
     enabled   = !info.RequiresLobbyCreeps || init.Self.World.WorldActor.Trait <MapCreeps>().Enabled;
     faction   = init.Contains <FactionInit>() ? init.Get <FactionInit, string>() : init.Self.Owner.Faction.InternalName;
 }
Пример #2
0
        public SpawnActorOnDeath(ActorInitializer init, SpawnActorOnDeathInfo info)
        {
            this.info = info;

            faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
        }
Пример #3
0
        public SpawnActorOnDeath(ActorInitializer init, SpawnActorOnDeathInfo info)
        {
            this.info = info;

            faction = init.Contains <FactionInit>() ? init.Get <FactionInit, string>() : init.Self.Owner.Faction.InternalName;
        }
Пример #4
0
 public SpawnActorOnDeath(ActorInitializer init, SpawnActorOnDeathInfo info)
 {
     this.info = info;
     enabled = !info.RequiresLobbyCreeps || init.Self.World.WorldActor.Trait<MapCreeps>().Enabled;
     faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
 }