private void MaybeUnloadClip() { if (audLocation == MasterAudio.AudioLocation.ResourceFile) { AudioResourceOptimizer.UnloadClipIfUnused(resourceFileName); } }
private IEnumerator LoadResourceFileAsync(string resourceFileName, float maxVolume) { yield return(new WaitForSeconds(Time.deltaTime)); // this lets the thread continue without blocking; For some reason CoRoutine alone isn't enough. AudioResourceOptimizer.PopulateSourcesWithResourceClip(resourceFileName); FinishSetupToPlay(maxVolume); yield break; }
/// <summary> /// This method is called automatically from MasterAudio.PlaySound and MasterAudio.PlaySound3D. /// </summary> /// <param name="maxVolume">If fade in time is not zero on this Variation, max volume is the fully faded in clip's target volume. Otherwise this is not used.</param> public void Play(float?pitch, float maxVolume, PlaySoundParams playParams = null) { SoundFinished = null; // clear it out so subscribers don't have to clean up isWaitingForDelay = false; playSndParams = playParams; // compute pitch if (pitch.HasValue) { _audio.pitch = pitch.Value; } else if (useRandomPitch) { var randPitch = UnityEngine.Random.Range(randomPitchMin, randomPitchMax); switch (randomPitchMode) { case RandomPitchMode.AddToClipPitch: randPitch += OriginalPitch; break; } _audio.pitch = randPitch; } else // non random pitch { audio.pitch = OriginalPitch; } // set fade mode this.curFadeMode = FadeMode.None; curDetectEndMode = DetectEndMode.DetectEnd; StopAllCoroutines(); if (audLocation == MasterAudio.AudioLocation.Clip) { FinishSetupToPlay(); return; } _maxVol = maxVolume; AudioResourceOptimizer.PopulateSourcesWithResourceClip(resourceFileName, this); if (audLocation == MasterAudio.AudioLocation.ResourceFile) { FinishSetupToPlay(); } }
private void CeaseAudioSource(AudioSource source) { if (source == null) { return; } var songName = source.clip == null ? string.Empty : source.clip.name; source.Stop(); AudioResourceOptimizer.UnloadPlaylistSong(source.clip); source.clip = null; if (SongEnded != null && !string.IsNullOrEmpty(songName)) { SongEnded(songName); } }
// ReSharper disable once FunctionComplexityOverflow public override void OnInspectorGUI() { EditorGUI.indentLevel = 0; var isDirty = false; _variation = (SoundGroupVariation)target; if (MasterAudioInspectorResources.LogoTexture != null) { DTGUIHelper.ShowHeaderTexture(MasterAudioInspectorResources.LogoTexture); } var parentGroup = _variation.ParentGroup; if (parentGroup == null) { DTGUIHelper.ShowLargeBarAlert("This file cannot be edited in Project View."); return; } AudioSource previewer; EditorGUILayout.BeginHorizontal(EditorStyles.toolbar); GUI.contentColor = DTGUIHelper.BrightButtonColor; if (GUILayout.Button(new GUIContent("Back to Group", "Select Group in Hierarchy"), EditorStyles.toolbarButton, GUILayout.Width(90))) { Selection.activeObject = _variation.transform.parent.gameObject; } GUILayout.FlexibleSpace(); if (Application.isPlaying) { // ReSharper disable once ConvertIfStatementToConditionalTernaryExpression if (_variation.IsPlaying && _variation.VarAudio.clip != null) // wait for Resource files to load { GUI.color = Color.green; var label = "Playing ({0}%)"; if (AudioUtil.IsAudioPaused(_variation.VarAudio)) { GUI.color = Color.yellow; label = "Paused ({0}%)"; } var percentagePlayed = (int)(_variation.VarAudio.time / _variation.VarAudio.clip.length * 100); EditorGUILayout.LabelField(string.Format(label, percentagePlayed), EditorStyles.miniButtonMid, GUILayout.Height(16), GUILayout.Width(240)); _variation.frames++; isDirty = true; GUI.color = DTGUIHelper.BrightButtonColor; if (_variation.ObjectToFollow != null || _variation.ObjectToTriggerFrom != null) { if (GUILayout.Button("Select Caller", EditorStyles.miniButton, GUILayout.Width(80))) { if (_variation.ObjectToFollow != null) { Selection.activeGameObject = _variation.ObjectToFollow.gameObject; } else { Selection.activeGameObject = _variation.ObjectToTriggerFrom.gameObject; } } } } else { GUI.color = Color.red; EditorGUILayout.LabelField("Not playing", EditorStyles.miniButtonMid, GUILayout.Height(16), GUILayout.Width(240)); } } GUI.color = Color.white; GUI.contentColor = Color.white; _ma = MasterAudio.Instance; var maInScene = _ma != null; var canPreview = !DTGUIHelper.IsPrefabInProjectView(_variation); if (maInScene) { var buttonPressed = DTGUIHelper.DTFunctionButtons.None; if (canPreview) { buttonPressed = DTGUIHelper.AddVariationButtons(); } switch (buttonPressed) { case DTGUIHelper.DTFunctionButtons.Play: previewer = MasterAudioInspector.GetPreviewer(); if (Application.isPlaying) { MasterAudio.PlaySound3DAtVector3AndForget(_variation.ParentGroup.name, previewer.transform.position, 1f, null, 0f, _variation.name); } else { isDirty = true; var randPitch = GetRandomPreviewPitch(_variation); var varVol = GetRandomPreviewVolume(_variation); if (_variation.audLocation != MasterAudio.AudioLocation.FileOnInternet) { if (previewer != null) { MasterAudioInspector.StopPreviewer(); previewer.pitch = randPitch; } } var calcVolume = varVol * parentGroup.groupMasterVolume; switch (_variation.audLocation) { case MasterAudio.AudioLocation.ResourceFile: if (previewer != null) { var fileName = AudioResourceOptimizer.GetLocalizedFileName(_variation.useLocalization, _variation.resourceFileName); previewer.PlayOneShot(Resources.Load(fileName) as AudioClip, calcVolume); } break; case MasterAudio.AudioLocation.Clip: if (previewer != null) { previewer.PlayOneShot(_variation.VarAudio.clip, calcVolume); } break; case MasterAudio.AudioLocation.FileOnInternet: if (!string.IsNullOrEmpty(_variation.internetFileUrl)) { Application.OpenURL(_variation.internetFileUrl); } break; } } break; case DTGUIHelper.DTFunctionButtons.Stop: if (Application.isPlaying) { MasterAudio.StopAllOfSound(_variation.transform.parent.name); } else { if (_variation.audLocation != MasterAudio.AudioLocation.FileOnInternet) { MasterAudioInspector.StopPreviewer(); } } break; } } EditorGUILayout.EndHorizontal(); DTGUIHelper.HelpHeader("http://www.dtdevtools.com/docs/masteraudio/SoundGroupVariations.htm", "http://www.dtdevtools.com/API/masteraudio/class_dark_tonic_1_1_master_audio_1_1_sound_group_variation.html"); if (maInScene && !Application.isPlaying) { DTGUIHelper.ShowColorWarning(MasterAudio.PreviewText); } var oldLocation = _variation.audLocation; EditorGUILayout.BeginHorizontal(); if (!Application.isPlaying) { var newLocation = (MasterAudio.AudioLocation)EditorGUILayout.EnumPopup("Audio Origin", _variation.audLocation); if (newLocation != oldLocation) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Audio Origin"); _variation.audLocation = newLocation; } } else { EditorGUILayout.LabelField("Audio Origin", _variation.audLocation.ToString()); } DTGUIHelper.AddHelpIcon("http://www.dtdevtools.com/docs/masteraudio/SoundGroupVariations.htm#AudioOrigin"); EditorGUILayout.EndHorizontal(); switch (_variation.audLocation) { case MasterAudio.AudioLocation.Clip: var newClip = (AudioClip)EditorGUILayout.ObjectField("Audio Clip", _variation.VarAudio.clip, typeof(AudioClip), false); if (newClip != _variation.VarAudio.clip) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "assign Audio Clip"); _variation.VarAudio.clip = newClip; } break; case MasterAudio.AudioLocation.FileOnInternet: if (oldLocation != _variation.audLocation) { if (_variation.VarAudio.clip != null) { Debug.Log("Audio clip removed