public SpawnActorOnDeath(ActorInitializer init, SpawnActorOnDeathInfo info) { this.info = info; enabled = !info.RequiresLobbyCreeps || init.Self.World.WorldActor.Trait <MapCreeps>().Enabled; faction = init.Contains <FactionInit>() ? init.Get <FactionInit, string>() : init.Self.Owner.Faction.InternalName; }
public SpawnActorOnDeath(ActorInitializer init, SpawnActorOnDeathInfo info) { this.info = info; faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName; }
public SpawnActorOnDeath(ActorInitializer init, SpawnActorOnDeathInfo info) { this.info = info; faction = init.Contains <FactionInit>() ? init.Get <FactionInit, string>() : init.Self.Owner.Faction.InternalName; }
public SpawnActorOnDeath(ActorInitializer init, SpawnActorOnDeathInfo info) { this.info = info; enabled = !info.RequiresLobbyCreeps || init.Self.World.WorldActor.Trait<MapCreeps>().Enabled; faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName; }