public override void start() { string name = this.param ["name"]; string tag = this.param ["tag"]; List <string> images = new List <string> (); if (tag != "") { images = this.gameManager.imageManager.getImageNameByTag(tag); } else { images.Add(name); } foreach (string image_name in images) { Image image = this.gameManager.imageManager.getImage(image_name); if (this.param ["condition"] == "true") { image.getObject().playAnim(this.param["state"]); } else { image.getObject().stopAnim(this.param["state"]); } } this.gameManager.nextOrder(); }
public override void start() { string name = this.param ["name"]; string tag = this.param ["tag"]; bool flag_delegate = true; List <string> images = new List <string> (); if (tag != "") { images = this.gameManager.imageManager.getImageNameByTag(tag); } else { images.Add(name); } foreach (string image_name in images) { Image image = this.gameManager.imageManager.getImage(image_name); float x = (this.param ["x"] != "") ? float.Parse(this.param ["x"]) : float.Parse(image.getParam("x")); float y = (this.param ["y"] != "") ? float.Parse(this.param ["y"]) : float.Parse(image.getParam("y")); float z = (this.param ["z"] != "") ? float.Parse(this.param ["z"]) : float.Parse(image.getParam("z")); float time = float.Parse(this.param ["time"]); string type = this.param ["type"]; //string wait = this.param ["wait"]; image.setPosition(x, y, z); //アニメーション中にクリックして次に進めるかどうか。 StatusManager.enableNextOrder = false; //処理を待たないなら if (this.param ["wait"] == "false") { StatusManager.enableNextOrder = true; this.gameManager.nextOrder(); } else { //設定するのは一つだけ if (flag_delegate == true) { flag_delegate = false; image.getObject().setFinishAnimationDelegate(this.finishAnimationDeletgate); } } image.show(time, type); } }
public override void start() { string name = this.param ["name"]; string tag = this.param ["tag"]; //文字列をfloatに変換 float time = float.Parse(this.param ["time"]); List <string> images = new List <string> (); if (tag != "") { images = this.gameManager.imageManager.getImageNameByTag(tag); } else { images.Add(name); } foreach (string image_name in images) { Image image = this.gameManager.imageManager.getImage(image_name); float x = (this.param ["x"] != "") ? float.Parse(this.param["x"]) : float.Parse(image.getParam("x")); float y = (this.param ["y"] != "") ? float.Parse(this.param ["y"]) : float.Parse(image.getParam("y")); float z = (this.param ["z"] != "") ? float.Parse(this.param ["z"]) : float.Parse(image.getParam("z")); //Debug.Log ("anim--------------"); //Debug.Log (x + ":" + y + ":" + z); float scale = (this.param["scale"] != "") ? float.Parse(this.param["scale"]) : float.Parse(image.getParam("scale")); if (this.param ["wait"] == "true") { //クリック無効にする StatusManager.enableClickOrder = false; image.getObject().animCompleteDeletgate = this.finishAnimation; } image.animPosition(new Vector3(x, y, z), scale, time, this.param["type"]); if (this.param ["wait"] != "true") { this.gameManager.nextOrder(); } } }
public override void start() { StatusManager.enableNextOrder = false; string name = this.param ["name"]; float time = float.Parse(this.param ["time"]); string type = this.param ["type"]; string tag = this.param ["tag"]; bool flag_delegate = true; List <string> images = new List <string> (); if (tag != "") { images = this.gameManager.imageManager.getImageNameByTag(tag); } else { images.Add(name); } foreach (string image_name in images) { Image image = this.gameManager.imageManager.getImage(image_name); //処理を待たないなら if (this.param ["wait"] == "false") { StatusManager.enableNextOrder = true; this.gameManager.nextOrder(); } else { //設定するのは一つだけ if (flag_delegate == true) { flag_delegate = false; image.getObject().setFinishAnimationDelegate(this.finishAnimationDeletgate); } } image.hide(time, type); } }
public override void start() { StatusManager.enableNextOrder = false; string name = this.param ["name"]; string face = this.param ["face"]; string storage = this.param ["storage"]; float time = float.Parse(this.param["time"]); string type = this.param ["type"]; Image image = this.gameManager.imageManager.getImage(name); //処理を待たないなら if (this.param ["wait"] == "false") { StatusManager.enableNextOrder = true; this.gameManager.nextOrder(); } else { image.getObject().setFinishAnimationDelegate(this.finishAnimationDeletgate); } //storage指定が優先される if (storage != "") { image.setImage(this.param); } else { image.setFace(face, time, type); } //this.gameManager.scene.MessageSpeed = 0.02f; //this.gameManager.scene.coroutineShowMessage (message); }
public override void start() { string name = this.param["name"]; string tag = this.param["tag"]; string storage = this.param["storage"]; string idle = this.param["idle"]; List <string> images = new List <string>(); if (tag != "") { images = this.gameManager.imageManager.getImageNameByTag(tag); } else { images.Add(name); } foreach (string image_name in images) { Image image = this.gameManager.imageManager.getImage(image_name); image.getObject().setMotion(storage, idle); } this.gameManager.nextOrder(); }