to prevent unnecessary memory usage on File On Internet Variation."); } _variation.VarAudio.clip = null; } if (!Application.isPlaying) { var newUrl = EditorGUILayout.TextField("Internet File URL", _variation.internetFileUrl); if (newUrl != _variation.internetFileUrl) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Internet File URL"); _variation.internetFileUrl = newUrl; } } else { EditorGUILayout.LabelField("Internet File URL", _variation.internetFileUrl); switch (_variation.internetFileLoadStatus) { case MasterAudio.InternetFileLoadStatus.Loading: DTGUIHelper.ShowLargeBarAlert("Attempting to download."); break; case MasterAudio.InternetFileLoadStatus.Loaded: DTGUIHelper.ShowColorWarning("Downloaded and ready to play."); break; case MasterAudio.InternetFileLoadStatus.Failed: DTGUIHelper.ShowRedError("Failed Download."); break; } } if (string.IsNullOrEmpty(_variation.internetFileUrl)) { DTGUIHelper.ShowLargeBarAlert("You have not specified a URL for the File On Internet. This Variation will not be available to play without one."); } break; case MasterAudio.AudioLocation.ResourceFile: if (oldLocation != _variation.audLocation) { if (_variation.VarAudio.clip != null) { Debug.Log("Audio clip removed to prevent unnecessary memory usage on Resource file Variation."); } _variation.VarAudio.clip = null; } EditorGUILayout.BeginVertical(); var anEvent = Event.current; GUI.color = DTGUIHelper.DragAreaColor; var dragArea = GUILayoutUtility.GetRect(0f, 20f, GUILayout.ExpandWidth(true)); GUI.Box(dragArea, "Drag Resource Audio clip here to use its name!"); GUI.color = Color.white; string newFilename; switch (anEvent.type) { case EventType.DragUpdated: case EventType.DragPerform: if (!dragArea.Contains(anEvent.mousePosition)) { break; } DragAndDrop.visualMode = DragAndDropVisualMode.Copy; if (anEvent.type == EventType.DragPerform) { DragAndDrop.AcceptDrag(); foreach (var dragged in DragAndDrop.objectReferences) { // ReSharper disable once ExpressionIsAlwaysNull var aClip = dragged as AudioClip; // ReSharper disable once ConditionIsAlwaysTrueOrFalse if (aClip == null) { continue; } // ReSharper disable HeuristicUnreachableCode var useLocalization = false; newFilename = DTGUIHelper.GetResourcePath(aClip, ref useLocalization); if (string.IsNullOrEmpty(newFilename)) { newFilename = aClip.name; } AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Resource filename"); _variation.resourceFileName = newFilename; _variation.useLocalization = useLocalization; break; // ReSharper restore HeuristicUnreachableCode } } Event.current.Use(); break; } EditorGUILayout.EndVertical(); newFilename = EditorGUILayout.TextField("Resource Filename", _variation.resourceFileName); if (newFilename != _variation.resourceFileName) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Resource filename"); _variation.resourceFileName = newFilename; } EditorGUI.indentLevel = 1; var newLocal = EditorGUILayout.Toggle("Use Localized Folder", _variation.useLocalization); if (newLocal != _variation.useLocalization) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Localized Folder"); _variation.useLocalization = newLocal; } break; } EditorGUI.indentLevel = 0; var newProbability = EditorGUILayout.IntSlider("Probability to Play (%)", _variation.probabilityToPlay, 0, 100); if (newProbability != _variation.probabilityToPlay) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Probability to Play (%)"); _variation.probabilityToPlay = newProbability; } if (_variation.probabilityToPlay < 100) { DTGUIHelper.ShowLargeBarAlert("Since Probability to Play is less than 100%, you will not always hear this Variation when it's selected to play."); } var newVolume = DTGUIHelper.DisplayVolumeField(_variation.VarAudio.volume, DTGUIHelper.VolumeFieldType.None, MasterAudio.MixerWidthMode.Normal, 0f, true); if (newVolume != _variation.VarAudio.volume) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "change Volume"); _variation.VarAudio.volume = newVolume; } var newPitch = DTGUIHelper.DisplayPitchField(_variation.VarAudio.pitch); if (newPitch != _variation.VarAudio.pitch) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "change Pitch"); _variation.VarAudio.pitch = newPitch; } if (parentGroup.curVariationMode == MasterAudioGroup.VariationMode.LoopedChain) { DTGUIHelper.ShowLargeBarAlert("Loop Clip is always OFF for Looped Chain Groups"); } else { var newLoop = EditorGUILayout.Toggle("Loop Clip", _variation.VarAudio.loop); if (newLoop != _variation.VarAudio.loop) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "toggle Loop"); _variation.VarAudio.loop = newLoop; } } EditorGUILayout.BeginHorizontal(); var newWeight = EditorGUILayout.IntSlider("Voices (Weight)", _variation.weight, 0, 100); DTGUIHelper.AddHelpIcon("http://www.dtdevtools.com/docs/masteraudio/SoundGroupVariations.htm#Voices"); EditorGUILayout.EndHorizontal(); if (newWeight != _variation.weight) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Voices (Weight)"); _variation.weight = newWeight; } var newFxTailTime = EditorGUILayout.Slider("FX Tail Time", _variation.fxTailTime, 0f, 10f); if (newFxTailTime != _variation.fxTailTime) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change FX Tail Time"); _variation.fxTailTime = newFxTailTime; } var filterList = new List <string>() { MasterAudio.NoGroupName, "Low Pass", "High Pass", "Distortion", "Chorus", "Echo", "Reverb" }; EditorGUILayout.BeginHorizontal(); var newFilterIndex = EditorGUILayout.Popup("Add Filter Effect", 0, filterList.ToArray()); DTGUIHelper.AddHelpIcon("http://www.dtdevtools.com/docs/masteraudio/FilterFX.htm"); EditorGUILayout.EndHorizontal(); switch (newFilterIndex) { case 1: AddFilterComponent(typeof(AudioLowPassFilter)); break; case 2: AddFilterComponent(typeof(AudioHighPassFilter)); break; case 3: AddFilterComponent(typeof(AudioDistortionFilter)); break; case 4: AddFilterComponent(typeof(AudioChorusFilter)); break; case 5: AddFilterComponent(typeof(AudioEchoFilter)); break; case 6: AddFilterComponent(typeof(AudioReverbFilter)); break; } DTGUIHelper.StartGroupHeader(); var newUseRndPitch = EditorGUILayout.BeginToggleGroup(" Use Random Pitch", _variation.useRandomPitch); if (newUseRndPitch != _variation.useRandomPitch) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Pitch"); _variation.useRandomPitch = newUseRndPitch; } DTGUIHelper.EndGroupHeader(); if (_variation.useRandomPitch) { var newMode = (SoundGroupVariation.RandomPitchMode)EditorGUILayout.EnumPopup("Pitch Compute Mode", _variation.randomPitchMode); if (newMode != _variation.randomPitchMode) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Pitch Compute Mode"); _variation.randomPitchMode = newMode; } var newPitchMin = DTGUIHelper.DisplayPitchField(_variation.randomPitchMin, "Random Pitch Min"); if (newPitchMin != _variation.randomPitchMin) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Pitch Min"); _variation.randomPitchMin = newPitchMin; if (_variation.randomPitchMax <= _variation.randomPitchMin) { _variation.randomPitchMax = _variation.randomPitchMin; } } var newPitchMax = DTGUIHelper.DisplayPitchField(_variation.randomPitchMax, "Random Pitch Max"); if (newPitchMax != _variation.randomPitchMax) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Pitch Max"); _variation.randomPitchMax = newPitchMax; if (_variation.randomPitchMin > _variation.randomPitchMax) { _variation.randomPitchMin = _variation.randomPitchMax; } } } EditorGUILayout.EndToggleGroup(); DTGUIHelper.AddSpaceForNonU5(2); DTGUIHelper.StartGroupHeader(); var newUseRndVol = EditorGUILayout.BeginToggleGroup(" Use Random Volume", _variation.useRandomVolume); if (newUseRndVol != _variation.useRandomVolume) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Volume"); _variation.useRandomVolume = newUseRndVol; } DTGUIHelper.EndGroupHeader(); if (_variation.useRandomVolume) { var newMode = (SoundGroupVariation.RandomVolumeMode)EditorGUILayout.EnumPopup("Volume Compute Mode", _variation.randomVolumeMode); if (newMode != _variation.randomVolumeMode) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Volume Compute Mode"); _variation.randomVolumeMode = newMode; } var volMin = 0f; if (_variation.randomVolumeMode == SoundGroupVariation.RandomVolumeMode.AddToClipVolume) { volMin = -1f; } var newVolMin = DTGUIHelper.DisplayVolumeField(_variation.randomVolumeMin, DTGUIHelper.VolumeFieldType.None, MasterAudio.MixerWidthMode.Normal, volMin, true, "Random Volume Min"); if (newVolMin != _variation.randomVolumeMin) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Volume Min"); _variation.randomVolumeMin = newVolMin; if (_variation.randomVolumeMax <= _variation.randomVolumeMin) { _variation.randomVolumeMax = _variation.randomVolumeMin; } } var newVolMax = DTGUIHelper.DisplayVolumeField(_variation.randomVolumeMax, DTGUIHelper.VolumeFieldType.None, MasterAudio.MixerWidthMode.Normal, volMin, true, "Random Volume Max"); if (newVolMax != _variation.randomVolumeMax) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Volume Max"); _variation.randomVolumeMax = newVolMax; if (_variation.randomVolumeMin > _variation.randomVolumeMax) { _variation.randomVolumeMin = _variation.randomVolumeMax; } } } EditorGUILayout.EndToggleGroup(); DTGUIHelper.AddSpaceForNonU5(2); DTGUIHelper.StartGroupHeader(); var newSilence = EditorGUILayout.BeginToggleGroup(" Use Random Delay", _variation.useIntroSilence); if (newSilence != _variation.useIntroSilence) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Delay"); _variation.useIntroSilence = newSilence; } DTGUIHelper.EndGroupHeader(); if (_variation.useIntroSilence) { var newSilenceMin = EditorGUILayout.Slider("Delay Min (sec)", _variation.introSilenceMin, 0f, 100f); if (newSilenceMin != _variation.introSilenceMin) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Delay Min (sec)"); _variation.introSilenceMin = newSilenceMin; if (_variation.introSilenceMin > _variation.introSilenceMax) { _variation.introSilenceMax = newSilenceMin; } } var newSilenceMax = EditorGUILayout.Slider("Delay Max (sec)", _variation.introSilenceMax, 0f, 100f); if (newSilenceMax != _variation.introSilenceMax) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Delay Max (sec)"); _variation.introSilenceMax = newSilenceMax; if (_variation.introSilenceMax < _variation.introSilenceMin) { _variation.introSilenceMin = newSilenceMax; } } } EditorGUILayout.EndToggleGroup(); DTGUIHelper.AddSpaceForNonU5(2); DTGUIHelper.StartGroupHeader(); var newStart = EditorGUILayout.BeginToggleGroup(" Use Random Start Position", _variation.useRandomStartTime); if (newStart != _variation.useRandomStartTime) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Start Position"); _variation.useRandomStartTime = newStart; } DTGUIHelper.EndGroupHeader(); if (_variation.useRandomStartTime) { var newMin = EditorGUILayout.Slider("Start Min (%)", _variation.randomStartMinPercent, 0f, 100f); if (newMin != _variation.randomStartMinPercent) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Start Min (%)"); _variation.randomStartMinPercent = newMin; if (_variation.randomStartMaxPercent <= _variation.randomStartMinPercent) { _variation.randomStartMaxPercent = _variation.randomStartMinPercent; } } var newMax = EditorGUILayout.Slider("Start Max (%)", _variation.randomStartMaxPercent, 0f, 100f); if (newMax != _variation.randomStartMaxPercent) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Start Max (%)"); _variation.randomStartMaxPercent = newMax; if (_variation.randomStartMinPercent > _variation.randomStartMaxPercent) { _variation.randomStartMinPercent = _variation.randomStartMaxPercent; } } } EditorGUILayout.EndToggleGroup(); DTGUIHelper.AddSpaceForNonU5(2); DTGUIHelper.StartGroupHeader(); var newUseFades = EditorGUILayout.BeginToggleGroup(" Use Custom Fading", _variation.useFades); if (newUseFades != _variation.useFades) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Custom Fading"); _variation.useFades = newUseFades; } DTGUIHelper.EndGroupHeader(); if (_variation.useFades) { var newFadeIn = EditorGUILayout.Slider("Fade In Time (sec)", _variation.fadeInTime, 0f, 10f); if (newFadeIn != _variation.fadeInTime) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Fade In Time"); _variation.fadeInTime = newFadeIn; } if (_variation.VarAudio.loop) { DTGUIHelper.ShowColorWarning("Looped clips cannot have a custom fade out."); } else { var newFadeOut = EditorGUILayout.Slider("Fade Out time (sec)", _variation.fadeOutTime, 0f, 10f); if (newFadeOut != _variation.fadeOutTime) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Fade Out Time"); _variation.fadeOutTime = newFadeOut; } } } EditorGUILayout.EndToggleGroup(); if (GUI.changed || isDirty) { EditorUtility.SetDirty(target); } //DrawDefaultInspector(); }
// ReSharper disable once FunctionComplexityOverflow public override void OnInspectorGUI() { EditorGUI.indentLevel = 0; var isDirty = false; _variation = (SoundGroupVariation)target; if (MasterAudioInspectorResources.LogoTexture != null) { DTGUIHelper.ShowHeaderTexture(MasterAudioInspectorResources.LogoTexture); } var parentGroup = _variation.ParentGroup; if (parentGroup == null) { DTGUIHelper.ShowLargeBarAlert("This file cannot be edited in Project View."); return; } var isVideoPlayersGroup = DTGUIHelper.IsVideoPlayersGroup(_variation.ParentGroup.name); AudioSource previewer; EditorGUILayout.BeginHorizontal(EditorStyles.toolbar); GUI.contentColor = DTGUIHelper.BrightButtonColor; if (GUILayout.Button(new GUIContent("Back to Group", "Select Group in Hierarchy"), EditorStyles.toolbarButton, GUILayout.Width(90))) { Selection.activeObject = _variation.transform.parent.gameObject; } GUILayout.FlexibleSpace(); if (Application.isPlaying) { if (isVideoPlayersGroup && DTMonoHelper.IsActive(_variation.gameObject)) { GUI.color = Color.green; var label = "Playing"; EditorGUILayout.LabelField(label, EditorStyles.miniButtonMid, GUILayout.Height(16), GUILayout.Width(240)); } else if (_variation.IsPlaying && _variation.VarAudio.clip != null) { // wait for Resource files to load GUI.color = Color.green; var label = "Playing ({0}%)"; if (_variation.IsPaused) { GUI.color = Color.yellow; label = "Paused ({0}%)"; } var percentagePlayed = (int)(_variation.VarAudio.time / _variation.VarAudio.clip.length * 100); EditorGUILayout.LabelField(string.Format(label, percentagePlayed), EditorStyles.miniButtonMid, GUILayout.Height(16), GUILayout.Width(240)); _variation.frames++; isDirty = true; GUI.color = DTGUIHelper.BrightButtonColor; if (_variation.ObjectToFollow != null || _variation.ObjectToTriggerFrom != null) { if (GUILayout.Button("Select Caller", EditorStyles.toolbarButton, GUILayout.Width(80))) { if (_variation.ObjectToFollow != null) { Selection.activeGameObject = _variation.ObjectToFollow.gameObject; } else { Selection.activeGameObject = _variation.ObjectToTriggerFrom.gameObject; } } } } else { GUI.color = Color.red; EditorGUILayout.LabelField("Not playing", EditorStyles.miniButtonMid, GUILayout.Height(16), GUILayout.Width(240)); } } GUI.color = Color.white; GUI.contentColor = Color.white; _ma = MasterAudio.Instance; var maInScene = _ma != null; if (maInScene) { var buttonPressed = DTGUIHelper.AddVariationButtons(); switch (buttonPressed) { case DTGUIHelper.DTFunctionButtons.Play: if (DTGUIHelper.IsVideoPlayersGroup(_variation.ParentGroup.name)) { break; } previewer = MasterAudioInspector.GetPreviewer(); if (Application.isPlaying) { MasterAudio.PlaySound3DAtVector3AndForget(_variation.ParentGroup.name, previewer.transform.position, 1f, null, 0f, _variation.name); } else { isDirty = true; var randPitch = GetRandomPreviewPitch(_variation); var varVol = GetRandomPreviewVolume(_variation); if (previewer != null) { MasterAudioInspector.StopPreviewer(); previewer.pitch = randPitch; } var calcVolume = varVol * parentGroup.groupMasterVolume; switch (_variation.audLocation) { case MasterAudio.AudioLocation.ResourceFile: if (previewer != null) { var fileName = AudioResourceOptimizer.GetLocalizedFileName(_variation.useLocalization, _variation.resourceFileName); previewer.PlayOneShot(Resources.Load(fileName) as AudioClip, calcVolume); } break; case MasterAudio.AudioLocation.Clip: if (previewer != null) { previewer.PlayOneShot(_variation.VarAudio.clip, calcVolume); } break; #if ADDRESSABLES_ENABLED case MasterAudio.AudioLocation.Addressable: DTGUIHelper.PreviewAddressable(_variation.audioClipAddressable, previewer, calcVolume); break; #endif } } break; case DTGUIHelper.DTFunctionButtons.Stop: if (DTGUIHelper.IsVideoPlayersGroup(_variation.ParentGroup.name)) { break; } if (Application.isPlaying) { MasterAudio.StopAllOfSound(_variation.transform.parent.name); } else { MasterAudioInspector.StopPreviewer(); } break; } } EditorGUILayout.EndHorizontal(); DTGUIHelper.HelpHeader("http://www.dtdevtools.com/docs/masteraudio/SoundGroupVariations.htm", "http://www.dtdevtools.com/API/masteraudio/class_dark_tonic_1_1_master_audio_1_1_sound_group_variation.html"); if (!isVideoPlayersGroup) { if (maInScene && !Application.isPlaying) { DTGUIHelper.ShowColorWarning(MasterAudio.PreviewText); } if (!Application.isPlaying) { var newAlias = EditorGUILayout.TextField("Clip Id (optional)", _variation.clipAlias); if (newAlias != _variation.clipAlias) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Clip Id"); _variation.clipAlias = newAlias; } } var oldLocation = _variation.audLocation; EditorGUILayout.BeginHorizontal(); if (!Application.isPlaying) { var newLocation = (MasterAudio.AudioLocation)EditorGUILayout.EnumPopup("Audio Origin", _variation.audLocation); if (newLocation != oldLocation) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Audio Origin"); _variation.audLocation = newLocation; } } else { EditorGUILayout.LabelField("Audio Origin", _variation.audLocation.ToString()); } DTGUIHelper.AddHelpIconNoStyle("http://www.dtdevtools.com/docs/masteraudio/SoundGroupVariations.htm#AudioOrigin"); EditorGUILayout.EndHorizontal(); if (oldLocation != _variation.audLocation && oldLocation == MasterAudio.AudioLocation.Clip) { if (_variation.VarAudio.clip != null) { Debug.Log("Audio clip removed to prevent unnecessary memory usage."); } _variation.VarAudio.clip = null; } switch (_variation.audLocation) { case MasterAudio.AudioLocation.Clip: var newClip = (AudioClip)EditorGUILayout.ObjectField("Audio Clip", _variation.VarAudio.clip, typeof(AudioClip), false); if (newClip != _variation.VarAudio.clip) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "assign Audio Clip"); _variation.VarAudio.clip = newClip; } break; #if ADDRESSABLES_ENABLED case MasterAudio.AudioLocation.Addressable: serializedObject.Update(); EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(SoundGroupVariation.audioClipAddressable)), true); serializedObject.ApplyModifiedProperties(); if (!DTGUIHelper.IsAddressableTypeValid(_variation.audioClipAddressable, _variation.name)) { _variation.audioClipAddressable = null; isDirty = true; } break; #endif case MasterAudio.AudioLocation.ResourceFile: EditorGUILayout.BeginVertical(); var anEvent = Event.current; GUI.color = DTGUIHelper.DragAreaColor; var dragArea = GUILayoutUtility.GetRect(0f, 20f, GUILayout.ExpandWidth(true)); GUI.Box(dragArea, "Drag Resource Audio clip here to use its name!"); GUI.color = Color.white; string newFilename; switch (anEvent.type) { case EventType.DragUpdated: case EventType.DragPerform: if (!dragArea.Contains(anEvent.mousePosition)) { break; } DragAndDrop.visualMode = DragAndDropVisualMode.Copy; if (anEvent.type == EventType.DragPerform) { DragAndDrop.AcceptDrag(); foreach (var dragged in DragAndDrop.objectReferences) { // ReSharper disable once ExpressionIsAlwaysNull var aClip = dragged as AudioClip; // ReSharper disable once ConditionIsAlwaysTrueOrFalse if (aClip == null) { continue; } // ReSharper disable HeuristicUnreachableCode var useLocalization = false; newFilename = DTGUIHelper.GetResourcePath(aClip, ref useLocalization); if (string.IsNullOrEmpty(newFilename)) { newFilename = aClip.name; } AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Resource filename"); _variation.resourceFileName = newFilename; _variation.useLocalization = useLocalization; break; // ReSharper restore HeuristicUnreachableCode } } Event.current.Use(); break; } EditorGUILayout.EndVertical(); newFilename = EditorGUILayout.TextField("Resource Filename", _variation.resourceFileName); if (newFilename != _variation.resourceFileName) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Resource filename"); _variation.resourceFileName = newFilename; } EditorGUI.indentLevel = 1; var newLocal = EditorGUILayout.Toggle("Use Localized Folder", _variation.useLocalization); if (newLocal != _variation.useLocalization) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Localized Folder"); _variation.useLocalization = newLocal; } break; } EditorGUI.indentLevel = 0; var newProbability = EditorGUILayout.IntSlider("Probability to Play (%)", _variation.probabilityToPlay, 0, 100); if (newProbability != _variation.probabilityToPlay) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Probability to Play (%)"); _variation.probabilityToPlay = newProbability; } if (_variation.probabilityToPlay < 100) { DTGUIHelper.ShowLargeBarAlert("Since Probability to Play is less than 100%, you will not always hear this Variation when it's selected to play."); } } var newVolume = DTGUIHelper.DisplayVolumeField(_variation.VarAudio.volume, DTGUIHelper.VolumeFieldType.None, MasterAudio.MixerWidthMode.Normal, 0f, true); if (newVolume != _variation.VarAudio.volume) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "change Volume"); _variation.VarAudio.volume = newVolume; } if (isVideoPlayersGroup) { DTGUIHelper.ShowColorWarning("This is the specially named Sound Group for Video Players. Most controls for this Sound Group cannot be used for Video Players and are hidden."); } if (!isVideoPlayersGroup) { var newPitch = DTGUIHelper.DisplayPitchField(_variation.VarAudio.pitch); if (newPitch != _variation.VarAudio.pitch) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "change Pitch"); _variation.VarAudio.pitch = newPitch; } if (parentGroup.curVariationMode == MasterAudioGroup.VariationMode.LoopedChain) { DTGUIHelper.ShowLargeBarAlert(MasterAudio.LoopDisabledLoopedChain); } else