Пример #1
0
        public override void start()
        {
            string        name   = this.param ["name"];
            string        tag    = this.param ["tag"];
            List <string> images = new List <string> ();

            if (tag != "")
            {
                images = this.gameManager.imageManager.getImageNameByTag(tag);
            }
            else
            {
                images.Add(name);
            }

            foreach (string image_name in images)
            {
                Image image = this.gameManager.imageManager.getImage(image_name);

                if (this.param ["condition"] == "true")
                {
                    image.getObject().playAnim(this.param["state"]);
                }
                else
                {
                    image.getObject().stopAnim(this.param["state"]);
                }
            }

            this.gameManager.nextOrder();
        }
Пример #2
0
        public override void start()
        {
            string name = this.param ["name"];
            string tag  = this.param ["tag"];

            bool flag_delegate = true;

            List <string> images = new List <string> ();

            if (tag != "")
            {
                images = this.gameManager.imageManager.getImageNameByTag(tag);
            }
            else
            {
                images.Add(name);
            }

            foreach (string image_name in images)
            {
                Image image = this.gameManager.imageManager.getImage(image_name);

                float x = (this.param ["x"] != "") ? float.Parse(this.param ["x"]) : float.Parse(image.getParam("x"));
                float y = (this.param ["y"] != "") ? float.Parse(this.param ["y"]) : float.Parse(image.getParam("y"));
                float z = (this.param ["z"] != "") ? float.Parse(this.param ["z"]) : float.Parse(image.getParam("z"));

                float  time = float.Parse(this.param ["time"]);
                string type = this.param ["type"];
                //string wait = this.param ["wait"];

                image.setPosition(x, y, z);

                //アニメーション中にクリックして次に進めるかどうか。
                StatusManager.enableNextOrder = false;

                //処理を待たないなら
                if (this.param ["wait"] == "false")
                {
                    StatusManager.enableNextOrder = true;
                    this.gameManager.nextOrder();
                }
                else
                {
                    //設定するのは一つだけ
                    if (flag_delegate == true)
                    {
                        flag_delegate = false;
                        image.getObject().setFinishAnimationDelegate(this.finishAnimationDeletgate);
                    }
                }

                image.show(time, type);
            }
        }
Пример #3
0
        public override void start()
        {
            string name = this.param ["name"];
            string tag  = this.param ["tag"];

            //文字列をfloatに変換
            float time = float.Parse(this.param ["time"]);


            List <string> images = new List <string> ();

            if (tag != "")
            {
                images = this.gameManager.imageManager.getImageNameByTag(tag);
            }
            else
            {
                images.Add(name);
            }

            foreach (string image_name in images)
            {
                Image image = this.gameManager.imageManager.getImage(image_name);

                float x = (this.param ["x"] != "") ? float.Parse(this.param["x"]) : float.Parse(image.getParam("x"));
                float y = (this.param ["y"] != "") ? float.Parse(this.param ["y"]) : float.Parse(image.getParam("y"));
                float z = (this.param ["z"] != "") ? float.Parse(this.param ["z"]) : float.Parse(image.getParam("z"));

                //Debug.Log ("anim--------------");
                //Debug.Log (x + ":" + y + ":" + z);

                float scale = (this.param["scale"] != "") ? float.Parse(this.param["scale"]) : float.Parse(image.getParam("scale"));

                if (this.param ["wait"] == "true")
                {
                    //クリック無効にする
                    StatusManager.enableClickOrder = false;
                    image.getObject().animCompleteDeletgate = this.finishAnimation;
                }


                image.animPosition(new Vector3(x, y, z), scale, time, this.param["type"]);

                if (this.param ["wait"] != "true")
                {
                    this.gameManager.nextOrder();
                }
            }
        }
Пример #4
0
        public override void start()
        {
            StatusManager.enableNextOrder = false;

            string name = this.param ["name"];

            float  time = float.Parse(this.param ["time"]);
            string type = this.param ["type"];
            string tag  = this.param ["tag"];

            bool flag_delegate = true;

            List <string> images = new List <string> ();

            if (tag != "")
            {
                images = this.gameManager.imageManager.getImageNameByTag(tag);
            }
            else
            {
                images.Add(name);
            }

            foreach (string image_name in images)
            {
                Image image = this.gameManager.imageManager.getImage(image_name);

                //処理を待たないなら
                if (this.param ["wait"] == "false")
                {
                    StatusManager.enableNextOrder = true;
                    this.gameManager.nextOrder();
                }
                else
                {
                    //設定するのは一つだけ
                    if (flag_delegate == true)
                    {
                        flag_delegate = false;
                        image.getObject().setFinishAnimationDelegate(this.finishAnimationDeletgate);
                    }
                }


                image.hide(time, type);
            }
        }
Пример #5
0
        public override void start()
        {
            StatusManager.enableNextOrder = false;


            string name    = this.param ["name"];
            string face    = this.param ["face"];
            string storage = this.param ["storage"];

            float  time = float.Parse(this.param["time"]);
            string type = this.param ["type"];

            Image image = this.gameManager.imageManager.getImage(name);

            //処理を待たないなら
            if (this.param ["wait"] == "false")
            {
                StatusManager.enableNextOrder = true;
                this.gameManager.nextOrder();
            }
            else
            {
                image.getObject().setFinishAnimationDelegate(this.finishAnimationDeletgate);
            }



            //storage指定が優先される
            if (storage != "")
            {
                image.setImage(this.param);
            }
            else
            {
                image.setFace(face, time, type);
            }

            //this.gameManager.scene.MessageSpeed = 0.02f;
            //this.gameManager.scene.coroutineShowMessage (message);
        }
Пример #6
0
        public override void start()
        {
            string        name    = this.param["name"];
            string        tag     = this.param["tag"];
            string        storage = this.param["storage"];
            string        idle    = this.param["idle"];
            List <string> images  = new List <string>();

            if (tag != "")
            {
                images = this.gameManager.imageManager.getImageNameByTag(tag);
            }
            else
            {
                images.Add(name);
            }

            foreach (string image_name in images)
            {
                Image image = this.gameManager.imageManager.getImage(image_name);
                image.getObject().setMotion(storage, idle);
            }
            this.gameManager.nextOrder();
        }