if (_variation.useRandomStartTime && _variation.randomEndPercent != 100f) { DTGUIHelper.ShowLargeBarAlert(MasterAudio.LoopDisabledCustomEnd); } else { var newLoop = EditorGUILayout.Toggle("Loop Clip", _variation.VarAudio.loop); if (newLoop != _variation.VarAudio.loop) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "toggle Loop"); _variation.VarAudio.loop = newLoop; } } EditorGUILayout.BeginHorizontal(); var newWeight = EditorGUILayout.IntSlider("Voices (Weight)", _variation.weight, 0, 100); DTGUIHelper.AddHelpIconNoStyle("http://www.dtdevtools.com/docs/masteraudio/SoundGroupVariations.htm#Voices"); EditorGUILayout.EndHorizontal(); if (newWeight != _variation.weight) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Voices (Weight)"); _variation.weight = newWeight; } DTGUIHelper.StartGroupHeader(); var newUseRndPitch = EditorGUILayout.BeginToggleGroup(" Use Random Pitch", _variation.useRandomPitch); if (newUseRndPitch != _variation.useRandomPitch) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Pitch"); _variation.useRandomPitch = newUseRndPitch; } DTGUIHelper.EndGroupHeader(); if (_variation.useRandomPitch) { var newMode = (SoundGroupVariation.RandomPitchMode)EditorGUILayout.EnumPopup("Pitch Compute Mode", _variation.randomPitchMode); if (newMode != _variation.randomPitchMode) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Pitch Compute Mode"); _variation.randomPitchMode = newMode; } var newPitchMin = DTGUIHelper.DisplayPitchField(_variation.randomPitchMin, "Random Pitch Min"); if (newPitchMin != _variation.randomPitchMin) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Pitch Min"); _variation.randomPitchMin = newPitchMin; if (_variation.randomPitchMax <= _variation.randomPitchMin) { _variation.randomPitchMax = _variation.randomPitchMin; } } var newPitchMax = DTGUIHelper.DisplayPitchField(_variation.randomPitchMax, "Random Pitch Max"); if (newPitchMax != _variation.randomPitchMax) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Pitch Max"); _variation.randomPitchMax = newPitchMax; if (_variation.randomPitchMin > _variation.randomPitchMax) { _variation.randomPitchMin = _variation.randomPitchMax; } } } EditorGUILayout.EndToggleGroup(); DTGUIHelper.StartGroupHeader(); var newUseRndVol = EditorGUILayout.BeginToggleGroup(" Use Random Volume", _variation.useRandomVolume); if (newUseRndVol != _variation.useRandomVolume) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Volume"); _variation.useRandomVolume = newUseRndVol; } DTGUIHelper.EndGroupHeader(); if (_variation.useRandomVolume) { var newMode = (SoundGroupVariation.RandomVolumeMode)EditorGUILayout.EnumPopup("Volume Compute Mode", _variation.randomVolumeMode); if (newMode != _variation.randomVolumeMode) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Volume Compute Mode"); _variation.randomVolumeMode = newMode; } var volMin = 0f; if (_variation.randomVolumeMode == SoundGroupVariation.RandomVolumeMode.AddToClipVolume) { volMin = -1f; } var newVolMin = DTGUIHelper.DisplayVolumeField(_variation.randomVolumeMin, DTGUIHelper.VolumeFieldType.None, MasterAudio.MixerWidthMode.Normal, volMin, true, "Random Volume Min"); if (newVolMin != _variation.randomVolumeMin) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Volume Min"); _variation.randomVolumeMin = newVolMin; if (_variation.randomVolumeMax <= _variation.randomVolumeMin) { _variation.randomVolumeMax = _variation.randomVolumeMin; } } var newVolMax = DTGUIHelper.DisplayVolumeField(_variation.randomVolumeMax, DTGUIHelper.VolumeFieldType.None, MasterAudio.MixerWidthMode.Normal, volMin, true, "Random Volume Max"); if (newVolMax != _variation.randomVolumeMax) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Volume Max"); _variation.randomVolumeMax = newVolMax; if (_variation.randomVolumeMin > _variation.randomVolumeMax) { _variation.randomVolumeMin = _variation.randomVolumeMax; } } } EditorGUILayout.EndToggleGroup(); DTGUIHelper.StartGroupHeader(); var newSilence = EditorGUILayout.BeginToggleGroup(" Use Random Delay", _variation.useIntroSilence); if (newSilence != _variation.useIntroSilence) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Delay"); _variation.useIntroSilence = newSilence; } DTGUIHelper.EndGroupHeader(); if (_variation.useIntroSilence) { var newSilenceMin = EditorGUILayout.Slider("Delay Min (sec)", _variation.introSilenceMin, 0f, 100f); if (newSilenceMin != _variation.introSilenceMin) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Delay Min (sec)"); _variation.introSilenceMin = newSilenceMin; if (_variation.introSilenceMin > _variation.introSilenceMax) { _variation.introSilenceMax = newSilenceMin; } } var newSilenceMax = EditorGUILayout.Slider("Delay Max (sec)", _variation.introSilenceMax, 0f, 100f); if (newSilenceMax != _variation.introSilenceMax) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Delay Max (sec)"); _variation.introSilenceMax = newSilenceMax; if (_variation.introSilenceMax < _variation.introSilenceMin) { _variation.introSilenceMin = newSilenceMax; } } } EditorGUILayout.EndToggleGroup(); DTGUIHelper.StartGroupHeader(); var newStart = EditorGUILayout.BeginToggleGroup(" Use Custom Start/End Position", _variation.useRandomStartTime); if (newStart != _variation.useRandomStartTime) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Custom Start/End Position"); _variation.useRandomStartTime = newStart; } DTGUIHelper.EndGroupHeader(); if (_variation.useRandomStartTime) { var newMin = EditorGUILayout.Slider("Start Min (%)", _variation.randomStartMinPercent, 0f, 100f); if (newMin != _variation.randomStartMinPercent) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Start Min (%)"); _variation.randomStartMinPercent = newMin; if (_variation.randomStartMaxPercent <= _variation.randomStartMinPercent) { _variation.randomStartMaxPercent = _variation.randomStartMinPercent; } } var newMax = EditorGUILayout.Slider("Start Max (%)", _variation.randomStartMaxPercent, 0f, 100f); if (newMax != _variation.randomStartMaxPercent) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Start Max (%)"); _variation.randomStartMaxPercent = newMax; if (_variation.randomStartMinPercent > _variation.randomStartMaxPercent) { _variation.randomStartMinPercent = _variation.randomStartMaxPercent; } } var newEnd = EditorGUILayout.Slider("End (%)", _variation.randomEndPercent, 0f, 100f); if (newEnd != _variation.randomEndPercent || _variation.randomEndPercent < _variation.randomStartMaxPercent) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change End (%)"); _variation.randomEndPercent = newEnd; if (_variation.randomEndPercent < _variation.randomStartMaxPercent) { _variation.randomEndPercent = _variation.randomStartMaxPercent; } } } EditorGUILayout.EndToggleGroup(); if (_variation.VarAudio.loop) { DTGUIHelper.StartGroupHeader(); newStart = EditorGUILayout.BeginToggleGroup(" Use Finite Looping", _variation.useCustomLooping); if (newStart != _variation.useCustomLooping) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Finite Looping"); _variation.useCustomLooping = newStart; } DTGUIHelper.EndGroupHeader(); if (_variation.useCustomLooping) { var newMin = EditorGUILayout.IntSlider("Min Loops", _variation.minCustomLoops, 1, 100); if (newMin != _variation.minCustomLoops) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Min Loops"); _variation.minCustomLoops = newMin; if (_variation.maxCustomLoops <= _variation.minCustomLoops) { _variation.maxCustomLoops = _variation.minCustomLoops; } } var newMax = EditorGUILayout.IntSlider("Max Loops", _variation.maxCustomLoops, 1, 100); if (newMax != _variation.maxCustomLoops) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Max Loops"); _variation.maxCustomLoops = newMax; if (_variation.minCustomLoops > _variation.maxCustomLoops) { _variation.minCustomLoops = _variation.maxCustomLoops; } } } EditorGUILayout.EndToggleGroup(); } DTGUIHelper.StartGroupHeader(); var newUseFades = EditorGUILayout.BeginToggleGroup(" Use Custom Fading", _variation.useFades); if (newUseFades != _variation.useFades) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Custom Fading"); _variation.useFades = newUseFades; } DTGUIHelper.EndGroupHeader(); if (_variation.useFades) { var newFadeIn = EditorGUILayout.Slider("Fade In Time (sec)", _variation.fadeInTime, 0f, 10f); if (newFadeIn != _variation.fadeInTime) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Fade In Time"); _variation.fadeInTime = newFadeIn; } var newFadeOut = EditorGUILayout.Slider("Fade Out time (sec)", _variation.fadeOutTime, 0f, 10f); if (newFadeOut != _variation.fadeOutTime) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Fade Out Time"); _variation.fadeOutTime = newFadeOut; } if (_variation.VarAudio.loop) { DTGUIHelper.ShowColorWarning("Looped clips will not automatically use the custom fade out. You will need to call FadeOutNowAndStop() on the Variation to use the fade."); } } EditorGUILayout.EndToggleGroup(); } if (GUI.changed || isDirty) { EditorUtility.SetDirty(target); } //DrawDefaultInspector(); }
// ReSharper disable once FunctionComplexityOverflow public override void OnInspectorGUI() { EditorGUI.indentLevel = 1; var isDirty = false; _variation = (DynamicGroupVariation)target; if (MasterAudioInspectorResources.LogoTexture != null) { DTGUIHelper.ShowHeaderTexture(MasterAudioInspectorResources.LogoTexture); } EditorGUI.indentLevel = 0; // Space will handle this for the header var previewLang = SystemLanguage.English; GameObject dgscGO = null; if (_variation.transform.parent != null && _variation.transform.parent.parent != null) { var parentParent = _variation.transform.parent.parent; dgscGO = parentParent.gameObject; var dgsc = dgscGO.GetComponent <DynamicSoundGroupCreator>(); if (dgsc != null) { previewLang = dgsc.previewLanguage; } } if (dgscGO == null) { DTGUIHelper.ShowRedError("This prefab must have a GameObject 2 parents up. Prefab broken."); return; } AudioSource previewer; EditorGUILayout.BeginHorizontal(EditorStyles.toolbar); GUI.contentColor = DTGUIHelper.BrightButtonColor; if (GUILayout.Button(new GUIContent("Back to Group", "Select Group in Hierarchy"), EditorStyles.toolbarButton, GUILayout.Width(120))) { // ReSharper disable once PossibleNullReferenceException Selection.activeObject = _variation.transform.parent.gameObject; } GUILayout.FlexibleSpace(); GUI.contentColor = Color.white; var buttonPressed = DTGUIHelper.AddDynamicVariationButtons(); switch (buttonPressed) { case DTGUIHelper.DTFunctionButtons.Play: isDirty = true; previewer = MasterAudioInspector.GetPreviewer(); var randPitch = SoundGroupVariationInspector.GetRandomPreviewPitch(_variation); var varVol = SoundGroupVariationInspector.GetRandomPreviewVolume(_variation); if (_variation.audLocation != MasterAudio.AudioLocation.FileOnInternet) { if (previewer != null) { MasterAudioInspector.StopPreviewer(); previewer.pitch = randPitch; } } var calcVolume = varVol * _variation.ParentGroup.groupMasterVolume; switch (_variation.audLocation) { case MasterAudio.AudioLocation.ResourceFile: var fileName = AudioResourceOptimizer.GetLocalizedDynamicSoundGroupFileName(previewLang, _variation.useLocalization, _variation.resourceFileName); var clip = Resources.Load(fileName) as AudioClip; if (clip != null) { if (previewer != null) { previewer.PlayOneShot(clip, calcVolume); } } else { DTGUIHelper.ShowAlert("Could not find Resource file: " + fileName); } break; case MasterAudio.AudioLocation.Clip: if (previewer != null) { previewer.PlayOneShot(_variation.VarAudio.clip, calcVolume); } break; case MasterAudio.AudioLocation.FileOnInternet: if (!string.IsNullOrEmpty(_variation.internetFileUrl)) { Application.OpenURL(_variation.internetFileUrl); } break; } break; case DTGUIHelper.DTFunctionButtons.Stop: if (_variation.audLocation != MasterAudio.AudioLocation.FileOnInternet) { MasterAudioInspector.StopPreviewer(); } break; } EditorGUILayout.EndHorizontal(); DTGUIHelper.HelpHeader("http://www.dtdevtools.com/docs/masteraudio/SoundGroupVariations.htm"); if (!Application.isPlaying) { DTGUIHelper.ShowColorWarning(MasterAudio.PreviewText); } var oldLocation = _variation.audLocation; EditorGUILayout.BeginHorizontal(); var newLocation = (MasterAudio.AudioLocation)EditorGUILayout.EnumPopup("Audio Origin", _variation.audLocation); DTGUIHelper.AddHelpIcon("http://www.dtdevtools.com/docs/masteraudio/SoundGroupVariations.htm#AudioOrigin"); EditorGUILayout.EndHorizontal(); if (newLocation != oldLocation) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Audio Origin"); _variation.audLocation = newLocation; } switch (_variation.audLocation) { case MasterAudio.AudioLocation.Clip: var newClip = (AudioClip)EditorGUILayout.ObjectField("Audio Clip", _variation.VarAudio.clip, typeof(AudioClip), false); if (newClip != _variation.VarAudio.clip) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "assign Audio Clip"); _variation.VarAudio.clip = newClip; } break; case MasterAudio.AudioLocation.FileOnInternet: if (oldLocation != _variation.audLocation) { if (_variation.VarAudio.clip != null) { Debug.Log("Audio clip removed to prevent unnecessary memory usage on File On Internet Variation."); } _variation.VarAudio.clip = null; } if (!Application.isPlaying) { var newUrl = EditorGUILayout.TextField("Internet File URL", _variation.internetFileUrl); if (newUrl != _variation.internetFileUrl) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Internet File URL"); _variation.internetFileUrl = newUrl; } } if (string.IsNullOrEmpty(_variation.internetFileUrl)) { DTGUIHelper.ShowLargeBarAlert("You have not specified a URL for the File On Internet. This Variation will not be available to play without one."); } break; case MasterAudio.AudioLocation.ResourceFile: if (oldLocation != _variation.audLocation) { if (_variation.VarAudio.clip != null) { Debug.Log("Audio clip removed to prevent unnecessary memory usage on Resource file Variation."); } _variation.VarAudio.clip = null; } EditorGUILayout.BeginVertical(); var anEvent = Event.current; GUI.color = DTGUIHelper.DragAreaColor; var dragArea = GUILayoutUtility.GetRect(0f, 20f, GUILayout.ExpandWidth(true)); GUI.Box(dragArea, "Drag Resource Audio clip here to use its name!"); GUI.color = Color.white; string newFilename; switch (anEvent.type) { case EventType.DragUpdated: case EventType.DragPerform: if (!dragArea.Contains(anEvent.mousePosition)) { break; } DragAndDrop.visualMode = DragAndDropVisualMode.Copy; if (anEvent.type == EventType.DragPerform) { DragAndDrop.AcceptDrag(); foreach (var dragged in DragAndDrop.objectReferences) { var aClip = dragged as AudioClip; if (aClip == null) { continue; } AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Resource filename"); var useLocalization = false; newFilename = DTGUIHelper.GetResourcePath(aClip, ref useLocalization); if (string.IsNullOrEmpty(newFilename)) { newFilename = aClip.name; } _variation.resourceFileName = newFilename; _variation.useLocalization = useLocalization; break; } } Event.current.Use(); break; } EditorGUILayout.EndVertical(); newFilename = EditorGUILayout.TextField("Resource Filename", _variation.resourceFileName); if (newFilename != _variation.resourceFileName) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Resource filename"); _variation.resourceFileName = newFilename; } EditorGUI.indentLevel = 1; var newLocal = EditorGUILayout.Toggle("Use Localized Folder", _variation.useLocalization); if (newLocal != _variation.useLocalization) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Localized Folder"); _variation.useLocalization = newLocal; } break; } EditorGUI.indentLevel = 0; var newProbability = EditorGUILayout.IntSlider("Probability to Play (%)", _variation.probabilityToPlay, 0, 100); if (newProbability != _variation.probabilityToPlay) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Probability to Play (%)"); _variation.probabilityToPlay = newProbability; } if (_variation.probabilityToPlay < 100) { DTGUIHelper.ShowLargeBarAlert("Since Probability to Play is less than 100%, you will not always hear this Variation when it's selected to play."); } var newVolume = EditorGUILayout.Slider("Volume", _variation.VarAudio.volume, 0f, 1f); if (newVolume != _variation.VarAudio.volume) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "change Volume"); _variation.VarAudio.volume = newVolume; } var newPitch = DTGUIHelper.DisplayPitchField(_variation.VarAudio.pitch); if (newPitch != _variation.VarAudio.pitch) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "change Pitch"); _variation.VarAudio.pitch = newPitch; } if (_variation.ParentGroup.curVariationMode == MasterAudioGroup.VariationMode.LoopedChain) { DTGUIHelper.ShowLargeBarAlert(MasterAudio.LoopDisabledLoopedChain); } else if (_variation.useRandomStartTime && _variation.randomEndPercent != 100f) { DTGUIHelper.ShowLargeBarAlert(MasterAudio.LoopDisabledCustomEnd); } else { var newLoop = EditorGUILayout.Toggle("Loop Clip", _variation.VarAudio.loop); if (newLoop != _variation.VarAudio.loop) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation.VarAudio, "toggle Loop"); _variation.VarAudio.loop = newLoop; } } EditorGUILayout.BeginHorizontal(); var newWeight = EditorGUILayout.IntSlider("Voices (Weight)", _variation.weight, 0, 100); DTGUIHelper.AddHelpIcon("http://www.dtdevtools.com/docs/masteraudio/SoundGroupVariations.htm#Voices"); EditorGUILayout.EndHorizontal(); if (newWeight != _variation.weight) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Voices (Weight)"); _variation.weight = newWeight; } DTGUIHelper.StartGroupHeader(); var newUseRndPitch = EditorGUILayout.BeginToggleGroup(" Use Random Pitch", _variation.useRandomPitch); if (newUseRndPitch != _variation.useRandomPitch) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Pitch"); _variation.useRandomPitch = newUseRndPitch; } DTGUIHelper.EndGroupHeader(); if (_variation.useRandomPitch) { var newMode = (SoundGroupVariation.RandomPitchMode)EditorGUILayout.EnumPopup("Pitch Compute Mode", _variation.randomPitchMode); if (newMode != _variation.randomPitchMode) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Pitch Compute Mode"); _variation.randomPitchMode = newMode; } var newPitchMin = DTGUIHelper.DisplayPitchField(_variation.randomPitchMin, "Random Pitch Min"); if (newPitchMin != _variation.randomPitchMin) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Pitch Min"); _variation.randomPitchMin = newPitchMin; if (_variation.randomPitchMax <= _variation.randomPitchMin) { _variation.randomPitchMax = _variation.randomPitchMin; } } var newPitchMax = DTGUIHelper.DisplayPitchField(_variation.randomPitchMax, "Random Pitch Max"); if (newPitchMax != _variation.randomPitchMax) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Pitch Max"); _variation.randomPitchMax = newPitchMax; if (_variation.randomPitchMin > _variation.randomPitchMax) { _variation.randomPitchMin = _variation.randomPitchMax; } } } EditorGUILayout.EndToggleGroup(); DTGUIHelper.AddSpaceForNonU5(2); DTGUIHelper.StartGroupHeader(); var newUseRndVol = EditorGUILayout.BeginToggleGroup(" Use Random Volume", _variation.useRandomVolume); if (newUseRndVol != _variation.useRandomVolume) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Volume"); _variation.useRandomVolume = newUseRndVol; } DTGUIHelper.EndGroupHeader(); if (_variation.useRandomVolume) { var newMode = (SoundGroupVariation.RandomVolumeMode)EditorGUILayout.EnumPopup("Volume Compute Mode", _variation.randomVolumeMode); if (newMode != _variation.randomVolumeMode) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Volume Compute Mode"); _variation.randomVolumeMode = newMode; } var volMin = 0f; if (_variation.randomVolumeMode == SoundGroupVariation.RandomVolumeMode.AddToClipVolume) { volMin = -1f; } var newVolMin = DTGUIHelper.DisplayVolumeField(_variation.randomVolumeMin, DTGUIHelper.VolumeFieldType.None, MasterAudio.MixerWidthMode.Normal, volMin, true, "Random Volume Min"); if (newVolMin != _variation.randomVolumeMin) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Volume Min"); _variation.randomVolumeMin = newVolMin; if (_variation.randomVolumeMax <= _variation.randomVolumeMin) { _variation.randomVolumeMax = _variation.randomVolumeMin; } } var newVolMax = DTGUIHelper.DisplayVolumeField(_variation.randomVolumeMax, DTGUIHelper.VolumeFieldType.None, MasterAudio.MixerWidthMode.Normal, volMin, true, "Random Volume Max"); if (newVolMax != _variation.randomVolumeMax) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Random Volume Max"); _variation.randomVolumeMax = newVolMax; if (_variation.randomVolumeMin > _variation.randomVolumeMax) { _variation.randomVolumeMin = _variation.randomVolumeMax; } } } EditorGUILayout.EndToggleGroup(); DTGUIHelper.AddSpaceForNonU5(2); DTGUIHelper.StartGroupHeader(); var newSilence = EditorGUILayout.BeginToggleGroup(" Use Random Delay", _variation.useIntroSilence); if (newSilence != _variation.useIntroSilence) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Random Delay"); _variation.useIntroSilence = newSilence; } DTGUIHelper.EndGroupHeader(); if (_variation.useIntroSilence) { var newSilenceMin = EditorGUILayout.Slider("Delay Min (sec)", _variation.introSilenceMin, 0f, 100f); if (newSilenceMin != _variation.introSilenceMin) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Delay Min (sec)"); _variation.introSilenceMin = newSilenceMin; if (_variation.introSilenceMin > _variation.introSilenceMax) { _variation.introSilenceMax = newSilenceMin; } } var newSilenceMax = EditorGUILayout.Slider("Delay Max (sec)", _variation.introSilenceMax, 0f, 100f); if (newSilenceMax != _variation.introSilenceMax) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Delay Max (sec)"); _variation.introSilenceMax = newSilenceMax; if (_variation.introSilenceMax < _variation.introSilenceMin) { _variation.introSilenceMin = newSilenceMax; } } } EditorGUILayout.EndToggleGroup(); DTGUIHelper.AddSpaceForNonU5(2); DTGUIHelper.StartGroupHeader(); var newStart = EditorGUILayout.BeginToggleGroup(" Use Custom Start/End Position", _variation.useRandomStartTime); if (newStart != _variation.useRandomStartTime) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Custom Start/End Position"); _variation.useRandomStartTime = newStart; } DTGUIHelper.EndGroupHeader(); if (_variation.useRandomStartTime) { var newMin = EditorGUILayout.Slider("Start Min (%)", _variation.randomStartMinPercent, 0f, 100f); if (newMin != _variation.randomStartMinPercent) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Start Min (%)"); _variation.randomStartMinPercent = newMin; if (_variation.randomStartMaxPercent <= _variation.randomStartMinPercent) { _variation.randomStartMaxPercent = _variation.randomStartMinPercent; } } var newMax = EditorGUILayout.Slider("Start Max (%)", _variation.randomStartMaxPercent, 0f, 100f); if (newMax != _variation.randomStartMaxPercent) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Start Max (%)"); _variation.randomStartMaxPercent = newMax; if (_variation.randomStartMinPercent > _variation.randomStartMaxPercent) { _variation.randomStartMinPercent = _variation.randomStartMaxPercent; } } var newEnd = EditorGUILayout.Slider("End (%)", _variation.randomEndPercent, 0f, 100f); if (newEnd != _variation.randomEndPercent || _variation.randomEndPercent < _variation.randomStartMaxPercent) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change End (%)"); _variation.randomEndPercent = newEnd; if (_variation.randomEndPercent < _variation.randomStartMaxPercent) { _variation.randomEndPercent = _variation.randomStartMaxPercent; } } } EditorGUILayout.EndToggleGroup(); DTGUIHelper.AddSpaceForNonU5(2); if (_variation.VarAudio.loop) { DTGUIHelper.StartGroupHeader(); newStart = EditorGUILayout.BeginToggleGroup(" Use Finite Looping", _variation.useCustomLooping); if (newStart != _variation.useCustomLooping) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Finite Looping"); _variation.useCustomLooping = newStart; } DTGUIHelper.EndGroupHeader(); if (_variation.useCustomLooping) { var newMin = EditorGUILayout.IntSlider("Min Loops", _variation.minCustomLoops, 1, 100); if (newMin != _variation.minCustomLoops) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Min Loops"); _variation.minCustomLoops = newMin; if (_variation.maxCustomLoops <= _variation.minCustomLoops) { _variation.maxCustomLoops = _variation.minCustomLoops; } } var newMax = EditorGUILayout.IntSlider("Max Loops", _variation.maxCustomLoops, 1, 100); if (newMax != _variation.maxCustomLoops) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Max Loops"); _variation.maxCustomLoops = newMax; if (_variation.minCustomLoops > _variation.maxCustomLoops) { _variation.minCustomLoops = _variation.maxCustomLoops; } } } EditorGUILayout.EndToggleGroup(); DTGUIHelper.AddSpaceForNonU5(2); } DTGUIHelper.StartGroupHeader(); var newUseFades = EditorGUILayout.BeginToggleGroup(" Use Custom Fading", _variation.useFades); if (newUseFades != _variation.useFades) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "toggle Use Custom Fading"); _variation.useFades = newUseFades; } DTGUIHelper.EndGroupHeader(); if (_variation.useFades) { var newFadeIn = EditorGUILayout.Slider("Fade In Time (sec)", _variation.fadeInTime, 0f, 10f); if (newFadeIn != _variation.fadeInTime) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Fade In Time"); _variation.fadeInTime = newFadeIn; } if (_variation.VarAudio.loop) { DTGUIHelper.ShowColorWarning("Looped clips cannot have a custom fade out."); } else { var newFadeOut = EditorGUILayout.Slider("Fade Out time (sec)", _variation.fadeOutTime, 0f, 10f); if (newFadeOut != _variation.fadeOutTime) { AudioUndoHelper.RecordObjectPropertyForUndo(ref isDirty, _variation, "change Fade Out Time"); _variation.fadeOutTime = newFadeOut; } } } EditorGUILayout.EndToggleGroup(); if (GUI.changed || isDirty) { EditorUtility.SetDirty(target); } //DrawDefaultInspector(); }
private void PlaySong(MusicSetting setting) { AudioSource audioClip; AudioSource transClip; if (activeAudio == null) { Debug.LogError("PlaylistController prefab is not in your scene. Cannot play a song."); return; } if (activeAudio.clip != null) { var newClipName = string.Empty; if (setting.clip != null) { newClipName = setting.clip.name; } if (activeAudio.clip.name.Equals(newClipName)) { // ignore, it's the same clip! Playing the same causes it to stop. return; } } if (activeAudio.clip == null) { audioClip = activeAudio; transClip = transitioningAudio; } else if (transitioningAudio.clip == null) { audioClip = transitioningAudio; transClip = activeAudio; } else { // both are busy! audioClip = transitioningAudio; transClip = activeAudio; } if (setting.clip != null) { audioClip.clip = setting.clip; audioClip.pitch = setting.pitch; } audioClip.loop = SongShouldLoop(setting); AudioClip clipToPlay = null; switch (setting.audLocation) { case MasterAudio.AudioLocation.Clip: if (setting.clip == null) { MasterAudio.LogWarning("MasterAudio will not play empty Playlist clip for PlaylistController '" + this.transform.name + "'."); return; } clipToPlay = setting.clip; break; case MasterAudio.AudioLocation.ResourceFile: clipToPlay = AudioResourceOptimizer.PopulateResourceSongToPlaylistController(setting.resourceFileName, this.currentPlaylist.playlistName); if (clipToPlay == null) { return; } break; } audioClip.clip = clipToPlay; audioClip.pitch = setting.pitch; // set last known time for current song. if (currentSong != null) { currentSong.lastKnownTimePoint = activeAudio.timeSamples; } if (CrossFadeTime == 0 || transClip.clip == null) { CeaseAudioSource(transClip); audioClip.volume = setting.volume * PlaylistVolume; if (!ActiveAudioSource.isPlaying && currentPlaylist != null && currentPlaylist.fadeInFirstSong) { CrossFadeNow(audioClip); } } else { CrossFadeNow(audioClip); } SetDuckProperties(); audioClip.Play(); // need to play before setting time or it sometimes resets back to zero. songsPlayedFromPlaylist++; var songTimeChanged = false; if (syncGroupNum > 0) { var firstMatchingGroupController = PlaylistController.Instances.Find(delegate(PlaylistController obj) { return(obj != this && obj.syncGroupNum == syncGroupNum && obj.ActiveAudioSource.isPlaying); }); if (firstMatchingGroupController != null) { audioClip.timeSamples = firstMatchingGroupController.activeAudio.timeSamples; songTimeChanged = true; } } // this code will adjust the starting position of a song, but shouldn't do so when you first change Playlists. if (currentPlaylist != null) { if (songsPlayedFromPlaylist <= 1) { audioClip.timeSamples = 0; // reset pointer so a new Playlist always starts at the beginning. } else { switch (currentPlaylist.songTransitionType) { case MasterAudio.SongFadeInPosition.SynchronizeClips: if (!songTimeChanged) // otherwise the sync group code above will get defeated. { transitioningAudio.timeSamples = activeAudio.timeSamples; } break; case MasterAudio.SongFadeInPosition.NewClipFromLastKnownPosition: var thisSongInPlaylist = currentPlaylist.MusicSettings.Find(delegate(MusicSetting obj) { return(obj == setting); }); if (thisSongInPlaylist != null) { transitioningAudio.timeSamples = thisSongInPlaylist.lastKnownTimePoint; } break; } } } if (SongChanged != null) { var clipName = String.Empty; if (audioClip != null) { clipName = audioClip.clip.name; } SongChanged(clipName); } activeAudio = audioClip; transitioningAudio = transClip; activeAudioEndVolume = setting.volume * PlaylistVolume; var transStartVol = transitioningAudio.volume; if (currentSong != null) { transStartVol = currentSong.volume; } transitioningAudioStartVolume = transStartVol * PlaylistVolume; currentSong = setting; }